Ctrl+click to pick colors immediately
A keyboard shortcut is now available for picking colors from the canvas more quickly. Hold either (left or right) [Ctrl] key while clicking, and the color selector option will appear. Release the mouse button over a color on the canvas to choose it (or outside the canvas to abort). Closes https://sourceforge.net/p/tuxpaint/feature-requests/209/ Also, * Don't play 'bubble' paint sound when color picker or selector are aborted (e.g., via their "Back" buttons). * Replace many instances of "NUM_COLOR - 1" and "NUM_COLOR - 2" (which correspond to color chose via picker (palette) and selector (canvas), respectively) with #define's that represent them. (Avoid magic numbers.)
This commit is contained in:
parent
269f0cfe3a
commit
83d316a166
2 changed files with 541 additions and 492 deletions
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@ -70,10 +70,16 @@ http://www.tuxpaint.org/
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* Show a "pipette"-shaped mouse pointer when selecting a
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color from the color palette, or the picture.
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* WIP Provide a keyboard shortcut for picking colors from
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the canvas more quickly.
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* A keyboard shortcut is now available for picking colors from
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the canvas more quickly. Hold either (left or right) [Ctrl] key
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while clicking, and the color selector option will appear.
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Release the mouse button over a color on the canvas to choose it
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(or outside the canvas to abort).
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Closes https://sourceforge.net/p/tuxpaint/feature-requests/209/
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* Don't play 'bubble' paint sound when color picker or selector
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are aborted (e.g., via their "Back" buttons).
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* Localization Updates:
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---------------------
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* Albanian translation
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227
src/tuxpaint.c
227
src/tuxpaint.c
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@ -689,6 +689,8 @@ static int NUM_COLORS;
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static Uint8 **color_hexes;
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static char **color_names;
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#define COLOR_SELECTOR (NUM_COLORS - 2)
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#define COLOR_PICKER (NUM_COLORS - 1)
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/* Show debugging stuff: */
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@ -2095,6 +2097,7 @@ static int do_new_dialog_add_colors(SDL_Surface * *thumbs, int num_files, int *d
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char * *d_exts, int *white_in_palette);
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static int do_color_picker(void);
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static int do_color_sel(int temp_mode);
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static void handle_color_changed(void);
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static int do_slideshow(void);
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static void play_slideshow(int *selected, int num_selected, char *dirname, char **d_names, char **d_exts, int speed);
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@ -2471,6 +2474,7 @@ static void mainloop(void)
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(key_unicode > ' ' && key_unicode < 127) ? (char)event.key.keysym.unicode : ' ',
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iswprint(key_unicode) ? "" : "not ", (unsigned)key_down);
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#endif
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if (cur_tool == TOOL_STAMP)
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{
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SDL_Rect r_stamps_sizesel;
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@ -4482,17 +4486,19 @@ static void mainloop(void)
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cur_color = whichc;
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draw_tux_text(TUX_KISS, color_names[cur_color], 1);
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if (cur_color == (unsigned)(NUM_COLORS - 1) || cur_color == (unsigned)(NUM_COLORS - 2))
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if (cur_color == (unsigned) COLOR_PICKER || cur_color == (unsigned) COLOR_SELECTOR)
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{
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int chose_color;
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disable_avail_tools();
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draw_toolbar();
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draw_colors(COLORSEL_CLOBBER_WIPE);
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draw_none();
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if (cur_color == (unsigned)(NUM_COLORS - 1))
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do_color_picker();
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if (cur_color == (unsigned) COLOR_PICKER)
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chose_color = do_color_picker();
