Address compiler warnings in src/fill.c
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4a3eacdbe2
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1 changed files with 11 additions and 7 deletions
18
src/fill.c
18
src/fill.c
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@ -27,7 +27,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: October 18, 2021
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Last updated: October 24, 2021
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$Id$
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*/
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@ -45,6 +45,10 @@
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#include "pixels.h"
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#include "progressbar.h"
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#ifndef ATTRIBUTE_UNUSED
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#define ATTRIBUTE_UNUSED __attribute__ ((__unused__))
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#endif /* ATTRIBUTE_UNUSED */
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/* How close colors need to be to match all the time */
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#define COLOR_MATCH_NARROW 0.04
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@ -61,6 +65,7 @@
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double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
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Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct);
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void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside);
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void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched);
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/* Returns how similar colors 'c1' and 'c2' are */
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@ -397,11 +402,12 @@ void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_colo
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}
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void draw_brush_fill(SDL_Surface * canvas,
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int x_left, int y_top, int x_right, int y_bottom,
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int x_left ATTRIBUTE_UNUSED, int y_top ATTRIBUTE_UNUSED, int x_right ATTRIBUTE_UNUSED, int y_bottom ATTRIBUTE_UNUSED,
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched,
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int * up_x1, int * up_y1, int * up_x2, int * up_y2
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) {
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int xx, yy, x, y, dx, dy;
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int dx, dy;
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int y;
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int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
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float m, b;
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@ -485,8 +491,6 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
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Uint8 draw_r, draw_g, draw_b, old_r, old_g, old_b, new_r, new_g, new_b;
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/* Calculate the max radius of the filled area */
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//xd = (x_right - x_left + 1);
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//yd = (y_bottom - y_top + 1);
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xd = max(abs(x - x_right), abs(x - x_left));
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yd = max(abs(y - y_bottom), abs(y - y_top));
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rad = sqrt(xd * xd + yd * yd);
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@ -503,8 +507,8 @@ void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_rig
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/* Only alter the pixels within the flood itself */
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if (touched[(yy * canvas->w) + xx]) {
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/* Determine the distance from the click point */
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xd = (float) abs(xx - x);
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yd = (float) abs(yy - y);
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xd = fabs(xx - x);
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yd = fabs(yy - y);
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dist = sqrt(xd * xd + yd * yd);
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if (dist < rad) {
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ratio = (dist / rad);
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