Refresh docs after Win build process update
(https://sourceforge.net/p/tuxpaint/tuxpaint-docs/ci/af2070ce899cd5339027107dba125bf753c4ac59/)
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10 changed files with 887 additions and 294 deletions
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@ -301,7 +301,7 @@
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<p style="font-size: small;">
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<em>
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November 3, 2021 Shin-ichi TOYAMA dolphin6k@wmail.plala.or.jp <<a href="mailto:dolphin6k@wmail.plala.or.jp">dolphin6k@wmail.plala.or.jp</a>>
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May 16, 2022 Shin-ichi TOYAMA dolphin6k@wmail.plala.or.jp <<a href="mailto:dolphin6k@wmail.plala.or.jp">dolphin6k@wmail.plala.or.jp</a>>
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</em>
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</p>
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</header>
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@ -334,7 +334,7 @@
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<p>
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Within the MSYS2 shell, run the following command to install basic development tools: <blockquote>
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<code>
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pacman -S base-devel msys2-devel git
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pacman -S make automake-wrapper autoconf-wrapper libtool git zip patch gperf
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</code>
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</blockquote>
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</p>
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@ -345,44 +345,44 @@
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</p>
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<hr size="1" noshade width="75%" />
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<section class="indent"><!-- H4: MinGW...toolchains -->
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<section class="indent"><!-- H4: MinGW...compiler and tools -->
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<header>
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<h4>
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<a name="64bit" id="64bit">
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MinGW 64bit (x86_64) toolchains </a>
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MinGW 64bit (x86_64) compiler and tools </a>
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</h4>
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</header>
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<p>
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Within the MSYS2 shell, run the following command to install basic 64bit development tools: <blockquote>
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Within the MSYS2 shell, run the following command to install 64bit compiler and basic development tools: <blockquote>
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<code>
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pacman -S mingw-w64-x86_64-toolchain
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pacman -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git}
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</code>
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</blockquote>
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</p>
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<p>
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"<code>ntldd</code>" is a small tool which examine windows executable files to list Dynamic Link Library (<code>.dll</code>) files they depends on. Tux Paint's packaging process for binary distribution uses it to find required <code>.dll</code> files. </p>
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</section><!-- H4: MinGW...toolchains -->
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<section class="indent"><!-- H4: ...dependency libraries for Tux Paint -->
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<header>
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<h4>
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64bit (x86_64) dependency libraries for Tux Paint </h4>
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64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config </h4>
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</header>
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<p>
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You can install tools and libraries required for compiling Tux Paint on MSYS2/MINGW using "<code>pacman</code>" except for SDL_Pango. </p>
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You can install tools and libraries required for compiling Tux Paint and Tux Paint Config on MSYS2/MINGW using "<code>pacman</code>" except for SDL_mixer, SDL_Pango and libunibreak. </p>
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<p>
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"<code>ntldd</code>" is a small tool which examine windows executable files to list Dynamic Link Library (<code>.dll</code>) files they depends on. Tux Paint's packaging process for binary distribution uses it to find required <code>.dll</code> files. </p>
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<p>
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.". You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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<p>
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<blockquote>
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<code>
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$ pacman -S mingw-w64-x86_64-SDL_{image,mixer,ttf,gfx}<br/>
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$ pacman -S mingw-w64-x86_64-SDL_{image,ttf,gfx}<br/>
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$ pacman -S mingw-w64-x86_64-libvorbis<br/>
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$ pacman -S mingw-w64-x86_64-librsvg<br/>
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$ pacman -S mingw-w64-x86_64-fribidi<br/>
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$ pacman -S mingw-w64-x86_64-libimagequant<br/>
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$ pacman -S mingw-w64-x86_64-fltk<br/>
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$ pacman -S mingw-w64-x86_64-ntldd-git
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</code>
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</blockquote>
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</p>
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@ -393,14 +393,32 @@
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<section class="indent"><!-- H4: Install SDL_Pango... -->
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<header>
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<h4>
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Install SDL_Pango on the 64bit environment </h4>
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Install SDL_mixer, SDL_Pango and libunibreak on the 64bit environment </h4>
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</header>
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<p>
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SDL_Pango should be installed manually. </p>
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SDL_mixer, SDL_Pango and libunibreak should be installed manually. </p>
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<p>
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This time, use the MinGW "64bit" shell. Open the shell from the "Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 64-bit" </p>
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<section class="indent"><!-- H5: SDL_mixer -->
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<header>
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<h5>SDL_mixer</h5>
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</header>
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<p>
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Download <a href="https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.tar.gz">source tar-ball of SDL_mixer-1.2.12</a> from <a href="https://www.libsdl.org/projects/SDL_mixer/">SDL_mixer's page</a>. </p>
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<p>
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Build and install SDL_mixer as follows. <blockquote>
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<code>
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$ tar zxvf SDL_mixer-1.2.12.tar.gz<br/>
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$ cd SDL_mixer-1.2.12/<br/>
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$ ./configure --prefix=/mingw64 && make && make install
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</code>
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</blockquote>
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</p>
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</section><!-- H5: SDL_mixer -->
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<section class="indent"><!-- H5: SDL_Pango -->
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<header>
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<h5>SDL_Pango</h5>
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@ -426,6 +444,24 @@
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</p>
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</section><!-- H5: SDL_Pango -->
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<section class="indent"><!-- H5: libunibreak -->
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<header>
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<h5>libunibreak</h5>
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</header>
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<p>
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libunibreak is required for compiling Tux Paint Config. You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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<p>
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You can fetch the source code from the git repositry and compile it as follows. <blockquote>
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<code>
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$ git clone https://github.com/adah1972/libunibreak libunibreak<br/>
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$ cd libunibreak<br/>
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$ ./augogen.sh --prefix=/mingw64 && make && make install
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</code>
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</blockquote>
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</p>
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</section><!-- H5: libunibreak -->
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<p>
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<i>
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Proceed to the next "<a href="#32bit">MinGW 32bit (i686) toolchains</a>" section, or skip to the "<a href="#imagemagick">ImageMagick</a>" section if you need only a 64bit build environment. </i>
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@ -434,44 +470,44 @@
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</section><!-- H4: Install SDL_Pango... -->
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<hr size="1" noshade width="75%" />
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<section class="indent"><!-- H4: MinGW...toolchains -->
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<section class="indent"><!-- H4: MinGW...compiler and tools -->
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<header>
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<h4>
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<a name="32bit" id="32bit">
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MinGW 32bit (i686) toolchains </a>
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MinGW 32bit (i686) compiler and tools </a>
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</h4>
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</header>
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<p>
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Within the MSYS2 shell, run the following command to install basic 32bit development tools: <blockquote>
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Within the MSYS2 shell, run the following command to install 32bit compiler and basic development tools: <blockquote>
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<code>
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pacman -S mingw-w64-i686-toolchain
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pacman -S mingw-w64-i686-{gcc,pkgconf,ntldd-git}
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</code>
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</blockquote>
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</p>
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<p>
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"<code>ntldd</code>" is a small tool which examine windows executable files to list Dynamic Link Library (<code>.dll</code>) files they depends on. Tux Paint's packaging process for binary distribution uses it to find required <code>.dll</code> files. </p>
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</section><!-- H4: MinGW...toolchains -->
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<section class="indent"><!-- H4: ...dependency libraries for Tux Paint -->
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<header>
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<h4>
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32bit (i686) dependency libraries for Tux Paint </h4>
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32bit (i686) dependency libraries for Tux Paint and Tux Paint Config </h4>
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</header>
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<p>
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You can install tools and libraries required for compiling Tux Paint on MSYS2/MINGW using "<code>pacman</code>" except for SDL_Pango. </p>
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You can install tools and libraries required for compiling Tux Paint and Tux Paint Config on MSYS2/MINGW using "<code>pacman</code>" except for SDL_mixer, SDL_Pango and libunibreak. </p>
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<p>
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"<code>ntldd</code>" is a small tool which examine windows executable files to list Dynamic Link Library (<code>.dll</code>) files they depends on. Tux Paint's packaging process for binary distribution uses it to find required <code>.dll</code> files. </p>
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<p>
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.". You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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<p>
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<blockquote>
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<code>
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$ pacman -S mingw-w64-i686-SDL_{image,mixer,ttf,gfx}<br/>
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$ pacman -S mingw-w64-i686-SDL_{image,ttf,gfx}<br/>
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$ pacman -S mingw-w64-i686-libvorbis<br/>
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$ pacman -S mingw-w64-i686-librsvg<br/>
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$ pacman -S mingw-w64-i686-fribidi<br/>
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$ pacman -S mingw-w64-i686-libimagequant<br/>
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$ pacman -S mingw-w64-i686-fltk<br/>
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$ pacman -S mingw-w64-i686-ntldd-git
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</code>
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</blockquote>
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</p>
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@ -482,14 +518,32 @@
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<section class="indent"><!-- H4: Install SDL_Pango... -->
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<header>
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<h4>
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Install SDL_Pango on the 32bit environment </h4>
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Install SDL_mixer, SDL_Pango and libunibreak on the 32bit environment </h4>
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</header>
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<p>
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SDL_Pango should be installed manually. </p>
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SDL_mixer, SDL_Pango and libunibreak should be installed manually. </p>
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<p>
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This time, use the MinGW "32bit" shell. Open the shell from the "Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 32-bit" </p>
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<section class="indent"><!-- H5: SDL_mixer -->
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<header>
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<h5>SDL_mixer</h5>
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</header>
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<p>
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Download <a href="https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.tar.gz">source tar-ball of SDL_mixer-1.2.12</a> from <a href="https://www.libsdl.org/projects/SDL_mixer/">SDL_mixer's page</a>. </p>
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<p>
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Build and install SDL_mixer as follows. <blockquote>
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<code>
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$ tar zxvf SDL_mixer-1.2.12.tar.gz<br/>
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$ cd SDL_mixer-1.2.12/<br/>
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$ ./configure --prefix=/mingw32 && make && make install
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</code>
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</blockquote>
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</p>
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</section><!-- H5: SDL_mixer -->
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<section class="indent"><!-- H5: SDL_Pango -->
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<header>
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<h5>SDL_Pango</h5>
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</p>
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</section><!-- H5: SDL_Pango -->
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<section class="indent"><!-- H5: libunibreak -->
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<header>
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<h5>libunibreak</h5>
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</header>
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<p>
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libunibreak is required for compiling Tux Paint Config. You can skip installing it if you are <em>only</em> building "Tux Paint". </p>
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<p>
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You can fetch the source code from the git repositry and compile it as follows. <blockquote>
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<code>
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$ git clone https://github.com/adah1972/libunibreak libunibreak<br/>
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$ cd libunibreak<br/>
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$ ./augogen.sh --prefix=/mingw32 && make && make install
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</code>
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</blockquote>
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</p>
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</section><!-- H5: libunibreak -->
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</section><!-- H4: Install SDL_Pango... -->
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