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else
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do_color_sel(0);
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chose_color = do_color_sel(0);
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if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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{
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@ -4526,7 +4532,10 @@ static void mainloop(void)
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else if (cur_tool == TOOL_FILL)
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draw_fills();
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if (chose_color)
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playsound(screen, 1, SND_BUBBLE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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else
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playsound(screen, 1, SND_CLICK, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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SDL_Flip(screen);
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}
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@ -4537,23 +4546,38 @@ static void mainloop(void)
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playsound(screen, 1, SND_BUBBLE, 1, event.button.x, SNDDIST_NEAR);
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}
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render_brush();
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if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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do_render_cur_text(0);
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else if (cur_tool == TOOL_MAGIC)
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magic_funcs[magics[magic_group][cur_magic[magic_group]].handle_idx].set_color(
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magic_api_struct,
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color_hexes[cur_color][0],
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color_hexes[cur_color][1],
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color_hexes[cur_color][2]);
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else if (cur_tool == TOOL_STAMP)
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clear_cached_stamp();
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handle_color_changed();
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}
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}
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}
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else if (HIT(r_canvas) && valid_click(event.button.button) && keyglobal == 0)
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{
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Uint8 * kbd_state;
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kbd_state = SDL_GetKeyState(NULL);
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if ((kbd_state[SDLK_LCTRL] || kbd_state[SDLK_RCTRL]) && colors_are_selectable)
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{
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int chose_color;
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/* Holding [Ctrl] while clicking; switch to temp-mode color selector! */
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chose_color = do_color_sel(1);
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draw_cur_tool_tip();
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draw_colors(COLORSEL_FORCE_REDRAW);
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if (chose_color)
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{
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playsound(screen, 1, SND_BUBBLE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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cur_color = COLOR_SELECTOR;
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handle_color_changed();
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}
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else
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playsound(screen, 1, SND_CLICK, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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SDL_Flip(screen);
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}
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else
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{
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/* Draw something! */
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old_x = event.button.x - r_canvas.x;
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@ -4950,6 +4974,7 @@ static void mainloop(void)
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button_down = 1;
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}
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}
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else if (HIT(r_sfx) && valid_click(event.button.button))
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{
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/* A sound player button on the lower left has been pressed! */
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@ -6797,8 +6822,6 @@ static void stamp_draw(int x, int y)
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if (current_stamp_cached == NULL)
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{
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printf("Generating stamp image\n");
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Uint32(*getpixel) (SDL_Surface *, int, int);
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void (*putpixel) (SDL_Surface *, int, int, Uint32);
