Adapting to SDL2 and Android.

SDL_ANYFORMAT is no more there and the flags field should be 0 in SDL2.
Double / that would be get in the paths poses problems in the emulated filesystem we use for Android assets.
This commit is contained in:
Pere Pujal i Carabantes 2021-02-25 01:17:56 +01:00
parent 00b4aa126f
commit 7b872a02df
3 changed files with 8 additions and 8 deletions

View file

@ -73,7 +73,7 @@ int pixels_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/pixels.ogg", api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg", api->data_directory);
pixel_snd = Mix_LoadWAV(fname);
return (1);
@ -95,7 +95,7 @@ SDL_Surface *pixels_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/pixels.png", api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/pixels.png", api->data_directory);
return (IMG_Load(fname));
}