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docs/ja/html/ADVANCED-STAMPS-HOWTO.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Tux Paint Advanced Stamps HOWTO</title>
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<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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</head>
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<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000"
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alink="#FF00FF">
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<center>
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<h1><img src="images/tuxpaint-title.png" width=220 height=219
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alt="Tux Paint"><br>
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version
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0.9.22
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<br>
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Advanced Stamps HOWTO</h1>
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<p>Copyright 2006-2008 by Albert Cahalan for the Tux Paint project<br>
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New Breed Software</p>
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<p><a href="mailto:albert@users.sf.net">albert@users.sf.net</a><br>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>March 8, 2006 - July 1, 2009</p>
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</center>
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<h2>About this HOWTO</h2>
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<blockquote>
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<p>This HOWTO assumes that you want to make an excellent Tux Paint
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stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital
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photograph). There are easier and faster methods that
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produce lower quality.</p>
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<p>This HOWTO assumes you are dealing with normal opaque objects. Dealing
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with semi-transparent objects (fire, moving fan blade, kid's baloon)
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or light-giving objects (fire, lightbulb, sun) is best done with custom
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software. Images with perfect solid-color backgrounds are also best done
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with custom software, but are not troublesome to do as follows.</p>
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</blockquote>
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<h2>Image choice is crucial</h2>
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<blockquote>
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<h3>License</h3>
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<blockquote>
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<p>If you wish to submit artwork to the Tux Paint developers for
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consideration for inclusion in the official project, or if you wish to
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release your own copy of Tux Paint, bundled with your own graphics,
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you need an image that is compatible with the GNU
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<a href="../COPYING.txt">General Public License</a> used by
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Tux Paint.</p>
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<p>Images produced by the US government are Public Domain, but be aware
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that the US government sometimes uses other images on the web.
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<a href="http://images.google.com/">Google image</a> queries including
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either <code>site:gov</code> or <code>site:mil</code> will supply many
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suitable images. (Note: the *.mil sites include non-military content,
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too!)</p>
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Your own images can be placed in the Public Domain by declaring it
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so. (Hire a lawyer if you feel the need for legal advice.)</p>
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<p>For personal use, any image you can legitimately modify and use
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for your own personal use should be fine.</p>
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</blockquote>
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<h3>Image Size and Orientation:</h3>
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<blockquote>
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<p>You need an image that has a useful orientation. Perspective is
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an enemy. Images that show an object from the corner are difficult to
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fit into a nice drawing. As a general rule, telephoto side views are
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the best. The impossible ideal is that, for example, two wheels of a
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car are perfectly hidden behind the other two.</p>
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<p>Rotating an image can make it blurry, especially if you only rotate by
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a few degrees. Images that don't need rotation are best, images that need
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lots of rotation (30 to 60 degrees) are next best, and images that need
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just a few degrees are worst. Rotation will also make an image darker
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because most image editing software is very bad about gamma handling.
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(Rotation is only legitimate for gamma=1.0 images.)</p>
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<p>Very large images are more forgiving of mistakes, and thus easier to
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work with. Choose an image with an object that is over 1000 pixels
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across if you can. You can shrink this later to hide your mistakes.</p>
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<p>Be sure that the image is not too grainy, dim, or washed out.</p>
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<p>Pay attention to feet and wheels. If they are buried in something,
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you will need to draw new ones. If only one is buried, you might be
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able to copy the other one as a replacement.</p>
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</blockquote>
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</blockquote>
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<h2>Prepare the image:</h2>
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<blockquote>
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<p>First of all, be sure to avoid re-saving the image as a JPEG. This causes
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quality loss. There is a special tool called
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<a href="http://gnuwin32.sourceforge.net/packages/jpeg.htm">jpegtran</a>
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that lets you crop an image without the normal quality loss. If you want a
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GUI for it, use
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<a href="http://astron.berkeley.edu/~mperrin/software/ljcrop/">ljcrop</a>.
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Otherwise, use it like this:</p>
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<blockquote>
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<p><code>jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg
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> cropped.jpg</code></p>
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</blockquote>
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<p>Bring that image up in your image editor. If you didn't crop it yet,
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you may find that your image editor is very slow. Rotate and crop the
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image as needed. Save the image — choose whatever native format
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supports layers, masks, alpha, etc. <a href="http://www.gimp.org/">GIMP</a>
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users should choose "XCF", and Adobe Photoshop users should choose "PSD",
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for example.</p>
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<p>If you have rotated or cropped the image in your image editor, flatten
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it now. You need to have just one RGB layer <i>without mask or
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alpha</i>.</p>
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<p>Open the layers dialog box. Replicate the one layer several times.
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From top to bottom you will need something like this:</p>
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<ol>
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<li>unmodified image (write-protect this if you can)
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<li>an image you will modify — the "WIP" layer
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<li>solid green (write-protect this if you can)
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<li>solid magenta (write-protect this if you can)
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<li>unmodified image (write-protect this if you can)
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</ol>
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<p>Give the WIP layer a rough initial mask. You might start with a
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selection, or by using the grayscale value of the WIP layer. You might
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invert the mask.</p>
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<p><b>Warning:</b> once you have the mask, you may not rotate or
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scale the image normally. This would cause data loss. You will be
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given special scaling instructions later.</p>
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</blockquote>
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<h2>Prepare the mask:</h2>
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<blockquote>
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<p>Get used to doing Ctrl-click and Alt-click on the thumbnail images in the
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layers dialog. You will need this to control what you are looking at and
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what you are editing. Sometimes you will be editing things you can't see.
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For example, you might edit the mask of the WIP layer while looking at the
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unmodified image. Pay attention so you don't screw up. Always verify that
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you are editing the right thing.</p>
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<p>Set an unmodified image as what you will view (the top one is easiest).
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Set the WIP mask as what you will edit. At some point, perhaps not
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immediately, you should magnify the image to about 400% (each pixel of
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the image is seen and edited as a 4x4 block of pixels on your screen).</p>
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<p>Select parts of the image that need to be 100% opaque or 0% opaque.
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If you can select the object or background somewhat accurately by
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color, do so. As needed to avoid selecting any pixels that should be
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partially opaque (generally at the edge of the object) you should
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grow, shrink, and invert the selection.</p>
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<p>Fill the 100% opaque areas with white, and the 0% opaque areas with
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black. This is most easily done by drag-and-drop from the
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foreground/background color indicator. You should not see anything happen,
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because you are viewing the unmodified image layer while editing the mask
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of the WIP layer. Large changes might be noticable in the thumbnail.</p>
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<p>Now you must be zoomed in.</p>
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<p>Check your work. Hide the top unmodified image layer. Display just the
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mask, which should be a white object on a black background (probably
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with unedited grey at the edge). Now display the WIP layer normally, so
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that the mask is active. This should show your object over top of the
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next highest enabled layer, which should be green or magenta as needed
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for maximum contrast. You might wish to flip back and forth between
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those backgrounds by repeatedly clicking to enable/disable the green
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layer. Fix any obvious and easy problems by editing the mask while
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viewing the mask.</p>
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<p>Go back to viewing the top unmodified layer while editing the WIP mask.
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Set your drawing tool the paintbrush. For the brush, choose a small fuzzy
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circle. The 5x5 size is good for most uses.</p>
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<p>With a steady hand, trace around the image. Use black around the outside,
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and white around the inside. Avoid making more than one pass without
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switching colors (and thus sides).</p>
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<p>Flip views a bit, checking to see that the mask is working well. When
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the WIP layer is composited over the green or magenta, you should see a
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tiny bit of the original background as an ugly fringe around the edge.
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If this fringe is missing, then you made the object mask too small.
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The fringe consists of pixels that are neither 100% object nor 0% object.
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For them, the mask should be neither 100% nor 0%. The fringe gets removed
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soon.</p>
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<p>View and edit the mask. Select by color, choosing either black or white.
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Most likely you will see unselected specks that are not quite the expected
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color. Invert the selection, then paint these away using the pencil tool.
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Do this operation for both white and black.</p>
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</blockquote>
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<h2>Replace the fringe and junk pixels:</h2>
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<blockquote>
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<p>Still viewing the mask, select by color. Choose black. Shrink the
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selection by several pixels, being sure to NOT shrink from the edges of
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the mask (the shrink helps you avoid and recover from mistakes).</p>
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<p>Now disable the mask. View and edit the unmasked WIP layer. Using the
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color picker tool, choose a color that is average for the object.
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Drag-and-drop this color into the selection, thus removing most of the
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non-object pixels.</p>
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<p>This solid color will compress well and will help prevent ugly color
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fringes when Tux Paint scales the image down. If the edge of the
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object has multiple colors that are very different, you should split up
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your selection so that you can color the nearby background to be
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similar.</p>
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<p>Now you will paint away the existing edge fringe. Be sure that you are
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editing and viewing the WIP image. Frequent layer visibility changes will
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help you to see what you are doing. You are likely to use all of:</p>
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<ul>
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<li>composited over green (mask enabled)
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<li>composited over magenta (mask enabled)
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<li>original (the top or bottom layer)
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<li>composited over the original (mask enabled)
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<li>raw WIP layer (mask DISABLED)
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</ul>
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<p>To reduce accidents, you may wish to select only those pixels that are
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not grey in the mask. (Select by color from the mask, choose black, add
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mode, choose white, invert. Alternately: Select all, select by color from
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the mask, subtract mode, choose black, choose white.) If you do this,
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you'll probably want to expand the selection a bit and/or hide the
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"crawling ants" line that marks the selection.</p>
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<p>Use the clone tool and the brush tool. Vary the opacity as needed.
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Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not.
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(It is generally nice to pair up fuzzy brushes with 100% opacity and
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non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be
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helpful with semi-transparent objects.</p>
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<p>The goal is to remove the edge fringe, both inside and outside of
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the object. The inside fringe, visible when the object is composited
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over magenta or green, must be removed for obvious reasons. The
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outside fringe must also be removed because it will become visible
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when the image is scaled down. As an example, consider a 2x2 region of
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pixels at the edge of a sharp-edged object. The left half is black
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and 0% opaque. The right half is white and 100% opaque. That is, we
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have a white object on a black background. When Tux Paint scales this
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to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel.
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The correct result would be a white 50% opaque pixel. To get this
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result, we would paint away the black pixels. They matter, despite
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being 0% opaque.</p>
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<p>Tux Paint can scale images down by a very large factor, so it is
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important to extend the edge of your object outward by a great deal.