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@ -6891,13 +6914,10 @@ static void stamp_draw(int x, int y)
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tmp_surf = surf_ptr;
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}
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printf("Caching stamp\n");
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current_stamp_cached = SDL_DisplayFormatAlpha(tmp_surf);
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}
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else
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{
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printf("Using cached stamp!\n");
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tmp_surf = current_stamp_cached;
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dont_free_tmp_surf = 1;
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dont_free_scaled_surf = 1;
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@ -7619,14 +7639,9 @@ static void clear_cached_stamp(void)
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{
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if (current_stamp_cached != NULL)
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{
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printf("Clearing cached stamp\n");
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SDL_FreeSurface(current_stamp_cached);
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current_stamp_cached = NULL;
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}
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else
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{
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printf("No cached stamp to clear\n");
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}
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}
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/**
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@ -21182,7 +21197,7 @@ static int do_new_dialog(void)
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/* Launch color picker if they chose that: */
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if (which == NUM_COLORS - 1)
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if (which == COLOR_PICKER)
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{
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if (do_color_picker() == 0)
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return (0);
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@ -21270,7 +21285,7 @@ static int do_new_dialog_add_colors(SDL_Surface * *thumbs, int num_files, int *d
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{
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added = 0;
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if (j < NUM_COLORS - 1)
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if (j < COLOR_PICKER)
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{
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if (j == -1 || /* (short circuit) */
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color_hexes[j][0] != 255 || /* Ignore white, we'll have already added it */
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@ -21534,8 +21549,9 @@ static int do_color_sel(int temp_mode)
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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color_hexes[COLOR_SELECTOR][0],
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color_hexes[COLOR_SELECTOR][1],
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color_hexes[COLOR_SELECTOR][2]));
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/* Show "Back" button */
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back_left = r_color_sel.x + r_color_sel.w - button_w - 4;
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@ -21559,6 +21575,9 @@ static int do_color_sel(int temp_mode)
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SDL_GetMouseState(&mx, &my);
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SDL_WarpMouse(mx - 1, my); /* Need to move to a different spot, or no events occur */
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SDL_WarpMouse(mx, my);
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/* These will be unused in this mode: */
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back_left = back_top = 0;
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}
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@ -21683,8 +21702,9 @@ static int do_color_sel(int temp_mode)
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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color_hexes[COLOR_SELECTOR][0],
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color_hexes[COLOR_SELECTOR][1],
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color_hexes[COLOR_SELECTOR][2]));
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SDL_UpdateRect(screen,
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color_example_dest.x,
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@ -21733,9 +21753,9 @@ static int do_color_sel(int temp_mode)
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getpixel_img_color_picker = getpixels[canvas->format->BytesPerPixel];
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SDL_GetRGB(getpixel_img_color_picker(canvas, color_sel_x, color_sel_y), canvas->format, &r, &g, &b);
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color_hexes[NUM_COLORS - 2][0] = r;
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color_hexes[NUM_COLORS - 2][1] = g;
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color_hexes[NUM_COLORS - 2][2] = b;
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color_hexes[COLOR_SELECTOR][0] = r;
