Adapting to SDL2 and Android.
SDL_ANYFORMAT is no more there and the flags field should be 0 in SDL2. Double / that would be get in the paths poses problems in the emulated filesystem we use for Android assets.
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00b4aa126f
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7b872a02df
3 changed files with 8 additions and 8 deletions
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@ -93,10 +93,10 @@ int clone_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/clone_start.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/clone_start.ogg", api->data_directory);
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clone_start_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/clone.ogg", api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/clone.ogg", api->data_directory);
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clone_snd = Mix_LoadWAV(fname);
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clone_state = CLONE_READY_TO_START;
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@ -121,7 +121,7 @@ SDL_Surface *clone_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/clone.png", api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/clone.png", api->data_directory);
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return (IMG_Load(fname));
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}
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@ -319,7 +319,7 @@ int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
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void clone_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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clone_last = SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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clone_last = SDL_CreateRGBSurface(0, canvas->w, canvas->h, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
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canvas->format->Amask);
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