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Right at the edge of your object, you should be very accurate about this.
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As you go outward away from the object, you can get a bit sloppy. It is
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reasonable to paint outward by a dozen pixels or more. The farther you go,
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the more Tux Paint can scale down without creating ugly color fringes.
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For areas that are more than a few pixels away from the object edge, you
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should use the pencil tool (or sloppy select with drag-and-drop color) to
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ensure that the result will compress well.</p>
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</blockquote>
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<h2>Save the image for Tux Paint</h2>
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<blockquote>
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<p>It is very easy to ruin your hard work. Image editors can silently
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destroy pixels in 0% opaque areas. The conditions under which this
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happens may vary from version to version. If you are very trusting,
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you can try saving your image directly as a PNG. Be sure to read it
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back in again to verify that the 0% opaque areas didn't turn black or
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white, which would create fringes when Tux Paint scales the image down.
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If you need to scale your image to save space (and hide your mistakes), you
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are almost certain to destroy all the 0% opaque areas. So here is a better
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way...</p>
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<h3>A Safer Way to Save:</h3>
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<blockquote>
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<p>Drag the mask from the layers dialog to the unused portion of
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the toolbar (right after the last drawing tool). This will create a
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new image consisting of one layer that contains the mask data. Scale
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this as desired, remembering the settings you use. Often you should
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start with an image that is about 700 to 1500 pixels across, and end
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up with one that is 300 to 400.</p>
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<p>Save the mask image as a NetPBM portable greymap ("<code>.pgm</code>")
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file. (If you are using an old release of The GIMP, you might need
|
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to convert the image to greyscale before you can save it.) Choose the
|
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more compact "RAW PGM" format. (The second character of the file
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should be the ASCII digit "5", hex byte 0x35.)</p>
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<p>You may close the mask image.</p>
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<p>Going back to the multi-layer image, now select the WIP layer. As you
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did with the mask, drag this from the layers dialog to the toolbar. You
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should get a single-layer image of your WIP data. If the mask came along
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too, get rid of it. You should be seeing the object and the painted-away
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surroundings, without any mask thumbnail in the layers dialog. If you
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scaled the mask, then scale this image in exactly the same way. Save
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this image as a NetPBM portable pixmap ("<code>.ppm</code>") file.
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(Note: ppm, not pgm.) (If you choose the RAW PPM format, the
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second byte of the file should be the ASCII digit "6", hex byte 0x36.)</p>
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<p>Now you need to merge the two files into one. Do that with the
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<a href="http://netpbm.sourceforge.net/">pnmtopng</a> command, like
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this:</p>
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<blockquote><p><code>
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pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
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final-stamp.png
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</code></p></blockquote>
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</blockquote>
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</blockquote>
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</body></html>
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911
docs/ja/html/EXTENDING.html
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docs/ja/html/EXTENDING.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Extending Tux Paint</title>
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||||
<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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||||
</head>
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||||
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||||
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000"
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alink="#FF00FF">
|
||||
|
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<center>
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||||
<h1><img src="images/tuxpaint-title.png" width=220 height=219
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||||
alt="Tux Paint"><br>
|
||||
|
||||
version
|
||||
|
||||
0.9.22
|
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|
||||
<br>
|
||||
Extending Tux Paint</h1>
|
||||
|
||||
<p>Copyright 2002-2009 by Bill Kendrick and others<br>
|
||||
New Breed Software</p>
|
||||
|
||||
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
|
||||
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
|
||||
|
||||
<p>June 14, 2002 - July 1, 2009</p>
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||||
</center>
|
||||
|
||||
<hr size=2 noshade>
|
||||
|
||||
<p>If you wish to add or change things like Brushes and Rubber Stamps
|
||||
used by Tux Paint, you can do it fairly easily by simply putting
|
||||
or removing files on your hard disk.</p>
|
||||
|
||||
<p>Note: You'll need to restart Tux Paint for the changes to take
|
||||
effect.</p>
|
||||
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||||
<h2>Where Files Go</h2>
|
||||
<blockquote>
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<h3>Standard Files</h3>
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||||
<blockquote>
|
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<p>Tux Paint looks for its various data files in its
|
||||
'data' directory.</p>
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<h4>Linux and Unix</h4>
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<blockquote>
|
||||
<p>Where this directory goes depends on what value was set for
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||||
"<code>DATA_PREFIX</code>" when Tux Paint was built. See
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||||
INSTALL.txt for details.</p>
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||||
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||||
<p>By default, though, the directory is:</p>
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||||
|
||||
<blockquote><code>
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||||
/usr/local/share/tuxpaint/
|
||||
</code></blockquote>
|
||||
|
||||
<p>If you installed from a package, it is more likely to be:</p>
|
||||
|
||||
<blockquote><code>
|
||||
/usr/share/tuxpaint/
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Windows</h4>
|
||||
<blockquote>
|
||||
<p>Tux Paint looks for a directory called 'data' in the same
|
||||
directory as the executable. This is the directory that the
|
||||
installer used when installing Tux Paint e.g.:</p>
|
||||
|
||||
<blockquote><code>
|
||||
C:\Program Files\TuxPaint\data
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Mac OS X</h4>
|
||||
<blockquote>
|
||||
<p>Tux Paint stores its data files inside the "Tux Paint"
|
||||
application (which is actually a special kind of folder on
|
||||
Mac OS X). The following steps explain how to get to
|
||||
the folders within:</p>
|
||||
|
||||
<ol>
|
||||
<li>Bring up a 'context' menu by holding the [Control] key and clicking
|
||||
the Tux Paint icon the in Finder. (If you have a mouse with more
|
||||
than one button, you can simply right-click the icon.)</li>
|
||||
<li>Select "Show Contents" from the menu that appears.
|
||||
A new Finder window will appear with a folder inside called
|
||||
"Contents."</li>
|
||||
<li>Open the "Contents" folder and open the "Resources" folder found
|
||||
inside.</li>
|
||||
<li>There, you will find the "starters", "stamps" and "brushes"
|
||||
folders. Adding new content to these folders will make the content
|
||||
available to any user that launches this copy (icon) of
|
||||
Tux Paint.</li>
|
||||
</ol>
|
||||
|
||||
<p><em>Note:</em> If you install a newer version of Tux Paint
|
||||
and replace or discard the old version, you will lose changes made
|
||||
by following the instructions above, so keep backups of your new
|
||||
content (stamps, brushes, etc.).</p>
|
||||
|
||||
<p>Tux Paint also looks for files in a "TuxPaint" folder
|
||||
that you can place in your system's "Application Support" folder
|
||||
(found under "Library" at the root of your hard disk):</p>
|
||||
|
||||
<blockquote><code>
|
||||
/Library/Application Support/TuxPaint/
|
||||
</code></blockquote>
|
||||
|
||||
<p>It also looks for files in the user's "Application Support" folder:
|
||||
</p>
|
||||
|
||||
<blockquote><code>
|
||||
/Users/<i>(user name)</i>/Library/Application Support/TuxPaint/
|
||||
</code></blockquote>
|
||||
|
||||
<p>When you upgrade to a newer version of Tux Paint, the contents of this
|
||||
TuxPaint folder will stay the same and remain accessible by all users
|
||||
of Tux Paint.</p>
|
||||
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h3>Personal Files</h3>
|
||||
<blockquote>
|
||||
<p>You can also create brushes, stamps, fonts and 'starters' in your
|
||||
own directory (folder) for Tux Paint to find.</p>
|
||||
|
||||
|
||||
<h4>Windows</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint folder is stored in your
|
||||
"Application Data". For example, on newer Windows (set up
|
||||
for an English-speaking user):</p>
|
||||
|
||||
<blockquote><code>
|
||||
C:\Documents and Settings\<i>(user name)</i>\Application
|
||||
Data\TuxPaint\
|
||||
</code></blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<h4>Mac OS X</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint folder is stored in your
|
||||
"Application Support" folder:
|
||||
|
||||
<blockquote><code>
|
||||
/Users/<i>(user name)</i>/Library/Application Support/
|
||||
TuxPaint/</code>
|
||||
</code></blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h4>Linux and Unix</h4>
|
||||
<blockquote>
|
||||
<p>Your personal Tux Paint directory is
|
||||
"<code>$(HOME)/.tuxpaint/</code>" (also known as
|
||||
"<code>~/.tuxpaint/</code>".</p>
|
||||
|
||||
<p>That is, if your home directory is "<code>/home/karl</code>", then
|
||||
your Tux Paint directory is
|
||||
"<code>/home/karl/.tuxpaint/</code>".</p>
|
||||
|
||||
<p>Don't forget the period ("<code>.</code>") before the
|
||||
'<code>tuxpaint</code>'!</p>
|
||||
</blockquote>
|
||||
|
||||
<p>To add brushes, stamps fonts, and 'starters,' create subdirectories
|
||||
under your personal Tux Paint directory named
|
||||
"<code><b>brushes</b></code>", "<code><b>stamps</b></code>",
|
||||
"<code><b>fonts</b></code>" and
|
||||
"<code><b>starters</b></code>" respectively.</p>
|
||||
|
||||
<p>(For example, if you created a brush named "<code>flower.png</code>",
|
||||
you would put it in "<code>~/.tuxpaint/brushes/</code>" under Linux or
|
||||
Unix.)</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Brushes</h2>
|
||||
<blockquote>
|
||||
<p>The brushes used for drawing with the 'Brush' and 'Lines' tools in
|
||||
Tux Paint are simply PNG image files.</p>
|
||||
|
||||
<img src="images/brush_edit.png" width=123 height=147 alt="" align=right>
|
||||
|
||||
<p>The alpha (transparency) of the PNG image is used to determine the shape
|
||||
of the brush, which means that the shape can be 'anti-aliased' and even
|
||||
partially-transparent!</p>
|
||||
|
||||
<p>Greyscale pixels in the brush PNG will be drawn using the
|
||||
currently-selected color in Tux Paint. Color pixels will be
|
||||
tinted.</p>
|
||||
|
||||
<p>Brush images should be no wider than 40 pixels across and
|
||||
no taller than 40 pixels high. (i.e., the maximum size
|
||||
can be 40 x 40.)</p>
|
||||
|
||||
|
||||
<h3>Brush Options</h3>
|
||||
<blockquote>
|
||||
<p>Aside from a graphical shape, brushes can also be given other
|
||||
attributes. To do this, you need to create a 'data file'
|
||||
for the brush.</p>
|
||||
|
||||
<p>A brush data file is simply a text file containing the options.</p>
|
||||
|
||||
<p>The file has the same name as the PNG image, but a "<code>.dat</code>"
|
||||
extension. (e.g., "<code>brush.png</code>"'s data file is the text
|
||||
file "<code>brush.dat</code>" in the same directory.)</p>
|
||||
|
||||
<h4>Brush Spacing</h4>
|
||||
<blockquote>
|
||||
<p>As of Tux Paint version 0.9.16, you can now specify the spacing
|
||||
for brushes (that is, how often they are drawn). By default, the
|
||||
spacing will be the brush's height, divided by 4.</p>
|
||||
|
||||
<p>Add a line containing the line "<code><b>spacing=<i>N</i></b></code>"
|
||||
to the brush's data file, where <i>N</i> is the spacing you want
|
||||
for the brush. (The lower the number, the more often the brush is
|
||||
drawn.)</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Animated Brushes</h4>
|
||||
<blockquote>
|
||||
<p>As of Tux Paint version 0.9.16, you may now create animated
|
||||
brushes. As the brush is used, each frame of the animation is
|
||||
drawn.</p>
|
||||
|
||||
<p>Lay each frame out across a wide PNG image. For example,
|
||||
if your brush is 30x30 and you have 5 frames, the image should
|
||||
be 150x30.</p>
|
||||
|
||||
<p>Add a line containing the line "<code><b>frames=<i>N</i></b></code>"
|
||||
to the brush's data file, where <i>N</i> is the number of frames
|
||||
in the brush.</p>
|
||||
|
||||
<p><b>Note:</b> If you'd rather the frames be flipped through
|
||||
randomly, rather than sequentially, also add a line containing
|
||||
"<code><b>random</b></code>" to the brush's data file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Directional Brushes</h4>
|
||||
<blockquote>
|
||||
<p>As of Tux Paint version 0.9.16, you may now create directional
|
||||
brushes. As the brush is used, different shapes are drawn, depending
|
||||
on the direction the brush is going.</p>
|
||||
|
||||
<p>The directional shapes are divided into a 3x3 square in a PNG image.