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color_hexes[COLOR_SELECTOR][1] = g;
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color_hexes[COLOR_SELECTOR][2] = b;
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/* Re-render color picker to show the current color it contains: */
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@ -21748,14 +21768,14 @@ static int do_color_sel(int temp_mode)
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getpixel_tmp_btn_down = getpixels[tmp_btn_down->format->BytesPerPixel];
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getpixel_img_paintwell = getpixels[img_paintwell->format->BytesPerPixel];
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rh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 2][0]];
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gh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 2][1]];
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bh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 2][2]];
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rh = sRGB_to_linear_table[color_hexes[COLOR_SELECTOR][0]];
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gh = sRGB_to_linear_table[color_hexes[COLOR_SELECTOR][1]];
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bh = sRGB_to_linear_table[color_hexes[COLOR_SELECTOR][2]];
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SDL_LockSurface(img_color_btns[NUM_COLORS - 2]);
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SDL_LockSurface(img_color_btns[NUM_COLORS - 2 + NUM_COLORS]);
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SDL_LockSurface(img_color_btns[COLOR_SELECTOR]);
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SDL_LockSurface(img_color_btns[COLOR_SELECTOR + NUM_COLORS]);
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for (y = 0; y < tmp_btn_up->h /* 48 */ ; y++)
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{
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@ -21780,14 +21800,14 @@ static int do_color_sel(int temp_mode)
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if (a == 255)
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{
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putpixels[img_color_btns[NUM_COLORS - 2]->format->BytesPerPixel]
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(img_color_btns[NUM_COLORS - 2], x, y,
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putpixels[img_color_btns[COLOR_SELECTOR]->format->BytesPerPixel]
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(img_color_btns[COLOR_SELECTOR], x, y,
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SDL_MapRGB(img_color_btns[i]->format,
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linear_to_sRGB(rh * aa + ru * (1.0 - aa)),
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linear_to_sRGB(gh * aa + gu * (1.0 - aa)), linear_to_sRGB(bh * aa + bu * (1.0 - aa))));
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putpixels[img_color_btns[NUM_COLORS - 2 + NUM_COLORS]->format->BytesPerPixel]
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(img_color_btns[NUM_COLORS - 2 + NUM_COLORS], x, y,
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putpixels[img_color_btns[COLOR_SELECTOR + NUM_COLORS]->format->BytesPerPixel]
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(img_color_btns[COLOR_SELECTOR + NUM_COLORS], x, y,
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SDL_MapRGB(img_color_btns[i + NUM_COLORS]->format,
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linear_to_sRGB(rh * aa + rd * (1.0 - aa)),
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linear_to_sRGB(gh * aa + gd * (1.0 - aa)), linear_to_sRGB(bh * aa + bd * (1.0 - aa))));
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@ -21795,18 +21815,18 @@ static int do_color_sel(int temp_mode)
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}
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}
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SDL_UnlockSurface(img_color_btns[NUM_COLORS - 2]);
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SDL_UnlockSurface(img_color_btns[NUM_COLORS - 2 + NUM_COLORS]);
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SDL_UnlockSurface(img_color_btns[COLOR_SELECTOR]);
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SDL_UnlockSurface(img_color_btns[COLOR_SELECTOR + NUM_COLORS]);
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dest.x = (img_color_btns[NUM_COLORS - 2]->w - img_color_sel->w) / 2;
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dest.y = (img_color_btns[NUM_COLORS - 2]->h - img_color_sel->h) / 2;
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dest.x = (img_color_btns[COLOR_SELECTOR]->w - img_color_sel->w) / 2;
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dest.y = (img_color_btns[COLOR_SELECTOR]->h - img_color_sel->h) / 2;
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dest.w = img_color_sel->w;
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dest.h = img_color_sel->h;
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SDL_BlitSurface(img_color_sel, NULL, img_color_btns[NUM_COLORS - 2], &dest);
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SDL_BlitSurface(img_color_sel, NULL, img_color_btns[COLOR_SELECTOR], &dest);
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dest.x = (img_color_btns[NUM_COLORS - 2 + NUM_COLORS]->w - img_color_sel->w) / 2;
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dest.y = (img_color_btns[NUM_COLORS - 2 + NUM_COLORS]->h - img_color_sel->h) / 2;
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SDL_BlitSurface(img_color_sel, NULL, img_color_btns[NUM_COLORS - 2 + NUM_COLORS], &dest);
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dest.x = (img_color_btns[COLOR_SELECTOR + NUM_COLORS]->w - img_color_sel->w) / 2;
