More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2
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10 changed files with 129 additions and 78 deletions
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magic/src/puzzle.c
Executable file → Normal file
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magic/src/puzzle.c
Executable file → Normal file
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@ -145,7 +145,7 @@ void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSE
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puzzle_gcd=RATIO*gcd(canvas->w, canvas->h);
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rects_w=(unsigned int)canvas->w/puzzle_gcd;
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rects_h=(unsigned int)canvas->h/puzzle_gcd;
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canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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