Maze magic: ATTRIBUTE_UNUSED adjustments
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0f27735ce7
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1 changed files with 4 additions and 4 deletions
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@ -2,7 +2,7 @@
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Allows painting generated maze puzzles on your picture.
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Allows painting generated maze puzzles on your picture.
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Last updated: January 26, 2023
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Last updated: January 28, 2023
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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@ -122,7 +122,7 @@ int maze_get_group(magic_api * api ATTRIBUTE_UNUSED,
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char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED,
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char *maze_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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int mode)
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{
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{
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if (mode == MODE_PAINT)
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if (mode == MODE_PAINT)
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return(gettext("Click and drag to paint a maze on your picture."));
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return(gettext("Click and drag to paint a maze on your picture."));
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@ -344,8 +344,8 @@ void maze_render(magic_api * api, SDL_Surface * canvas)
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}
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}
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void maze_set_color(magic_api * api, int which, SDL_Surface * canvas,
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void maze_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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{
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maze_r = r;
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maze_r = r;
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maze_g = g;
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maze_g = g;
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