More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2
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10 changed files with 129 additions and 78 deletions
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@ -307,10 +307,10 @@ void halftone_switchin(magic_api * api, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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{
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if (canvas_backup == NULL)
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canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT, api->canvas_w, api->canvas_h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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canvas_backup = SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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if (square == NULL)
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square = SDL_CreateRGBSurface(SDL_ANYFORMAT, 16, 16, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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square = SDL_CreateRGBSurface(SDL_SWSURFACE, 16, 16, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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/* FIXME: What to do if they come back NULL!? :( */
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