|
||||
For example, if your brush is 30x30, the image should be 90x90, and
|
||||
each of the direction's shapes placed in a 3x3 grid. The center
|
||||
region is used for no motion. The top right is used for motion that's
|
||||
both up, and to the right. And so on.</p>
|
||||
|
||||
<p>Add a line containing the line "<code><b>directional</b></code>"
|
||||
to the brush's data file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Animated Directional Brushes</h4>
|
||||
<blockquote>
|
||||
<p>You may mix both animated and directional features into one
|
||||
brush. Use both options ("<code><b>frames=<i>N</i></b></code>" and
|
||||
"<code><b>directional</b></code>"), in separate lines in the
|
||||
brush's "<code>".dat</code>" file.</p>
|
||||
|
||||
<p>Lay the brush out so that each 3x3 set of directional shapes are
|
||||
laid out across a wide PNG image. For example, if the brush is 30x30
|
||||
and there are 5 frames, it would be 450x90. (The leftmost 150x90 pixels
|
||||
of the image represent the 9 direction shapes for the first frame,
|
||||
for example.)</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<p>Place the brush image PNGs (and any data text files) in the
|
||||
"<code><b>brushes</b></code>" directory.</p>
|
||||
|
||||
<p>Note: If your new brushes all come out as solid squares or rectangles,
|
||||
it's because you forgot to use alpha transparency! See the documentation
|
||||
file "PNG.txt" for more information and tips.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Stamps</h2>
|
||||
<blockquote>
|
||||
<p>All stamp-related files go in the "<code><b>stamps</b></code>" directory.
|
||||
It's useful to create subdirectories and sub-subdirectories
|
||||
there to organize the stamps. (For example, you can have a
|
||||
"<code>holidays</code>" folder with "<code>halloween</code>" and
|
||||
"<code>christmas</code>" sub-folders.)</p>
|
||||
|
||||
<h3>Images</h3>
|
||||
<blockquote>
|
||||
<p>Rubber Stamps in Tux Paint can be made up of a number of separate
|
||||
files. The one file that is required is, of course, the picture
|
||||
itself.</p>
|
||||
|
||||
<img src="images/stamp_edit.png" width=128 height=147 alt="" align=right>
|
||||
|
||||
<p>As of Tux Paint version 0.9.17, Stamps may be either PNG
|
||||
bitmap images or SVG vector images. They can be full-color or greyscale.
|
||||
The alpha (transparency) channel of PNGs is used to determine the actual
|
||||
shape of the picture (otherwise you'll stamp a large rectangle on your
|
||||
drawings).</p>
|
||||
|
||||
<p>PNGs can be any size, and Tux Paint (by default) provides
|
||||
a set of sizing buttons to let the user scale the stamp up (larger)
|
||||
and down (smaller).</p>
|
||||
|
||||
<p>SVGs are vector-based, and will be scaled appropriately for the
|
||||
canvas being used in Tux Paint.</p>
|
||||
|
||||
<p>Note: If your new PNG stamps all have solid rectangular-shaped outlines
|
||||
of a solid color (e.g., white or black), it's because you forgot to use
|
||||
alpha transparency! See the documentation file
|
||||
"<a href="../PNG.txt">PNG.txt</a>" for more information and tips.</p>
|
||||
|
||||
<p>Note: If your new SVG stamps seem to have a lot of whitespace,
|
||||
make sure the SVG 'document' is no larger than the shape(s) within.
|
||||
If they are being clipped, make sure the 'document' is large enough
|
||||
to contain the shape(s). See the documentation file
|
||||
"<a href="../SVG.txt">SVG.txt</a>" for more information and tips.</p>
|
||||
|
||||
<p><b>Advanced Users:</b> The
|
||||
<a href="ADVANCED-STAMPS-HOWTO.html">Advanced Stamps HOWTO</a> describes,
|
||||
in detail, how to make PNG images which will scale perfectly when used as
|
||||
stamps in Tux Paint.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Description Text</h3>
|
||||
<blockquote>
|
||||
<p>Text (".TXT") files with the same name as the PNG or SVG.
|
||||
(e.g., "<code>picture.png</code>"'s description is stored in
|
||||
"<code>picture.txt</code>" in the same directory.)</p>
|
||||
|
||||
<p>The first line of the text file will be used as the US English
|
||||
description of the stamp's image. It must be encoded in UTF-8.</p>
|
||||
|
||||
<h4>Language Support</h4>
|
||||
<blockquote>
|
||||
<p>Additional lines can be added to the text file to provide
|
||||
translations of the description, to be displayed when Tux Paint
|
||||
is running in a different locale (like French or Spanish).</p>
|
||||
|
||||
<p>The beginning of the line should correspond to the language code
|
||||
of the language in question (e.g., "<code>fr</code>" for French, and
|
||||
"<code>zh_TW</code>" for Traditional Chinese), followed by
|
||||
"<code>.utf8=</code>" and the translated description (encoded
|
||||
in UTF-8).</p>
|
||||
|
||||
<p>There are scripts in the "<code>po</code>" directory for converting
|
||||
the text files to PO format (and back) for easy translation to
|
||||
different languages. Therefore you should never add or change translations
|
||||
in the .txt files directly.</p>
|
||||
|
||||
<p>If no translation is available for the language Tux Paint
|
||||
is currently running in, the US English text is used.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Windows Users</h4>
|
||||
<blockquote>
|
||||
<p>Use NotePad or WordPad to edit/create these files.
|
||||
Be sure to save them as Plain Text, and make sure they have
|
||||
"<code>.txt</code>" at the end of the filename...</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Sound Effects</h3>
|
||||
<blockquote>
|
||||
<p>WAVE (".wav") or OGG Vorbis (".ogg")
|
||||
files with the same name as the PNG or SVG.
|
||||
(e.g., "<code>picture.svg</code>"'s sound effect is the sound file
|
||||
"<code>picture.wav</code>" in the same directory.)</p>
|
||||
|
||||
<h4>Language Support</h4>
|
||||
<blockquote>
|
||||
<p>For sounds for different locales (e.g., if the sound is someone
|
||||
saying a word, and you want translated versions of the word said),
|
||||
also create WAV or OGG files with the locale's label in the filename, in
|
||||
the form: "<code><b>STAMP_LOCALE.EXT</b></code>"</p>
|
||||
|
||||
<p>"<code>picture.png</code>"'s sound effect, when Tux Paint is run
|
||||
in Spanish mode, would be "<code>picture_es.wav</code>".
|
||||
In French mode, "<code>picture_fr.wav</code>". In Brazilian
|
||||
Portuguese mode, "<code>picture_pt_BR.wav</code>". And so on...</p>
|
||||
|
||||
<p>If no localized sound effect can be loaded, Tux Paint will
|
||||
attempt to load the 'default' sound file.
|
||||
(e.g., "<code>picture.wav</code>")</p>
|
||||
</blockquote>
|
||||
|
||||
<p>Note: For descriptive sounds (not sound effects, like a bang or
|
||||
a bird chirping), consider using the Descriptive Sounds,
|
||||
described below.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Descriptive Sound</h3>
|
||||
<blockquote>
|
||||
<p>WAVE (".wav") or OGG Vorbis (".ogg")
|
||||
files with the same name as the PNG or SVG, followed by
|
||||
"<code>_desc</code>" (e.g., "<code>picture.svg</code>"'s descriptive
|
||||
sound is the sound file "<code>picture_desc.ogg</code>" in the same
|
||||
directory.)</p>
|
||||
|
||||
<h4>Language Support</h4>
|
||||
<blockquote>
|
||||
<p>For descriptions in different languages,
|
||||
also create WAV or OGG files with both "<code>_desc</code>" and
|
||||
the locale's label in the filename, in
|
||||
the form: "<code><b>STAMP_desc_LOCALE.EXT</b></code>"</p>
|
||||
|
||||
<p>"<code>picture.png</code>"'s descriptive sound, when Tux Paint
|
||||
is run in Spanish mode, would be "<code>picture_desc_es.wav</code>".
|
||||
In French mode, "<code>picture_desc_fr.wav</code>". In
|
||||
Brazilian Portuguese mode, "<code>picture_desc_br_PT.wav</code>".
|
||||
And so on...</p>
|
||||
|
||||
<p>If no localized descriptive sound can be loaded, Tux Paint will
|
||||
attempt to load the 'default' descriptive sound file.