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dest.y = (img_color_btns[COLOR_SELECTOR + NUM_COLORS]->h - img_color_sel->h) / 2;
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SDL_BlitSurface(img_color_sel, NULL, img_color_btns[COLOR_SELECTOR + NUM_COLORS], &dest);
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}
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return (chose);
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@ -22004,8 +22024,9 @@ static int do_color_picker(void)
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 1][0],
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color_hexes[NUM_COLORS - 1][1], color_hexes[NUM_COLORS - 1][2]));
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color_hexes[COLOR_PICKER][0],
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color_hexes[COLOR_PICKER][1],
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color_hexes[COLOR_PICKER][2]));
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@ -22125,8 +22146,9 @@ static int do_color_picker(void)
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 1][0],
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color_hexes[NUM_COLORS - 1][1], color_hexes[NUM_COLORS - 1][2]));
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color_hexes[COLOR_PICKER][0],
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color_hexes[COLOR_PICKER][1],
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color_hexes[COLOR_PICKER][2]));
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SDL_UpdateRect(screen,
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color_example_dest.x,
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@ -22174,9 +22196,9 @@ static int do_color_picker(void)
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getpixel_img_color_picker = getpixels[img_color_picker->format->BytesPerPixel];
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SDL_GetRGB(getpixel_img_color_picker(img_color_picker, x, y), img_color_picker->format, &r, &g, &b);
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color_hexes[NUM_COLORS - 1][0] = r;
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color_hexes[NUM_COLORS - 1][1] = g;
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color_hexes[NUM_COLORS - 1][2] = b;
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color_hexes[COLOR_PICKER][0] = r;
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color_hexes[COLOR_PICKER][1] = g;
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color_hexes[COLOR_PICKER][2] = b;
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/* Re-render color picker to show the current color it contains: */
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@ -22189,12 +22211,12 @@ static int do_color_picker(void)
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getpixel_tmp_btn_down = getpixels[tmp_btn_down->format->BytesPerPixel];
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getpixel_img_paintwell = getpixels[img_paintwell->format->BytesPerPixel];
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rh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 1][0]];
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gh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 1][1]];
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bh = sRGB_to_linear_table[color_hexes[NUM_COLORS - 1][2]];
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rh = sRGB_to_linear_table[color_hexes[COLOR_PICKER][0]];
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gh = sRGB_to_linear_table[color_hexes[COLOR_PICKER][1]];
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bh = sRGB_to_linear_table[color_hexes[COLOR_PICKER][2]];
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SDL_LockSurface(img_color_btns[NUM_COLORS - 1]);
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SDL_LockSurface(img_color_btns[NUM_COLORS - 1 + NUM_COLORS]);
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SDL_LockSurface(img_color_btns[COLOR_PICKER]);
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SDL_LockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
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for (y = 0; y < tmp_btn_up->h /* 48 */ ; y++)
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{
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@ -22217,23 +22239,23 @@ static int do_color_picker(void)
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aa = a / 255.0;
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putpixels[img_color_btns[NUM_COLORS - 1]->format->BytesPerPixel]
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(img_color_btns[NUM_COLORS - 1], x, y,
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putpixels[img_color_btns[COLOR_PICKER]->format->BytesPerPixel]
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(img_color_btns[COLOR_PICKER], x, y,
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getpixels[img_color_picker_thumb->format->BytesPerPixel] (img_color_picker_thumb, x, y));
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putpixels[img_color_btns[NUM_COLORS - 1 + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[NUM_COLORS - 1 + NUM_COLORS], x, y,
|
||||
putpixels[img_color_btns[COLOR_PICKER + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER + NUM_COLORS], x, y,
|
||||
getpixels[img_color_picker_thumb->format->BytesPerPixel] (img_color_picker_thumb, x, y));
|
||||
|
||||
if (a == 255)
|
||||
{
|
||||
putpixels[img_color_btns[NUM_COLORS - 1]->format->BytesPerPixel]
|
||||
(img_color_btns[NUM_COLORS - 1], x, y,
|
||||
putpixels[img_color_btns[COLOR_PICKER]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER], x, y,
|
||||
SDL_MapRGB(img_color_btns[i]->format,
