grass perspective should be linear, not exponential
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0831554ea0
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1 changed files with 16 additions and 1 deletions
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@ -4076,6 +4076,21 @@ static void magic_draw(int x1, int y1, int x2, int y2, int button_down)
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}
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}
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// this one rounds down
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static int log2int(int x)
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{
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int y = 0;
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if(x<=1)
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return 0;
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x >>= 1;
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while(x)
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{
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x >>= 1;
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y++;
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}
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return y;
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}
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/* Draw the current brush in the current color: */
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/* Draw the current brush in the current color: */
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static void blit_magic(int x, int y, int button_down)
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static void blit_magic(int x, int y, int button_down)
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@ -4492,7 +4507,7 @@ static void blit_magic(int x, int y, int button_down)
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bucket += (3.5+(rand()/(double)RAND_MAX)) * 7.0;
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bucket += (3.5+(rand()/(double)RAND_MAX)) * 7.0;
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while (bucket >= 0)
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while (bucket >= 0)
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{
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{
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int rank = ((double)y/canvas->h) * (0.99+(rand()/(double)RAND_MAX)) * 4;
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int rank = log2int( ((double)y/canvas->h) * (0.99+(rand()/(double)RAND_MAX)) * 64 );
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int ah = 1<<rank;
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int ah = 1<<rank;
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bucket -= ah;
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bucket -= ah;
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src.x = (rand() % 4) * 64;
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src.x = (rand() % 4) * 64;
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