|
||||
(e.g., "<code>picture_desc.wav</code>")</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h3>Stamp Options</h3>
|
||||
<blockquote>
|
||||
<p>Aside from a graphical shape, a textual description, and a sound
|
||||
effect, stamps can also be given other attributes. To do this, you need
|
||||
to create a 'data file' for the stamp.</p>
|
||||
|
||||
<p>A stamp data file is simply a text file containing the options.</p>
|
||||
|
||||
<p>The file has the same name as the PNG or SVG image, but a
|
||||
"<code>.dat</code>" extension. (e.g., "<code>picture.png</code>"'s
|
||||
data file is the text file "<code>picture.dat</code>" in the same
|
||||
directory.)</p>
|
||||
|
||||
<h4>Colored Stamps</h4>
|
||||
<blockquote>
|
||||
<p>Stamps can be made to be either "colorable" or "tintable."</p>
|
||||
|
||||
<h5>Colorable</h5>
|
||||
<blockquote>
|
||||
<p>"Colorable" stamps they work much like brushes - you pick the stamp
|
||||
to get the shape, and then pick the color you want it to be.
|
||||
(Symbol stamps, like the mathematical and musical ones, are an
|
||||
example.)</p>
|
||||
|
||||
<p>Nothing about the original image is used except the transparency
|
||||
(from "alpha" channel). The color of the stamp comes out solid.</p>
|
||||
|
||||
<center><img src="images/ex_colorable.png" width=74 height=92
|
||||
alt=""></center>
|
||||
|
||||
<p>Add a line containing the word "<code><b>colorable</b></code>"
|
||||
to the stamp's data file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h5>Tinted</h5>
|
||||
<blockquote>
|
||||
<p>"Tinted" stamps are similar to "colorable" ones, except the
|
||||
details of the original image are kept. (To put it technically,
|
||||
the original image is used, but its hue is changed, based on the
|
||||
currently-selected color.)</p>
|
||||
|
||||
<center><img src="images/ex_tintable.png" width=151 height=78
|
||||
alt=""></center>
|
||||
|
||||
<p>Add a line containing the word "<code><b>tintable</b></code>"
|
||||
to the stamp's data file.</p>
|
||||
|
||||
<h6>Tinting Options:</h6>
|
||||
<blockquote>
|
||||
<p>Depending on the contents of your stamp, you might want to
|
||||
have Tux Paint use one of a numer of methods when tinting it.
|
||||
Add one of the following lines to the stamp's data file:</p>
|
||||
|
||||
<dl>
|
||||
<dt>"<code><b>tinter=normal</b></code>" (default)</dt>
|
||||
<dd>This is the normal tinting mode. (Hue range is
|
||||
+/- 18 degrees, 27 replace.)</dd>
|
||||
|
||||
<dt>"<code><b>tinter=anyhue</b></code>"</dt>
|
||||
<dd>This remaps all hues in the stamp. (Hue range is
|
||||
+/- 180 degrees.)</dd>
|
||||
|
||||
<dt>"<code><b>tinter=narrow</b></code>"</dt>
|
||||
<dd>This like 'anyhue', but a narrower hue angle.
|
||||
(Hue range is +/- 6 degrees, 9 replace.)</dd>
|
||||
|
||||
<dt>"<code><b>tinter=vector</b></code>"</dt>
|
||||
<dd>This is map 'black through white' to
|
||||
'black through destination'.</dd>
|
||||
</dl>
|
||||
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h4>Unalterable Stamps</h4>
|
||||
<blockquote>
|
||||
<p>By default, a stamp can be flipped upside down, shown as a mirror
|
||||
image, or both. This is done using the control buttons below the
|
||||
stamp selector, at the lower right side of the screen in
|
||||
Tux Paint.</p>
|
||||
|
||||
<p>Sometimes, it doesn't make sense for a stamp to be flippable or
|
||||
mirrored; for example, stamps of letters or numbers.
|
||||
Sometimes stamps are symmetrical, so letting the user flip or mirror
|
||||
them isn't useful.</p>
|
||||
|
||||
<p>To make a stamp un-flippable, add the option
|
||||
"<code><b>noflip</b></code>" to the stamp's data file.</p>
|
||||
|
||||
<p>To keep a stamp from being mirrored, add a line containing the word
|
||||
"<code><b>nomirror</b></code>" to the stamp's data file.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4>Initial Stamp Size</h4>
|
||||
<blockquote>
|
||||
<p>By default, Tux Paint assumes that your stamp is sized
|
||||
appropriately for unscaled display on a 608x472 canvas. This is
|
||||
the original Tux Paint canvas size, provided by a 640x480 screen.
|
||||
Tux Paint will then adjust the stamp according to the current
|
||||
canvas size and, if enabled, the user's stamp size controls.</p>
|
||||
|
||||
<p>If your stamp would be too big or too small, you can specify
|
||||
a scale factor. If your stamp would be 2.5 times as wide (or tall)
|
||||
as it should be, add the option "<code><b>scale 40%</b></code>" or
|
||||
"<code><b>scale 5/2</b></code>" or "<code><b>scale 2.5</b></code>"
|
||||
or "<code><b>scale 2:5</b></code>" to your image. You may include
|
||||
an "<code><b>=</b></code>" if you wish, as in
|
||||
"<code><b>scale=40%</b></code>".</p>
|
||||
</blockquote>
|
||||
|
||||
|
||||
<h4>Windows Users</h4>
|
||||
<blockquote>
|
||||
<p>You can use NotePad or WordPad to create these file.
|
||||
Be sure to save it as Plain Text, and make sure the filename
|
||||
has "<code>.dat</code>" at the end, and not "<code>.txt</code>"...</p>
|
||||
</blockquote>
|
||||
</blockquote>
|
||||
|
||||
<h3>Pre-Mirrored and Flipped Images</h3>
|
||||
<blockquote>
|
||||
<p>In some cases, you may wish to provide a pre-drawn version of
|
||||
a stamp's mirror-image, flipped image, or even both. For example,
|
||||
imagine a picture of a fire truck with the words
|
||||
"<i>Fire Department</i>" written across the side. You probably
|
||||
do not want that text to appear backwards when the image is flipped!</p>
|
||||
|
||||
<p>To create a mirrored version of a stamp that you want Tux Paint
|
||||
to use, rather than mirroring one on its own, simply create a second
|
||||
"<code>.png</code>" or "<code>.svg</code>" graphics file with the
|
||||
same name, except with "<code><b>_mirror</b></code>" before the filename
|
||||
extension.</p>
|
||||
|
||||
<p>For example, for the stamp "<code><b>truck.png</b></code>" you would
|
||||
create another file named "<code><b>truck_mirror.png</b></code>", which
|
||||
will be used when the stamp is mirrored (rather than using a
|
||||
backwards version of '<code>truck.png</code>').</p>
|
||||
|
||||
<p>As of Tux Paint 0.9.18, you may similarly provide a pre-flipped
|
||||
image with "<code><b>_flip</b></code>" in the name, and/or an image that
|
||||
is both mirrored and flipped, by naming it
|
||||
"<code><b>_mirror_flip</b></code>".</p>
|
||||
|
||||
<p><b>Note:</b> If the user flips and mirrors an image, and a pre-drawn
|
||||
"<code>_mirror_flip</code>" doesn't exist, but either "<code>_flip</code>"
|
||||
or "<code>_mirror</code>" does, it will be used, and mirrored or flipped,
|
||||
respectively.</p>
|
||||
</blockquote>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Fonts</h2>
|
||||
<blockquote>
|
||||
<img src="images/fontsizes.png" width=48 height=48 alt="" align=right>
|
||||
|
||||
<p>The fonts used by Tux Paint are TrueType Fonts (TTF).</p>
|
||||
|
||||
<p>Simply place them in the "<code><b>fonts</b></code>" directory.
|
||||
Tux Paint will load the font and provide four different sizes
|
||||
in the 'Letters' selector when using the 'Text' tool.</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>'Starters'</h2>
|
||||
<blockquote>
|
||||
<img src="images/open_open.png" width=48 height=48 alt="" align=right>
|
||||
|
||||
<p>'Starter' images appear in the 'New' dialog, along with solid
|
||||
color background choices. (Note: In earlier versions of Tux Paint,
|
||||
they appeared in the 'Open' dialog, together with saved drawings.)</p>
|
||||
|
||||
<p>Unlike pictures drawn in Tux Paint by users and then opened
|
||||
later, opening a 'starter' creates a new drawing. When you save, the
|
||||
'starter' image is not overwritten. Additionally, as you edit your new
|
||||
picture, the contents of the original 'starter' affect it.</p>
|
||||
|
||||
<b>Coloring-Book Style</b>
|
||||
|
||||
<blockquote>
|
||||
<p>The most basic kind of 'starter' is similar to a picture in a coloring
|
||||
book. It's an outline of a shape which you can then color in and
|
||||
add details to. In Tux Paint, as you draw, type text, or stamp
|
||||
stamps, the outline remains 'above' what you draw. You can erase the
|
||||
parts of the drawing you made, but you can't erase the outline.</p>
|
||||
|
||||
<p>To create this kind of 'starter' image, simply draw an outlined
|
||||
picture in a paint program, make the rest of the graphic transparent
|
||||
(that will come out as white in Tux Paint), and save it as a
|
||||
PNG format file.</p>
|
||||
|
||||
<p><b>Note:</b> Previous to Tux Paint 0.9.21, images needed to be
|
||||
black and transparent. As of 0.9.21, if a Starter is black and white,
|
||||
with no transparency, white will be converted to transparent when the
|
||||
Starter is opened.</p>
|
||||
|
||||
<p><b>Note:</b> Previous to Tux Paint 0.9.22, Starters had to be in
|
||||
PNG or JPEG (backgrounds only) format. As of 0.9.22, they may be in
|
||||
SVG (vector graphics) or KPX (templates from Kid Pix, another childrens'
|
||||
drawing program; they are special files which simply contain a JPEG
|
||||
within).</p>
|
||||
</blockquote>
|
||||
|
||||
<b>Scene-Style</b>
|
||||
|
||||
<blockquote>
|
||||
<p>Along with the 'coloring-book' style overlay, you can also provide
|
||||
a separate background image as part of a 'starter' picture. The
|
||||
overlay acts the same: it can't be drawn over, erased, or affected by
|
||||
'Magic' tools. However, the background can be!</p>
|
||||
|
||||
<p>When the 'Eraser' tool is used on a picture based on this kind of
|
||||
'starter' image, rather than turning the canvas to a solid color,
|
||||
such as white, it returns that part of the canvas to the original
|
||||
background picture from the 'starter'.</p>
|
||||
|
||||
<p>By creating both an overlay and a background, you can create a
|
||||
'starter' which simulates depth. Imagine a background that shows
|
||||
the ocean, and an overlay that's a picture of a reef. You can then
|
||||
draw (or stamp) fish in the picture. They'll appear in the ocean,
|
||||
but never 'in front of' the reef.</p>
|
||||
|
||||
<p>To create this kind of 'starter' picture, simply create an overlay
|
||||
(with transparency) as described above, and save it as a PNG.
|
||||
Then create another image (without transparency), and save it with
|
||||
the same filename, but with "<code>-back</code>" appended to the
|
||||
name. (e.g., "<code>reef-back.png</code>" would be the background
|
||||
ocean picture that corresponds to the "<code>reef.png</code>"
|
||||
overlay, or foreground.)</p>
|
||||
</blockquote>
|
||||
|
||||
<p>The 'starter' images should be the same size as Tux Paint's
|
||||
canvas. (See the "Loading Other Pictures into Tux Paint" section of
|
||||
<a href="README.html">README</a> for details on sizing.) If they are not,
|
||||
they will be stretched, without affecting the shape ("aspect ratio");
|
||||
however some smudging may be applied to the edges.</p>
|
||||
|
||||
<p>Place them in the "<code><b>starters</b></code>" directory.
|
||||
When the 'New' dialog is accessed in Tux Paint, the 'starter'
|
||||
images will appear in the screen that appears, after the various solid color
|
||||
choices.</p>
|
||||
|
||||
<p><b>Note:</b> 'Starters' can't be saved over from within Tux Paint,
|
||||
since loading a 'starter' is really like creating a new image.
|
||||
(Instead of being blank, though there's already something there to work
|
||||
with.) The 'Save' command simply creates a new picture, like it would
|
||||
if the 'New' command had been used.</p>
|
||||
|
||||
<p><b>Note:</b> 'Starters' are 'attached' to saved pictures, via a
|
||||
small text file that has the same name as the saved file, but with
|
||||
"<code>.dat</code>" as the extension. This allows the overlay and
|
||||
background, if any, to continue to affect the drawing even after
|
||||
Tux Paint has been quit, or another picture loaded or started.
|
||||
(In other words, if you base a drawing on a 'starter' image, it will
|
||||
always be affected by it.)</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
<h2>'Templates'</h2>
|
||||
<blockquote>
|
||||
<img src="images/open_open.png" width=48 height=48 alt="" align=right>
|
||||
|
||||
<p>'Template' images also appear in the 'New' dialog, along with solid
|
||||
color background choices and 'Starters'. (Note: Tux Paint prior to
|
||||
version 0.9.22 did not have the 'Template' feature.)</p>
|
||||
|
||||
<p>Unlike pictures drawn in Tux Paint by users and then opened
|
||||
later, opening a 'template' creates a new drawing. When you save, the
|
||||
'template' image is not overwritten. Unlike 'starters', there is no
|
||||
immutable 'layer' above the canvas. You may draw over any part of it.</p>
|
||||
|
||||
<p>When the 'Eraser' tool is used on a picture based on a 'template',
|
||||
rather than turning the canvas to a solid color, such as white, it
|
||||
returns that part of the canvas to the original picture from the
|
||||
'template'.</p>
|
||||
|
||||
<p>'Templates' are simply image files (in PNG, JPG, SVG or KPX format).
|
||||
No preparation or conversion should be required.</p>
|
||||
|
||||
<p>The 'template' images should be the same size as Tux Paint's
|
||||
canvas. (See the "Loading Other Pictures into Tux Paint" section of
|
||||
<a href="README.html">README</a> for details on sizing.) If they are not,
|
||||
they will be stretched, without affecting the shape ("aspect ratio");
|
||||
however some smudging may be applied to the edges.</p>
|
||||
|
||||
<p>Place them in the "<code><b>templates</b></code>" directory.
|
||||
When the 'New' dialog is accessed in Tux Paint, the 'template'
|
||||
images will appear in the screen that appears, after the various solid color
|
||||
choices and 'starters'.</p>
|
||||
|
||||
<p><b>Note:</b> 'Templates' can't be saved over from within Tux Paint,
|
||||
since loading a 'template' is really like creating a new image.
|
||||
(Instead of being blank, though there's already something there to work
|
||||
with.) The 'Save' command simply creates a new picture, like it would
|
||||
if the 'New' command had been used.</p>
|
||||
|
||||
<p><b>Note:</b> 'Templates' are 'attached' to saved pictures, via a
|
||||
small text file that has the same name as the saved file, but with
|
||||
"<code>.dat</code>" as the extension. This allows the background
|
||||
to continue to be available to the drawing (e.g., when using the 'Eraser'
|
||||
tool) even after Tux Paint has been quit, or another picture loaded
|
||||
or started. (In other words, if you base a drawing on a 'template' image,
|
||||
it will always be affected by it.)</p>
|
||||
|
||||
<br clear=all>
|
||||
</blockquote>
|
||||
|
||||
<hr size=1 noshade>
|
||||
|
||||
|
||||
<h2>Translations</h2>
|
||||
<blockquote>
|
||||
<p>Tux Paint supports numerous languages, thanks to use of the
|
||||
"gettext" localization library. (See <a href="OPTIONS.html">OPTIONS</a>
|
||||
for how to change locales in Tux Paint.)</p>
|
||||
|
||||
<p>To translate Tux Paint to a new language, copy the translation
|
||||
template file, "<code>tuxpaint.pot</code>" (found in Tux Paint's
|
||||
source code, in the folder "<code>src/po/</code>"). Rename the copy as a
|
||||
"<code>.po</code>" file, with an appropriate name for the locale you're
|
||||
translating to (e.g., "<code>es.po</code>" for Spanish; or
|
||||
"<code>pt_BR.po</code>" for Brazilian Portuguese, versus
|
||||
"<code>pt.po</code>" or "<code>pt_PT.po</code>" for Portuguese spoken in
|
||||
Portugal.)</p>
|
||||
|
||||
<p>Open the newly-created "<code>.po</code>" file — you can edit
|
||||
in a <i>plain</i> text edtior, such as Emacs, Pico or VI on Linux, or
|
||||
NotePad on Windows. The original English text used in Tux Paint
|
||||
is listed in lines starting with "<code>msgid</code>". Enter your
|
||||
translations of each of these pieces of text in the empty
|
||||
"<code>msgstr</code>" lines directly below the corresponding
|
||||
"<code>msgid</code>" lines. (<i>Note:</i> Do not remove the quotes.)</p>
|
||||
|
||||
<p>Example:</p>
|
||||
|
||||
<blockquote>
|
||||
<p><code>msgid "Smudge"<br>
|
||||
msgstr "<u>Manchar</u>"<br>
|
||||
<br>
|
||||
msgid "Click and move to draw large bricks."<br>
|
||||
msgstr "<u>Haz clic y arrastra para dibujar ladrillos grandes.</u>"
|
||||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<p>A graphical tool, called <i><b>poEdit</b></i>
|
||||
(<a href="http://www.poedit.net/">http://www.poedit.net/</a>), is available
|
||||
for Linux, Windows and Mac OS X.</p>
|
||||
|
||||
<p><i>Note:</i> It is best to always work off of the <i>latest</i>
|
||||
Tux Paint text catalog template ("<code>tuxpaint.pot</code>"),
|
||||
since new text is added, and old text is occasionally changed.
|
||||
The text catalog for the upcoming, unreleased version of Tux Paint
|
||||
can be found in Tux Paint's CVS repository
|
||||
(see: <a href="http://www.tuxpaint.org/download/source/cvs/">http://www.tuxpaint.org/download/source/cvs/</a>),
|
||||
and on the Tux Paint website at
|
||||
<a href="http://www.tuxpaint.org/help/po/">http://www.tuxpaint.org/help/po/</a>.</p>
|
||||
|
||||
<p>To edit an existing translation, download the latest "<code>.po</code>"
|
||||
file for that language, and edit it as described above.</p>
|
||||
|
||||
<p>You may send new or edited translation files to Bill Kendrick,
|
||||
lead developer of Tux Paint, at:
|
||||
<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>,
|
||||
or post them to the "tuxpaint-i18n" mailing list
|
||||
(see: <a href="http://www.tuxpaint.org/lists/">http://www.tuxpaint.org/lists/</a>).</p>
|
||||
|
||||
<p>Alternatively, if you have an account with
|
||||
<a href="http://www.sourceforge.net/">SourceForge.net</a>, you can request
|
||||
to be added to the "<code>tuxpaint</code>" project and receive write-access
|
||||
to the CVS source code repository so that you may commit your changes
|
||||
directly.</p>
|
||||
|
||||
<p><i>Note:</i> Additional locale support also requires additions
|
||||
to Tux Paint's source code (<code>/src/i18n.h</code> and
|
||||
<code>/src/i18n.c</code>), and requires updates to the <code>Makefile</code>,
|
||||
to have the "<code>.po</code>" gettext catalog source files compiled into
|
||||
"<code>.mo</code>" files, and installed, for use at runtime.</p>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<h2>Alternative Input Methods</h2>
|
||||
<blockquote>
|
||||
<p>As of version 0.9.17, Tux Paint's "Text" tool can provide
|
||||
alternative input methods for some languages. For example, when
|
||||
Tux Paint is running with a Japanese locale, the
|
||||
<b>right [Alt]</b> key can be pressed to cycle between Latin,
|
||||
Romanized Hiragana and Romanized Katakana modes.
