Bloom: Use 'default size' settings for fullscreen mode
Some calculations happen when size is set during MODE_PAINT, and we need to use the default ones in MODE_FULLSCREEN, to avoid the paint mode's size setting from affecting the fullscreen mode's effect!!!
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5120d07dd3
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77279a8734
1 changed files with 9 additions and 3 deletions
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@ -363,11 +363,14 @@ void bloom_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
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void bloom_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int mode,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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if (bloom_mask == NULL)
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bloom_mask = (Uint8 *) malloc(sizeof(Uint8) * canvas-> w * canvas->h);
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if (mode == MODE_FULLSCREEN)
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bloom_set_size(api, which, mode, NULL, NULL, bloom_default_size(api, which, mode), NULL);
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}
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void bloom_switchout(magic_api * api ATTRIBUTE_UNUSED,
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@ -386,9 +389,12 @@ float change_luminance(float c_in, float l_in, float l_out) {
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}
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Uint8 bloom_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 bloom_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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return 4;
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if (mode == MODE_PAINT)
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return 4;
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else
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return 0;
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}
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Uint8 bloom_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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