More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2
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10 changed files with 129 additions and 78 deletions
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@ -202,7 +202,7 @@ void string_shutdown(__attribute__((unused)) magic_api * api)
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void string_switchin(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which, __attribute__((unused)) int mode, SDL_Surface * canvas, __attribute__((unused)) SDL_Surface * snapshot)
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{
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canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas_backup=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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