Tornado Magic Tool by Pere (based on Flowers).
Using sound from an old, Public Domain film (found & extracted by Bill).
This commit is contained in:
parent
78b99414f5
commit
7b26fdf5e6
7 changed files with 561 additions and 3 deletions
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@ -7,7 +7,7 @@ bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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June 17, 2002 - June 2, 2009
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June 17, 2002 - June 5, 2009
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$Id$
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@ -69,6 +69,20 @@ $Id$
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Math for arc used by Real Rainbow provided by
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Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
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String Art Magic Tools
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by Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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Tornado Magic Tool
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(based on Flowers)
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by Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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Tornado sound effect from
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"Tornado" film, from Prelinger Archives,
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produced by Calvin Productions, sponsored by U.S. Weather Bureau.
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Extracted and edited using 'mplayer' and 'Audacity'.
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Public Domain. Archived at the Internet Archive:
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http://www.archive.org/details/tornado
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* Graphics
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2009.June.2 (0.9.21)
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2009.June.5 (0.9.21)
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* New Starters:
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-------------
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* Silver Frame
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@ -58,9 +58,10 @@ $Id$
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Creative Commons Attribution 2.0 Generic
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http://creativecommons.org/licenses/by/2.0/deed.en
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* String Edges - Draw string-like patters around the screen.
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* String Edges - Draw string-like patters around the picture.
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String Corner - Draw aligned string-like patterns.
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String 'V' - Draw free-form string-like patterns.
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Tornado (based on Flowers) - Draws a tornado effect onto the picture.
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By Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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* Icons for some new Magic Tools
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BIN
magic/icons/tornado.png
Normal file
BIN
magic/icons/tornado.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 822 B |
BIN
magic/icons/tornado_base.png
Normal file
BIN
magic/icons/tornado_base.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1 KiB |
BIN
magic/icons/tornado_cloud.png
Normal file
BIN
magic/icons/tornado_cloud.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
BIN
magic/sounds/tornado_release.ogg
Normal file
BIN
magic/sounds/tornado_release.ogg
Normal file
Binary file not shown.
543
magic/src/tornado.c
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543
magic/src/tornado.c
Normal file
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@ -0,0 +1,543 @@
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/*
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tornado.c
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Tornado Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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Some modifications to convert the flower plugin in to a tornado
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plugin by Pere Pujal i Carabantes
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pere@fornol.no-ip.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: May 29, 2009
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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enum { SIDE_LEFT, SIDE_RIGHT };
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enum { LEAFSIDE_RIGHT_DOWN,
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LEAFSIDE_LEFT_DOWN,
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LEAFSIDE_RIGHT_UP,
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LEAFSIDE_LEFT_UP };
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static Mix_Chunk /* * tornado_click_snd, */ * tornado_release_snd;
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static Uint8 tornado_r, tornado_g, tornado_b;
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static int tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y;
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static int tornado_side_first;
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static int tornado_side_decided;
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static SDL_Surface * tornado_base, * tornado_cloud,
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* tornado_cloud_colorized;
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static int top_w;
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/* Local function prototypes: */
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typedef struct
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{
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float x, y;
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} Point2D;
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final);
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y);
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static Point2D tornado_PointOnCubicBezier(Point2D* cp, float t);
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static void tornado_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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static void tornado_colorize_cloud(magic_api * api);
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
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Uint32 tornado_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// No setup required:
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int tornado_init(magic_api * api)
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{
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char fname[1024];
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/*
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snprintf(fname, sizeof(fname), "%s/sounds/magic/tornado_click.ogg",
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api->data_directory);
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tornado_click_snd = Mix_LoadWAV(fname);
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*/
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snprintf(fname, sizeof(fname), "%s/sounds/magic/tornado_release.ogg",
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api->data_directory);
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tornado_release_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_base.png",
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api->data_directory);
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tornado_base = IMG_Load(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_cloud.png",
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api->data_directory);
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tornado_cloud = IMG_Load(fname);
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return(1);
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}
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// We have multiple tools:
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int tornado_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * tornado_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * tornado_get_name(magic_api * api, int which)
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{
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return(strdup(gettext_noop("Tornado")));
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}
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// Return our descriptions, localized:
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char * tornado_get_description(magic_api * api, int which, int mode)
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{
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return(strdup(gettext_noop("Click and drag to draw a tornado stalk. Let go to finish the tornado.")));
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}
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// Affect the canvas on drag:
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y)
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{
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if (x < tornado_min_x)
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tornado_min_x = x;
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if (ox < tornado_min_x)
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tornado_min_x = ox;
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if (x > tornado_max_x)
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tornado_max_x = x;
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if (ox > tornado_max_x)
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tornado_max_x = ox;
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if (y > tornado_bottom_y)
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y = tornado_bottom_y;
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if (oy > tornado_bottom_y)
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y = tornado_bottom_y;
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// Determine which way to bend first:
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//
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if (tornado_side_decided == 0)
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{
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if (x < tornado_bottom_x - 10)
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{
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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}
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}
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void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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tornado_predrag(api, canvas, last, ox, oy, x, y);
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/* Erase any old stuff; this is a live-edited effect: */
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SDL_BlitSurface(last, NULL, canvas, NULL);
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/* Draw the base and the stalk (low-quality) for now: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, !(api->button_down()));
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// Affect the canvas on click:
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void tornado_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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tornado_min_x = x;
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tornado_max_x = x;
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tornado_bottom_x = x;
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tornado_bottom_y = y;// - tornado_base->h;
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tornado_side_decided = 0;
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tornado_side_first = SIDE_LEFT;
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tornado_drag(api, which, canvas, last, x, y, x, y, update_rect);
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/*
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api->playsound(tornado_click_snd, (x * 255) / canvas->w, 255);
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*/
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}
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// Affect the canvas on release:
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void tornado_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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/* Don't let tornado be too low compared to base: */
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if (y >= tornado_bottom_y - 128)
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y = tornado_bottom_y - 128;
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/* Do final calcs and draw base: */
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tornado_predrag(api, canvas, last, x, y, x, y);
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/* Erase any old stuff: */
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SDL_BlitSurface(last, NULL, canvas, NULL);
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/* Draw high-quality stalk, and tornado: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawtornado(api, canvas, x, y);
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(tornado_release_snd, (x * 255) / canvas->w, 255);
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}
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y)
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{
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SDL_Surface * aux_surf;
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SDL_Rect dest;
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aux_surf = api->scale(tornado_cloud_colorized, top_w *2, top_w,0);
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dest.x = x - (aux_surf->w / 2);
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dest.y = y - (aux_surf->h / 2);
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SDL_BlitSurface(aux_surf, NULL, canvas, &dest);
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SDL_FreeSurface(aux_surf);
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}
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static void tornado_drawbase(magic_api * api, SDL_Surface * canvas)
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{
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SDL_Rect dest;
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dest.x = tornado_bottom_x - (tornado_base->w / 2);
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dest.y = tornado_bottom_y - tornado_base->h / 2;
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SDL_BlitSurface(tornado_base, NULL, canvas, &dest);
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}
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
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{
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Uint8 r, g, b, a;
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float f = (float)rand()*255/RAND_MAX;
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SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
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return (SDL_MapRGBA(canvas->format,
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(tornado_r + r + (Uint8)f * 2) / 4,
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(tornado_g + g + (Uint8)f * 2) / 4,
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(tornado_b + b + (Uint8)f * 2) / 4,
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a));
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}
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final)
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{
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Point2D control_points[4];
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Point2D * curve;
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int i, n_points;
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int left, right;
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SDL_Rect dest, src;
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int xx, yy, side;
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/* Compute a nice bezier curve for the stalk, based on the
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base (x,y), leftmost (x), rightmost (x), and top (x,y) */
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control_points[0].x = top_x;
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control_points[0].y = top_y;
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if (tornado_side_first == SIDE_LEFT)
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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else
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
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control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
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control_points[3].x = bottom_x;
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control_points[3].y = bottom_y;
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if (final == 0)
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n_points = 8;
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else
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n_points = max(bottom_y - top_y, maxx - minx);
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curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
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tornado_ComputeBezier(control_points, n_points, curve);
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top_w = max(32, n_points * n_points / 1000);
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int rotation = 0;
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int p;
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/* Draw the curve: */
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for (i = 0; i < n_points - 1; i++)
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{
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if (final == 0)
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{
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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{
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int ii;
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 after some trys */
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left = min(curve[i].x, curve[i + 1].x)-5-ii*ii/2000;
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right = max(curve[i].x, curve[i + 1].x)+5+ii*ii/2000;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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}
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rotation +=3;
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/* The body of the tornado: 3x 1y rotation + some random particles */
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for (p = dest.x; p < dest.x + dest.w; p++)
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{
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if ((float)rand() * 100 / RAND_MAX > 10 )
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{
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api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y));
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}
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else
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{
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api->putpixel(canvas, p, dest.y, tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y), canvas));
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}
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}
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/* Some random particles flying around the tornado */
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for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++)
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{
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if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w)))
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api->putpixel(canvas, p, dest.y, tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y), canvas));
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}
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}
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free(curve);
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}
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void tornado_shutdown(magic_api * api)
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{
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/*
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if (tornado_click_snd != NULL)
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Mix_FreeChunk(tornado_click_snd);
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*/
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if (tornado_release_snd != NULL)
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Mix_FreeChunk(tornado_release_snd);
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if (tornado_base != NULL)
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SDL_FreeSurface(tornado_base);
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if (tornado_cloud != NULL)
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SDL_FreeSurface(tornado_cloud);
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if (tornado_cloud_colorized != NULL)
|
||||
SDL_FreeSurface(tornado_cloud_colorized);
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
tornado_r = r;
|
||||
tornado_g = g;
|
||||
tornado_b = b;
|
||||
|
||||
tornado_colorize_cloud(api);
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int tornado_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Code to generate a cubic Bezier curve
|
||||
*/
|
||||
|
||||
/*
|
||||
cp is a 4 element array where:
|
||||
cp[0] is the starting point, or P0 in the above diagram
|
||||
cp[1] is the first control point, or P1 in the above diagram
|
||||
cp[2] is the second control point, or P2 in the above diagram
|
||||
cp[3] is the end point, or P3 in the above diagram
|
||||
t is the parameter value, 0 <= t <= 1
|
||||
*/
|
||||
|
||||
static Point2D tornado_PointOnCubicBezier( Point2D* cp, float t )
|
||||
{
|
||||
float ax, bx, cx;
|
||||
float ay, by, cy;
|
||||
float tSquared, tCubed;
|
||||
Point2D result;
|
||||
|
||||
/* calculate the polynomial coefficients */
|
||||
|
||||
cx = 3.0 * (cp[1].x - cp[0].x);
|
||||
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
|
||||
ax = cp[3].x - cp[0].x - cx - bx;
|
||||
|
||||
cy = 3.0 * (cp[1].y - cp[0].y);
|
||||
by = 3.0 * (cp[2].y - cp[1].y) - cy;
|
||||
ay = cp[3].y - cp[0].y - cy - by;
|
||||
|
||||
/* calculate the curve point at parameter value t */
|
||||
|
||||
tSquared = t * t;
|
||||
tCubed = tSquared * t;
|
||||
|
||||
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
|
||||
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
ComputeBezier fills an array of Point2D structs with the curve
|
||||
points generated from the control points cp. Caller must
|
||||
allocate sufficient memory for the result, which is
|
||||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void tornado_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
|
||||
dt = 1.0 / ( numberOfPoints - 1 );
|
||||
|
||||
for( i = 0; i < numberOfPoints; i++)
|
||||
curve[i] = tornado_PointOnCubicBezier( cp, i*dt );
|
||||
}
|
||||
|
||||
|
||||
static void tornado_colorize_cloud(magic_api * api)
|
||||
{
|
||||
Uint32 amask;
|
||||
int x, y;
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
if (tornado_cloud_colorized != NULL)
|
||||
SDL_FreeSurface(tornado_cloud_colorized);
|
||||
|
||||
/* Create a surface to render into: */
|
||||
|
||||
amask = ~(tornado_cloud->format->Rmask |
|
||||
tornado_cloud->format->Gmask |
|
||||
tornado_cloud->format->Bmask);
|
||||
|
||||
tornado_cloud_colorized =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
tornado_cloud->w,
|
||||
tornado_cloud->h,
|
||||
tornado_cloud->format->BitsPerPixel,
|
||||
tornado_cloud->format->Rmask,
|
||||
tornado_cloud->format->Gmask,
|
||||
tornado_cloud->format->Bmask, amask);
|
||||
|
||||
/* Render the new cloud: */
|
||||
|
||||
SDL_LockSurface(tornado_cloud);
|
||||
SDL_LockSurface(tornado_cloud_colorized);
|
||||
|
||||
for (y = 0; y < tornado_cloud->h; y++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y),
|
||||
tornado_cloud->format, &r, &g, &b, &a);
|
||||
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(tornado_cloud_colorized);
|
||||
SDL_UnlockSurface(tornado_cloud);
|
||||
}
|
||||
|
||||
void tornado_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
void tornado_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
int tornado_modes(magic_api * api, int which)
|
||||
{
|
||||
return(MODE_PAINT);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue