More on SDL2. Now compiles, still needs a lot of cleaning and work to deal with SDL_DisplayFormat* from 1.2

This commit is contained in:
Pere Pujal i Carabantes 2015-01-06 00:39:01 +01:00
parent 75089ea473
commit 8693724975
10 changed files with 129 additions and 78 deletions

View file

@ -129,7 +129,7 @@ void fold_draw(magic_api * api, int which,
int left_y, right_x;
float w, h;
SDL_Surface * temp;
temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
temp=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
SDL_BlitSurface(canvas,0,temp,0);
@ -207,10 +207,10 @@ SDL_Surface * rotate(magic_api * api, SDL_Surface * canvas, int angle)
int a,b;
if (angle==180)
temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
temp=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
else
temp=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->h, canvas->w, canvas->format->BitsPerPixel,
temp=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
switch (angle)