Button for stamp rotation
(WIP)
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06935cd9b6
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2 changed files with 31 additions and 6 deletions
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Before Width: | Height: | Size: 700 B After Width: | Height: | Size: 4.9 KiB |
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@ -1431,6 +1431,7 @@ static int disable_magic_controls;
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static int disable_shape_controls;
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static int shape_mode = SHAPEMODE_CENTER;
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static int stamp_rotation_ctrl = 1;
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static int starter_mirrored;
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static int starter_flipped;
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@ -4379,7 +4380,8 @@ static void mainloop(void)
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}
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else if (which == 2 && !no_stamp_rotation)
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{
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printf("Rotation\n"); /* FIXME 2023-02-18 */
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stamp_rotation_ctrl = !stamp_rotation_ctrl;
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control_sound = SND_FLIP;
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}
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else if (which == 3)
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{
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@ -6231,7 +6233,7 @@ static void mainloop(void)
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if (mouse_warp_x >= WINDOW_WIDTH - r_ttoolopt.w)
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mouse_warp_x = WINDOW_WIDTH - r_ttoolopt.w - 1;
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SDL_WarpMouse(mouse_warp_x, old_y); // FIXME 2023-02-18
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SDL_WarpMouse(mouse_warp_x, old_y);
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#endif
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do_setcursor(cursor_rotate);
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@ -6338,7 +6340,7 @@ static void mainloop(void)
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shape_current_y) * (shape_start_y -
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shape_current_y));
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SDL_WarpMouse(shape_current_x + r_ttools.w, shape_start_y); // FIXME 2023-02-18
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SDL_WarpMouse(shape_current_x + r_ttools.w, shape_start_y);
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do_setcursor(cursor_rotate);
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@ -11217,10 +11219,33 @@ static void draw_stamps(void)
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r_ttoolopt.h +
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((most + gd_toolopt.cols + TOOLOFFSET) / gd_toolopt.cols * button_h);
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dest.w = r_ttoolopt.w;
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dest.h = button_h;
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SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 128, 128, 128)); /* FIMXE: 2023-02-18 */
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if (stamp_rotation_ctrl)
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button_body = img_btn_down;
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else
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button_body = img_btn_up;
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SDL_BlitSurface(button_body, NULL, screen, &dest);
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dest.x = WINDOW_WIDTH - (button_w * 2) + (button_w - img_rotate->w) / 2;
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dest.y =
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(r_ttoolopt.h +
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((most + gd_toolopt.cols + TOOLOFFSET) / gd_toolopt.cols * button_h) +
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(button_h - img_rotate->h) / 2);
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SDL_BlitSurface(img_black, NULL, img_rotate, NULL);
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SDL_BlitSurface(img_rotate, NULL, screen, &dest);
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/* No-op button */
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dest.x = WINDOW_WIDTH - r_ttoolopt.w + button_w;
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dest.y =
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r_ttoolopt.h +
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((most + gd_toolopt.cols + TOOLOFFSET) / gd_toolopt.cols * button_h);
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SDL_BlitSurface(img_btn_off, NULL, screen, &dest);
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/* Push other buttons down */
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off_y = button_h;
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} else {
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off_y = 0;
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