|
||||
linear_to_sRGB(rh * aa + ru * (1.0 - aa)),
|
||||
linear_to_sRGB(gh * aa + gu * (1.0 - aa)), linear_to_sRGB(bh * aa + bu * (1.0 - aa))));
|
||||
|
||||
putpixels[img_color_btns[NUM_COLORS - 1 + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[NUM_COLORS - 1 + NUM_COLORS], x, y,
|
||||
putpixels[img_color_btns[COLOR_PICKER + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER + NUM_COLORS], x, y,
|
||||
SDL_MapRGB(img_color_btns[i + NUM_COLORS]->format,
|
||||
linear_to_sRGB(rh * aa + rd * (1.0 - aa)),
|
||||
linear_to_sRGB(gh * aa + gd * (1.0 - aa)), linear_to_sRGB(bh * aa + bd * (1.0 - aa))));
|
||||
|
|
@ -22241,8 +22263,8 @@ static int do_color_picker(void)
|
|||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(img_color_btns[NUM_COLORS - 1]);
|
||||
SDL_UnlockSurface(img_color_btns[NUM_COLORS - 1 + NUM_COLORS]);
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER]);
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -22254,6 +22276,27 @@ static int do_color_picker(void)
|
|||
return (chose);
|
||||
}
|
||||
|
||||
/**
|
||||
* Things to do whenever a color is changed
|
||||
* (either by selecting a color, using the color selector in full-UI mode,
|
||||
* using the color picker (palette), or using the shortcut key to
|
||||
* use color selector in temp-mode.
|
||||
*/
|
||||
static void handle_color_changed(void) {
|
||||
render_brush();
|
||||
|
||||
|
||||
if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
|
||||
do_render_cur_text(0);
|
||||
else if (cur_tool == TOOL_MAGIC)
|
||||
magic_funcs[magics[magic_group][cur_magic[magic_group]].handle_idx].set_color(
|
||||
magic_api_struct,
|
||||
color_hexes[cur_color][0],
|
||||
color_hexes[cur_color][1],
|
||||
color_hexes[cur_color][2]);
|
||||
else if (cur_tool == TOOL_STAMP)
|
||||
clear_cached_stamp();
|
||||
}
|
||||
|
||||
/**
|
||||
* FIXME
|
||||
|
|
@ -22490,22 +22533,22 @@ static struct label_node *search_label_list(struct label_node **ref_head, Uint16
|
|||
{
|
||||
if ((color_hexes[k][0] == tmp_node->save_color.r) &&
|
||||
(color_hexes[k][1] == tmp_node->save_color.g) &&
|
||||
(color_hexes[k][2] == tmp_node->save_color.b) && (k < NUM_COLORS - 1))
|
||||
(color_hexes[k][2] == tmp_node->save_color.b) && (k < COLOR_PICKER))
|
||||
{
|
||||
select_color = k;
|
||||
cur_color = k;
|
||||
break;
|
||||
}
|
||||
|
||||
if (k == NUM_COLORS - 1)
|
||||
if (k == COLOR_PICKER)
|
||||
{
|
||||
cur_color = NUM_COLORS - 1;
|
||||
select_color = NUM_COLORS - 1;
|
||||
cur_color = COLOR_PICKER;
|
||||
select_color = COLOR_PICKER;
|
||||
color_hexes[select_color][0] = tmp_node->save_color.r;
|
||||
color_hexes[select_color][1] = tmp_node->save_color.g;
|
||||
color_hexes[select_color][2] = tmp_node->save_color.b;
|
||||
SDL_LockSurface(img_color_btns[NUM_COLORS - 1]);
|
||||
SDL_LockSurface(img_color_btns[NUM_COLORS - 1 + NUM_COLORS]);
|
||||
SDL_LockSurface(img_color_btns[COLOR_PICKER]);
|
||||
SDL_LockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
|
||||
|
||||
for (j = 0; j < 48 /* 48 */ ; j++)
|
||||
{
|
||||
|
|
@ -22515,19 +22558,19 @@ static struct label_node *search_label_list(struct label_node **ref_head, Uint16
|
|||
img_paintwell->format, &r, &g, &b, &a);
|
||||
if (a == 255)
|
||||
{
|
||||
putpixels[img_color_btns[NUM_COLORS - 1]->format->BytesPerPixel]
|
||||
(img_color_btns[NUM_COLORS - 1], i, j,
|
||||
SDL_MapRGB(img_color_btns[NUM_COLORS - 1]->format,
|
||||
putpixels[img_color_btns[COLOR_PICKER]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER], i, j,
|
||||
SDL_MapRGB(img_color_btns[COLOR_PICKER]->format,
|
||||
tmp_node->save_color.r, tmp_node->save_color.g, tmp_node->save_color.b));
|
||||
putpixels[img_color_btns[NUM_COLORS - 1 + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[NUM_COLORS - 1 + NUM_COLORS], i, j,
|
||||
SDL_MapRGB(img_color_btns[NUM_COLORS - 1 + NUM_COLORS]->format,
|
||||
putpixels[img_color_btns[COLOR_PICKER + NUM_COLORS]->format->BytesPerPixel]
|
||||
(img_color_btns[COLOR_PICKER + NUM_COLORS], i, j,
|
||||
SDL_MapRGB(img_color_btns[COLOR_PICKER + NUM_COLORS]->format,
|
||||
tmp_node->save_color.r, tmp_node->save_color.g, tmp_node->save_color.b));
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_UnlockSurface(img_color_btns[NUM_COLORS - 1]);
|
||||
SDL_UnlockSurface(img_color_btns[NUM_COLORS - 1 + NUM_COLORS]);
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER]);
|
||||
SDL_UnlockSurface(img_color_btns[COLOR_PICKER + NUM_COLORS]);
|
||||
|
||||
draw_colors(COLORSEL_CLOBBER);
|
||||
render_brush(); /* FIXME: render_brush should be called at the start of Brush and Line tools? */
|
||||
|
|
@ -25936,7 +25979,7 @@ static void setup(void)
|
|||
double gh = sRGB_to_linear_table[color_hexes[i][1]];
|
||||
double bh = sRGB_to_linear_table[color_hexes[i][2]];
|
||||
|
||||
if (i == NUM_COLORS - 1)
|
||||
if (i == COLOR_PICKER)
|
||||
{
|
||||
putpixels[img_color_btns[i]->format->BytesPerPixel]
|
||||
(img_color_btns[i], x, y,
|
||||
|
|
@ -25946,7 +25989,7 @@ static void setup(void)
|
|||
getpixels[img_color_picker_thumb->format->BytesPerPixel] (img_color_picker_thumb, x, y));
|
||||
}
|
||||
|
||||
if (i < NUM_COLORS - 1 || a == 255)
|
||||
if (i < COLOR_PICKER || a == 255)
|
||||
{
|
||||
putpixels[img_color_btns[i]->format->BytesPerPixel]
|
||||
(img_color_btns[i], x, y,
|
||||
|
|
@ -25966,7 +26009,7 @@ static void setup(void)
|
|||
for (i = 0; i < NUM_COLORS * 2; i++)
|
||||
{
|
||||
SDL_UnlockSurface(img_color_btns[i]);
|
||||
if (i == NUM_COLORS - 2 || i == 2 * NUM_COLORS - 2)
|
||||
if (i == COLOR_SELECTOR || i == 2 * COLOR_SELECTOR)
|
||||
{
|
||||
dest.x = (img_color_btns[i]->w - img_color_sel->w) / 2;
|
||||
dest.y = (img_color_btns[i]->h - img_color_sel->h) / 2;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue