More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2

This commit is contained in:
Pere Pujal i Carabantes 2015-01-06 00:39:01 +01:00
parent 75089ea473
commit 8693724975
10 changed files with 129 additions and 78 deletions

View file

@ -217,7 +217,7 @@ void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
{
//we've to compute the quantity of segments in each direction
canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas_backup=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -466,10 +466,10 @@ static void fretwork_draw(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface *
fretwork_status_of_segments[segment]=image; //and write it to global table
result=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, fretwork_one->format->BitsPerPixel,
result=SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel,
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask);
temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, img_w, img_h, fretwork_one->format->BitsPerPixel,
temp=SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, fretwork_one->format->BitsPerPixel,
fretwork_one->format->Rmask, fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask);
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);