|
||||
This allows native characters and words to be entered into the "Text" tool by
|
||||
typing one or more keys on a keyboard with Latin characters (e.g., a
|
||||
US QWERTY keyboard).</p>
|
||||
|
||||
<p>To create an input method for a new locale, create a text file
|
||||
with a name based on the locale (e.g., "<code>ja</code>" for Japanese),
|
||||
with "<code>.im</code>" as the extension (e.g., "<code>ja.im</code>").</p>
|
||||
|
||||
<p>The "<code>.im</code>" file can have multiple character mapping sections
|
||||
for different character mapping modes. For example, on a Japanese typing
|
||||
system, typing <b>[K]</b> <b>[A]</b> in Hiragana mode generates a
|
||||
different Unicode character than typing
|
||||
<b>[K]</b> <b>[A]</b> in Katakana mode.</p>
|
||||
|
||||
<p>List the character mappings in this file, one per line. Each line should
|
||||
contain (separated by whitespace):</p>
|
||||
|
||||
<ul>
|
||||
<li>the Unicode value of the character, in hexadecimal
|
||||
(more than one character can be listed, separated by a colon (':'),
|
||||
this allowing some sequences to map to words)
|
||||
<li>the keycode sequence (the ASCII characters that must be entered to
|
||||
generate the Unicode character)
|
||||
<li>a flag (or "<code>-</code>")
|
||||
</ul>
|
||||
|
||||
<p>Start additional character mapping sections with a line containign the word
|
||||
"<code>section</code>".</p>
|
||||
|
||||
<p>Example:</p>
|
||||
|
||||
<blockquote>
|
||||
<p><code># Hiragana<br>
|
||||
304B ka -<br>
|
||||
304C ga -<br>
|
||||
304D ki -<br>
|
||||
304E gi -<br>
|
||||
304D:3083 kya -<br>
|
||||
3063:305F tta -<br>
|
||||
<br>
|
||||
# Katakana<br>
|
||||
section<br>
|
||||
30AB ka -<br>
|
||||
30AC ga -<br>
|
||||
30AD ki -<br>
|
||||
30AE gi -
|
||||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<p><i>Note:</i> Blank lines within the "<code>.im</code>" file
|
||||
will be ignored, as will any text following a "<code>#</code>"
|
||||
(pound/hash) character — it can be used to denote comments,
|
||||
as seen in the example above.</p>
|
||||
|
||||
<p><i>Note:</i> Meanings of the flags are locale-specific, and are processed
|
||||
by the language-specific source code in "<code>src/im.c</code>".
|
||||
For example, "<code>b</code>" is used in Korean to handle
|
||||
Batchim, which may carry over to the next character.</p>
|
||||
|
||||
<p><i>Note:</i> Additional input method support also requires additions
|
||||
to Tux Paint's source code (<code>/src/im.c</code>), and requires
|
||||
updates to the <code>Makefile</code>,
|
||||
to have the "<code>.im</code>" files installed, for use at runtime.</p>
|
||||
</blockquote>
|
||||
|
||||
</body></html>
|
||||
|
||||
706
docs/ja/html/FAQ.html
Normal file
706
docs/ja/html/FAQ.html
Normal file
|
|
@ -0,0 +1,706 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
<html><head><title>Tux Paint Frequently Asked Questions</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000"
|
||||
alink="#FF00FF">
|
||||
|
||||
<center>
|
||||
<h1><img src="images/tuxpaint-title.png" width=220 height=219
|
||||
alt="Tux Paint"><br>
|
||||
version
|
||||
|
||||
0.9.22
|
||||
|
||||
<br>
|
||||
Frequently Asked Questions</h1>
|
||||
|
||||
<p>Copyright 2002-2009 by Bill Kendrick and others<br>
|
||||
New Breed Software</p>
|
||||
|
||||
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
|
||||
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
|
||||
|
||||
<p>September 14, 2002 - July 1, 2009</p>
|
||||
</center>
|
||||
|
||||
<h2>Drawing-related</h2>
|
||||
|
||||
<ul>
|
||||
<li><em>Fonts I added to Tux Paint only show squares</em>
|
||||
<p>The TrueType Font you're using might have the wrong encoding.
|
||||
If it's 'custom' encoded, for example, you can try running it through
|
||||
FontForge
|
||||
(<a href="http://fontforge.sourceforge.net/"
|
||||
>http://fontforge.sourceforge.net/</a>) to convert it to an
|
||||
ISO-8859 format. (Email us if you need help with special fonts.)</p>
|
||||
|
||||
<li><em>The Rubber Stamp tool is greyed out!</em>
|
||||
<p>This means that Tux Paint either couldn't find any stamp images,
|
||||
or was asked not to load them.</p>
|
||||
|
||||
<p>If you installed Tux Paint, but did not install the separate,
|
||||
optional "Stamps" collection, quit Tux Paint and install it now.
|
||||
It should be available from the same place you got the main
|
||||
Tux Paint program. <i>(Note: As of version 0.9.14, Tux Paint
|
||||
comes with a small collection of example stamps.)</i></p>
|
||||
|
||||
<p>If you don't want to install the default collection of stamps,
|
||||
you can just create your own. See the <a href="EXTENDING.html">EXTENDING
|
||||
TUX PAINT documentation</a> for more on creating PNG and SVG image files,
|
||||
TXT text description files, Ogg Vorbis, MP3 or WAV sound files,
|
||||
and DAT text data files that make up stamps.</p>
|
||||
|
||||
<p>Finally, if you installed stamps, and think they should be loading,
|
||||
check to see that the "nostamps" option isn't being set.
|
||||
(Either via a "<code>--nostamps</code>" option to Tux Paint's
|
||||
command line, or "<code>nostamps=yes</code>" in the configuration file.)</p>
|
||||
|
||||
<p>If so, either change/remove the "nostamps" option, or you can
|
||||
override it with "<code>--stamps</code>" on the command line or
|
||||
"<code>nostamps=no</code>" or "<code>stamps=yes</code>" in a
|
||||
configuration file.</p>
|
||||
</li>
|
||||
|
||||
|
||||
<ul>
|
||||
<li><em>The Magic "Fill" Tool Looks Bad</em>
|
||||
<p>Tux Paint is probably comparing exact pixel colors when filling.
|
||||
This is faster, but looks worse. Run the command
|
||||
"<code>tuxpaint --version</code>" from a command line, and you should
|
||||
see, amongst the other output:
|
||||
"Low Quality Flood Fill enabled".</p>
|
||||
|
||||
<p>To change this, you must rebuild Tux Paint from source.
|
||||
Be sure to remove or comment out any line that says:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
#define LOW_QUALITY_FLOOD_FILL
|
||||
</code></p></blcokquote>
|
||||
|
||||
<p>in the "tuxpaint.c" file in the "src" directory.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Stamp outlines are always rectangles</em>
|
||||
<p>Tux Paint was built with low-quality (but faster) stamp outlines.</p>
|
||||
|
||||
<p>Rebuild Tux Paint from source. Be sure to remove or comment out any
|
||||
line that says:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
#define LOW_QUALITY_STAMP_OUTLINE
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>in the "tuxpaint.c" file in the "src" directory.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Interface Problems</h2>
|
||||
|
||||
<ul>
|
||||
<li><em>Stamp thumbnails in the Stamp Selector look bad</em>
|
||||
<p>Tux Paint was probably compiled with the faster, lower quality
|
||||
thumbnail code enabled. Run the command:
|
||||
"<code>tuxpaint --version</code>" from
|
||||
a command line. If, amongst the other output, you see the text:
|
||||
"Low Quality Thumbnails enabled", then this is what's happening.</p>
|
||||
|
||||
<p>Rebuild Tux Paint from source. Be sure to remove or comment out any
|
||||
line that says:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
#define LOW_QUALITY_THUMBNAILS
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>in the "tuxpaint.c" file in the "src" directory.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Pictures in the 'Open' dialog look bad</em>
|
||||
<p>"Low Quality Thumbnails" is probably enabled.
|
||||
See: "Stamp thumbnails in the Stamp Selector look bad", above.</p>
|
||||
</li>
|
||||
|
||||
<li><em>The color picker buttons are ugly squares, not pretty buttons!</em>
|
||||
<p>Tux Paint was probably compiled with the nice looking color
|
||||
selector buttons disabled. Run the command:
|
||||
"<code>tuxpaint --version</code>" from
|
||||
a command line. If, amongst the other output, you see the text:
|
||||
"Low Quality Color Selector enabled", then this is what's happening.</p>
|
||||
|
||||
<p>Rebuild Tux Paint from source. Be sure to remove or comment out any
|
||||
line that says:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
#define LOW_QUALITY_COLOR_SELECTOR
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>in the "tuxpaint.c" file in the "src" directory.</p>
|
||||
</li>
|
||||
|
||||
<li><em>All of the text is in uppercase!</em>
|
||||
<p>The "uppercase" option is on.</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it an "<code>--uppercase</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--uppercase</code>" is listed as a
|
||||
command-line argument.</p>
|
||||
|
||||
<p>If "<code>--uppercase</code>" isn't being sent on the command line, check
|
||||
Tux Paint's configuration file ("~/.tuxpaintrc" under Linux and Unix,
|
||||
"tuxpaint.cfg" under Windows) for a line reading:
|
||||
"<code>uppercase=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--mixedcase</code>", which will override
|
||||
the uppercase setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Show Uppercase Text Only" (under "Languages") is not checked.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint is in a different language!</em>
|
||||
<p>Make sure your locale setting is correct.
|
||||
See "Tux Paint won't switch to my language", below.</p>
|
||||
|
||||
<li><em>Tux Paint won't switch to my language</em>
|
||||
<ul>
|
||||
<li><i>Linux and Unix users: Make sure the locale is available</i></li>
|
||||
<p>Make sure the locale you want is available. Check your
|
||||
"/etc/locale.gen" file. See the
|
||||
<a href="OPTIONS.html">OPTIONS documentation</a> for the locales
|
||||
Tux Paint uses (especially when using the "<code>--lang</code>"
|
||||
option).</p>
|
||||
|
||||
<p>Note: Debian users can simply run "<code>dpkg-reconfigure locales</code>"
|
||||
if the locales are managed by "dpkg."</p>
|
||||
|
||||
<ul>
|
||||
<li>If you're using the "<code>--lang</code>" command-line option
|
||||
<p>Try using the "<code>--locale</code>" command-line option,
|
||||
or your operating system's locale settings (e.g., the "<code>$LANG</code>"
|
||||
environment variable), and please e-mail us regarding your trouble.</p>
|
||||
</li>
|
||||
|
||||
<li>If you're using the "<code>--locale</code>" command-line option
|
||||
<p>If this doesn't work, please e-mail us regarding your trouble.</p>
|
||||
</li>
|
||||
|
||||
<li>If you're trying to use your Operating System's locale
|
||||
<p>If this doesn't work, please e-mail us regarding your trouble.</p>
|
||||
</li>
|
||||
|
||||
<li>Make sure you have the necessary font
|
||||
<p>Some translations require their own font. Chinese and Korean,
|
||||
for example, need Chinese and Korean TrueType Fonts installed
|
||||
and placed in the proper location, respectively.</p>
|
||||
|
||||
<p>The appropriate fonts for such locales can be downloaded from the
|
||||
Tux Paint website:</p>
|
||||
|
||||
<blockquote><p>
|
||||
<a href="http://www.tuxpaint.org/download/fonts/"
|
||||
>http://www.tuxpaint,org/download/fonts/</a>
|
||||
</p></blockquote>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Printing</h2>
|
||||
<ul>
|
||||
<li><em>Tux Paint won't print, gives an error, or prints garbage
|
||||
(Unix/Linux)</em>
|
||||
<p>Tux Paint prints by creating a PostScript rendition of the picture
|
||||
and sending it to an external command. By default, this command is
|
||||
the "lpr" printing tool.</p>
|
||||
|
||||
<p>If that program is not available (for example, you're using CUPS,
|
||||
the Common Unix Printing System, and do not have "cups-lpr" installed),
|
||||
you will need to specify an appropriate command using the
|
||||
"printcommand" option in Tux Paint's configuration file.
|
||||
(See the <a href="OPTIONS.html">OPTIONS documentation</a>.)</p>
|
||||
|
||||
<p><i>Note:</i> Versions of Tux Paint prior to 0.9.15 used a different
|
||||
default command for printing, "pngtopnm | pnmtops | lpr",
|
||||
as Tux Paint output PNG format, rather than PostScript.</p>
|
||||
|
||||
<p>If you had changed your "printcommand" option prior to Tux Paint
|
||||
0.9.15, you will need to go back and alter it to accept PostScript.</p>
|
||||
</li>
|
||||
|
||||
<li><em>I get the message "You can't print yet!" when I go to print!</em>
|
||||
<p>The "print delay" option is on. You can only print once every
|
||||
<i>X</i> seconds.</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--printdelay=...</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--printdelay=...</code>" is listed as
|
||||
a command-line argument.</p>
|
||||
|
||||
<p>If a "<code>--printdelay=...</code>" option isn't being sent on the
|
||||
command line,
|
||||
check Tux Paint's configuration file ("~/.tuxpaintrc" under Linux and
|
||||
Unix, "tuxpaint.cfg" under Windows) for a line reading:
|
||||
"<code>printdelay=...</code>".</p>
|
||||
|
||||
<p>Either remove that line, set the delay value to 0 (no delay), or
|
||||
decrease the delay to a value you prefer. (See the
|
||||
<a href="OPTIONS.html">OPTIONS documentation</a>).</p>
|
||||
|
||||
<p>Or, you can simply run Tux Paint with the command-line argument:
|
||||
"<code>--printdelay=0</code>", which will override the configuration
|
||||
file's setting, and allow unlimited printing. (You won't have to wait
|
||||
between prints.)</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Print Delay" (under "Printing") is set to "0 seconds."</p>
|
||||
</li>
|
||||
|
||||
<li><em>I simply can't print! The button is greyed out!</em>
|
||||
<p>The "no print" option is on.</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--noprint</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--noprint</code>" is listed as an
|
||||
argument.</p>
|
||||
|
||||
<p>If "<code>--noprint</code>" isn't on the command-line, check
|
||||
Tux Paint's
|
||||
configuration file ("~/.tuxpaintrc" under Linux and Unix, "tuxpaint.cfg"
|
||||
under Windows) for a line reading: "<code>noprint=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--print</code>", which will override the
|
||||
configuration file's setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Allow Printing" (under "Printing") is checked.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Saving</h2>
|
||||
<ul>
|
||||
<li><em>Where are my pictures?</em>
|
||||
<p>Unless you asked Tux Paint to save into a specific location
|
||||
(using the 'savedir' option), Tux Paint saves into a standard
|
||||
location on your local drive:</p>
|
||||
|
||||
<dl>
|
||||
<dt>Windows Vista</dt>
|
||||
<dd>In the user's "AppData" folder:<br>
|
||||
e.g., <code>C:\Users\<i>Username</i>\AppData\Roaming\TuxPaint\saved</code><br></dd>
|
||||
|
||||
<dt>Windows 95, 98, ME, 2000, XP</dt>
|
||||
<dd>In the user's "Application Data" folder:<br>
|
||||
e.g., <code>C:\Documents and Settings\<i>Username</i>\Application Data\TuxPaint\saved</code><br></dd>
|
||||
|
||||
<dt>Mac OS X</dt>
|
||||
<dd>In the user's "Application Support" folder:<br>
|
||||
e.g., <code>/Users/<i>Username</i>/Library/Applicaton Support/TuxPaint/saved/</code><br></dd>
|
||||
|
||||
<dt>Linux / Unix</dt>
|
||||
<dd>In the user's <code>$HOME</code> directory, under a ".tuxpaint"
|
||||
subfolder:<br>
|
||||
e.g., <code>/home/<i>username</i>/.tuxpaint/saved/</code><br>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<p>The images are stored as PNG bitmaps, which most modern programs
|
||||
should be able to load (image editors, word processors, web browsers,
|
||||
etc.)</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint always saves over my old picture!</em>
|
||||
<p>The "save over" option is enabled. (This disables the prompt
|
||||
that would appear when you click 'Save.')</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--saveover</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--saveover</code>" is listed as an
|
||||
argument.</p>
|
||||
|
||||
<p>If "<code>--saveover</code>" isn't on the command-line, check
|
||||
Tux Paint's
|
||||
configuration file ("~/.tuxpaintrc" under Linux and Unix, "tuxpaint.cfg"
|
||||
under Windows) for a line reading: "<code>saveover=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--saveoverask</code>", which will override the
|
||||
configuration file's setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Ask Before Overwriting" (under "Saving") is checked.</p>
|
||||
|
||||
<p>Also, see "Tux Paint always saves a new picture!", below.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint always saves a new picture!</em>
|
||||
<p>The "never save over" option is enabled. (This disables the prompt
|
||||
that would appear when you click 'Save.')</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--saveovernew</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--saveovernew</code>" is listed as an
|
||||
argument.</p>
|
||||
|
||||
<p>If "<code>--saveovernew</code>" isn't on the command-line, check
|
||||
Tux Paint's
|
||||
configuration file ("~/.tuxpaintrc" under Linux and Unix, "tuxpaint.cfg"
|
||||
under Windows) for a line reading: "<code>saveover=new</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--saveoverask</code>", which will override the
|
||||
configuration file's setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Ask Before Overwriting" (under "Saving") is checked.</p>
|
||||
|
||||
<p>Also, see "Tux Paint always saves over my old picture!", above.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Audio Problems</h2>
|
||||
<ul>
|
||||
<li><em>There's no sound!</em>
|
||||
<ul>
|
||||
<li><em>First, check the obvious:</em>
|
||||
<ul>
|
||||
<li>Are your speakers connected and turned on?
|
||||
<li>Is the volume turned up on your speakers?
|
||||
<li>Is the volume turned up in your Operating System's "mixer?"
|
||||
<li>Are you certain you're using a computer with a sound card?
|
||||
<li>Are any other programs running that use sound? (They may be
|
||||
'blocking' Tux Paint from accessing your sound device)
|
||||
<li>(Unix/Linux) Are you using a sound system, such as aRts, ESD or
|
||||
GStreamer? If so, try setting the "SDL_AUDIODRIVER" environment variable
|
||||
before running Tux Paint (e.g.,
|
||||
"<code>export SDL_AUDIODRIVER=arts</code>").
|
||||
Or, run Tux Paint through the system's rerouter (e.g.,
|
||||
run "<code>artsdsp tuxpaint</code>" or
|
||||
"<code>esddsp tuxpaint</code>", instead of
|
||||
simply "<code>tuxpaint</code>").
|
||||
</ul>
|
||||
|
||||
<li><em>Is sound disabled in Tux Paint?</em>
|
||||
<p>If sound seems to work otherwise (and you're sure no other program is
|
||||
"blocking" the sound device), then Tux Paint may be running with
|
||||
a "no sound" option.</p>
|
||||
|
||||
<p>Make sure you're not running Tux Paint with the
|
||||
"<code>--nosound</code>" option as a command-line argument.
|
||||
(See the <a href="OPTIONS.html">OPTIONS</a> documentation for details.)</p>
|
||||
|
||||
<p>If it's not, then check the configuration file
|
||||
("/etc/tuxpaint/tuxpaint.conf" and "~/.tuxpaintrc" under Linux and
|
||||
Unix, and "tuxpaint.cfg" under Windows) for a line reading:
|
||||
"<code>nosound=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--sound</code>", which will override
|
||||
the configuration file's setting.</p>
|
||||
|
||||
<p>Alternatively, you can use Tux Paint Config. to change
|
||||
the configuration file. Make sure "Enable Sound Effects" (under
|
||||
"Video & Sound") is checked, then click "Apply".</p>
|
||||
|
||||
<li><em>Were sounds temporarily disabled?</em>
|
||||
<p>Even if sounds are enabled in Tux Paint, it is possible to
|
||||
disable and re-enable them temporarily using the
|
||||
<b>[Alt]</b> + <b>[S]</b> key sequence. Try pressing those
|
||||
keys to see if sounds begin working again.</p>
|
||||
|
||||
<li><em>Was Tux Paint built without sound support?</em>
|
||||
<p>Tux Paint may have been compiled with sound support disabled.
|
||||
To test whether sound support was enabled when Tux Paint was
|
||||
compiled, run Tux Paint from a command line, like so:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
tuxpaint --version
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>If, amongst the other information, you see "Sound disabled", then the
|
||||
version of Tux Paint you're running has sound disabled. Recompile
|
||||
Tux Paint, and be sure NOT to build the "nosound" target.
|
||||
(i.e., don't run "<code>make nosound</code>") Be sure the SDL_mixer
|
||||
library and its development headers are available!</p>
|
||||
</ul>
|
||||
|
||||
<li><em>Tux Paint makes too much noise! Can I turn them off?</em>
|
||||
<p>Yes, there are a number of ways to disable sounds in Tux Paint:</p>
|
||||
|
||||
<ul>
|
||||
<li>Press <b>[Alt]</b> + <b>[S]</b> while in Tux Paint to
|
||||
temporarily disable sounds. (Press that key sequence again to re-enable
|
||||
sounds.)
|
||||
|
||||
<li>Run Tux Paint with the "no sound" option:
|
||||
<ul>
|
||||
<li>Use Tux Paint Config to uncheck the "Enable Sound Effects"
|
||||
option (under "Video & Sound").
|
||||
<li>Edit Tux Paint's configuration file (see
|
||||
<a href="OPTIONS.html">OPTIONS</a> for details) and add a line
|
||||
containing "<code>nosound=yes</code>".
|
||||
<li>Run "<code>tuxpaint --nosound</code>" from the command line or
|
||||
shortcut or desktop icon.
|
||||
<li>Recompile Tux Paint with sound support disabled.
|
||||
(See above and <a href="../INSTALL.txt">INSTALL.txt</a>.)
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<li><em>The sound effects sound strange</em>
|
||||
<p>This could have to do with how SDL and SDL_mixer were initialized.
|
||||
(The buffer size chosen.)</p>
|
||||
|
||||
<p>Please e-mail us with details about your computer system.
|
||||
(Operating system and version, sound card, which version of Tux Paint
|
||||
you're running (run "<code>tuxpaint --version</code>" to verify), and
|
||||
so on.)</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Fullscreen Mode Problems</h2>
|
||||
<ul>
|
||||
<li><em>When I run Tux Paint full-screen and ALT-TAB out, the window turns
|
||||
black!</em>
|
||||
|
||||
<p>This is apparently a bug in the SDL library. Sorry.</p>
|
||||
|
||||
<li><em>When I run Tux Paint full-screen, it has large borders around
|
||||
it</em>
|
||||
|
||||
<p>Linux users - Your X-Window server is probably not set with the
|
||||
ability to switch to the desired resolution: 800×600.
|
||||
(or whatever resolution you have Tux Paint set to run at.)
|
||||
(This is typically done manually under the X-Window server by
|
||||
pressing [Ctrl]-[Alt]-[KeyPad Plus] and -[KeyPad Minus].)</p>
|
||||
|
||||
<p>For this to work, your monitor must support that resolution, and
|
||||
you need to have it listed in your X server configuration.</p>
|
||||
|
||||
<p>Check the "Display" subsection of the "Screen" section of your
|
||||
XFree86 or X.org configuration file (typically "/etc/X11/XF86Config-4" or
|
||||
"/etc/X11/XF86Config", depending on the version of XFree86 you're
|
||||
using; 3.x or 4.x, respectively, or "/etc/X11/xorg.conf" for X.org).</p>
|
||||
|
||||
<p>Add "800x600" (or whatever resolution(s) you want) to the appropriate
|
||||
"Modes" line. (e.g., in the "Display" subsection that contains 24-bit color
|
||||
depth ("Depth 24"), which is what Tux Paint tries to use.)
|
||||
e.g.:<p>
|
||||
|
||||
<blockquote><p><code>
|
||||
Modes "1280x1024" "1024x768" "800x600" "640x480"
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>Note that some Linux distributions have tools that can make these
|
||||
changes for you. Debian users can run the command
|
||||
"dpkg-reconfigure xserver-xfree86" as root, for example.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint keeps running in Full Screen mode - I want it
|
||||
windowed!</em>
|
||||
<p>The "fullscreen" option is set.</p>
|
||||
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--fullscreen</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--fullscreen</code>" is listed
|
||||
as an argument.</p>
|
||||
|
||||
<p>If "--fullscreen" isn't on the command-line, check Tux Paint's
|
||||
configuration file ("~/.tuxpaintrc" under Linux and Unix,
|
||||
"tuxpaint.cfg" under Windows) for a line reading:
|
||||
"<code>fullscreen=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--windowed</code>", which will override
|
||||
the configuration file's setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Fullscreen" (under "Video & Sound") is not checked.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Other Probelms</h2>
|
||||
<ul>
|
||||
<li><em>Tux Paint won't run</em>
|
||||
<p>If Tux Paint aborts with the message:
|
||||
"You're already running a copy of Tux Paint!",
|
||||
this means it has been launched in the last 30 seconds.
|
||||
(On Unix/Linux, this message would appear in a terminal console if you
|
||||
ran Tux Paint from a command-line. On Windows, this message would
|
||||
appear in a file named "<code>stdout.txt</code>" in the same folder where
|
||||
<code>TuxPaint.exe</code> resides (e.g., in
|
||||
<code>C:\Program Files\TuxPaint</code>).</p>
|
||||
|
||||
<p>A lockfile ("~/.tuxpaint/lockfile.dat" on Linux and Unix,
|
||||
"userdata\lockfile.dat" on Windows) is used to make sure Tux Paint
|
||||
isn't run too many times at once (e.g., due to a child impatiently
|
||||
clicking its icon more than once).</p>
|
||||
|
||||
<p>Even if the lockfile exists, it contains the 'time' Tux Paint was
|
||||
last run. If it's been more than 30 seconds, Tux Paint should run fine,
|
||||
and simply update the lockfile with the current time.</p>
|
||||
|
||||
<p>If multiple users are sharing the directory where this file is stored
|
||||
(e.g., on a shared network drive), then you'll need to disable this
|
||||
feature.</p>
|
||||
|
||||
<p>To disable the lockfile, add the "<code>--nolockfile</code>" argument to
|
||||
Tux Paint's command-line.</p>
|
||||
</li>
|
||||
|
||||
<li><em>I can't quit Tux Paint</em>
|
||||
<p>The "noquit" option is set. This disables the "Quit" button in
|
||||
Tux Paint's toolbar (greying it out), and prevents Tux Paint from
|
||||
being quit using the <b>[Escape]</b> key.</p>
|
||||
|
||||
<p>If Tux Paint is not in fullscreen mode, simply click the
|
||||
window close button on Tux Paint's title bar.
|
||||
(i.e., the "(x)" at the upper right.)</p>
|
||||
|
||||
<p>If Tux Paint is in fullscreen mode, you will need to use the
|
||||
<b>[Shift] + [Control] + [Escape]</b> sequence on the keyboard to
|
||||
quit Tux Paint.</p>
|
||||
|
||||
<p>(Note: with or without "noquit" set, you can always use the
|
||||
<b>[Alt] + [F4]</b> combination on your keyboard to quit Tux Paint.)</p>
|
||||
</li>
|
||||
|
||||
<li><em>I don't want "noquit" mode enabled!</em>
|
||||
<p>If you're running Tux Paint from a command-line, make sure you're
|
||||
not giving it a "<code>--noquit</code>" option.</p>
|
||||
|
||||
<p>If you're running Tux Paint by double-clicking an icon, check the
|
||||
properties of the icon to see if "<code>--noquit</code>" is listed as an
|
||||
argument.</p>
|
||||
|
||||
<p>If "<code>--noquit</code>" isn't on the command-line, check
|
||||
Tux Paint's
|
||||
configuration file ("~/.tuxpaintrc" under Linux and Unix,
|
||||
"tuxpaint.cfg" under Windows) for a line reading:
|
||||
"<code>noquit=yes</code>".</p>
|
||||
|
||||
<p>Either remove that line, or simply run Tux Paint with the
|
||||
command-line argument: "<code>--quit</code>", which will override the
|
||||
configuration file's setting.</p>
|
||||
|
||||
<p>Or use Tux Paint Config. and make sure
|
||||
"Disable Quit Button and [Escape] Key" (under "Simplification")
|
||||
is not checked.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint keeps writing weird messages to the screen / to a text
|
||||
file</em>
|
||||
<p>A few messages are normal, but if Tux Paint is being extremely
|
||||
verbose (like listing the name of every rubber-stamp image it finds while
|
||||
loading them), then it was probably compiled with debugging output turned
|
||||
on.</p>
|
||||
|
||||
<p>Rebuild Tux Paint from source. Be sure to remove or comment out any
|
||||
line that says:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
#define DEBUG
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>in the "tuxpaint.c" file in the "src" directory.</p>
|
||||
</li>
|
||||
|
||||
<li><em>Tux Paint is using options I didn't specify!</em>
|
||||
<p>By default, Tux Paint first looks at configuration files for
|
||||
options.</p>
|
||||
|
||||
<ul>
|
||||
<li><i>Unix and Linux</i>
|
||||
<p>Under Unix and Linux, it first examines the system-wide
|
||||
configuration file, located here:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
/etc/tuxpaint/tuxpaint.conf
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>It then examines the user's personal configuration file:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
~/.tuxpaintrc
|
||||
</code></p></blockquote>
|
||||
|
||||
<p>Finally, any options sent as command-line arguments are used.</p>
|
||||
</li>
|
||||
|
||||
<li><i>Windows</i>
|
||||
<p>Under Windows, Tux Paint first examines the configuration file:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
tuxpaint.cfg
|
||||
</blockquote></p></code>
|
||||
|
||||
<p>Then, any options sent as command-line arguments are used.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>This means that if anything is set in a configuration file that
|
||||
you don't want set, you'll need to either change the config. file
|
||||
(if you can), or override the option on the command-line.</p>
|
||||
|
||||
<p>For example, if "/etc/tuxpaint/tuxpaint.conf" includes an option
|
||||
to disable sound:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
nosound=yes
|
||||
</blockquote></p></code>
|
||||
|
||||
<p>You can reenable sound by either adding this option to your own
|
||||
".tuxpainrc" file:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
sound=yes
|
||||
</blockquote></p></code>
|
||||
|
||||
<p>Or by using this command-line argument:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
--sound
|
||||
</blockquote></p></code>
|
||||
|
||||
<p>Linux and Unix users can also disable the system-wide configuration
|
||||
file by including the following command-line argument:</p>
|
||||
|
||||
<blockquote><p><code>
|
||||
--nosysconfig
|
||||
</blockquote></p></code>
|
||||
|
||||
<p>Tux Paint will then only look at "~/.tuxpaintrc" and command-line
|
||||
arguments to determine what options should be set.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Help / Contact</h2>
|
||||
<p>Any questions you don't see answered? Let me know!</p>
|
||||
|
||||
<blockquote><p><a href="mailto:bill@newbreedsoftware.com"
|
||||
>bill@newbreedsoftware.com</a></p></blockquote>
|
||||
|
||||
<p>Or post to our 'tuxpaint-users' mailing list:</p>
|
||||
|
||||
<blockquote><p><a href="http://www.tuxpaint.org/lists/">http://www.tuxpaint.org/lists/</a></p></blockquote>
|
||||
|
||||
</body></html>
|
||||
|
||||
2492
docs/ja/html/OPTIONS.html
Normal file
2492
docs/ja/html/OPTIONS.html
Normal file
File diff suppressed because it is too large
Load diff
1164
docs/ja/html/README.html
Normal file
1164
docs/ja/html/README.html
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue