Maze magic: ATTRIBUTE_UNUSED adjustments

This commit is contained in:
Bill Kendrick 2023-01-28 21:30:38 -08:00
parent 0f27735ce7
commit 7f93f243c1

View file

@ -2,7 +2,7 @@
Allows painting generated maze puzzles on your picture. Allows painting generated maze puzzles on your picture.
Last updated: January 26, 2023 Last updated: January 28, 2023
*/ */
#include <stdio.h> #include <stdio.h>
@ -122,7 +122,7 @@ int maze_get_group(magic_api * api ATTRIBUTE_UNUSED,
char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED, char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED) int mode)
{ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
return(gettext("Click and drag to paint a maze on your picture.")); return(gettext("Click and drag to paint a maze on your picture."));
@ -344,8 +344,8 @@ void maze_render(magic_api * api, SDL_Surface * canvas)
} }
void maze_set_color(magic_api * api, int which, SDL_Surface * canvas, void maze_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect) SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
maze_r = r; maze_r = r;
maze_g = g; maze_g = g;