Ran source code through "indent -nbfda -npcs -npsl -bli0".

This commit is contained in:
William Kendrick 2006-08-27 21:00:52 +00:00
parent 51355bce43
commit 7716a05281
38 changed files with 10816 additions and 10710 deletions

View file

@ -35,59 +35,60 @@
#define SND_NONE -1
enum {
SND_HARP, /* Begin / New */
SND_CLICK, /* Tool selections */
SND_BLEEP, /* Selector selection */
SND_BUBBLE, /* Color selection */
SND_STAMP, /* Using stamp tool */
SND_LINE_START, /* Using line tool */
enum
{
SND_HARP, /* Begin / New */
SND_CLICK, /* Tool selections */
SND_BLEEP, /* Selector selection */
SND_BUBBLE, /* Color selection */
SND_STAMP, /* Using stamp tool */
SND_LINE_START, /* Using line tool */
SND_LINE_END,
SND_SCROLL, /* Selector scroll buttons */
SND_PAINT1, /* Sound while painting */
SND_SCROLL, /* Selector scroll buttons */
SND_PAINT1, /* Sound while painting */
SND_PAINT2,
SND_PAINT3,
SND_PAINT4,
SND_ERASER1, /* Sound while erasing */
SND_ERASER1, /* Sound while erasing */
SND_ERASER2,
SND_SAVE, /* Save sound effect */
SND_PROMPT, /* Prompt animation sound effect */
SND_DRIP, /* Magic drip */
SND_CHALK, /* Magic chalk */
SND_SPARKLES1, /* Magic sparkles */
SND_SAVE, /* Save sound effect */
SND_PROMPT, /* Prompt animation sound effect */
SND_DRIP, /* Magic drip */
SND_CHALK, /* Magic chalk */
SND_SPARKLES1, /* Magic sparkles */
SND_SPARKLES2,
SND_THICK, /* Magic thick */
SND_THIN, /* Magic thin */
SND_FLIP, /* Magic flip */
SND_MIRROR, /* Magic mirror */
SND_NEGATIVE, /* Magic negative */
SND_BLUR, /* Magic blur */
SND_BLOCKS, /* Magic blocks */
SND_FADE, /* Magic fade */
SND_DARKEN, /* Magic darken */
SND_RAINBOW, /* Magic rainbow */
SND_SMUDGE, /* Magic smudge */
SND_TINT, /* Magic tint */
SND_CARTOON, /* Magic cartoon */
SND_BRICK, /* Magic brick */
SND_GRASS, /* Magic grass */
SND_KEYCLICK, /* Text tool keyboard click feedback */
SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
SND_RETURN, /* Text tool carriage return sound */
SND_SHRINK, /* Stamp shrink */
SND_GROW, /* Stamp grow */
SND_ITALIC_ON, /* Italic on */
SND_ITALIC_OFF, /* Italic off */
SND_AREYOUSURE, /* "Are you sure?" */
SND_YOUCANNOT, /* "No no no!" */
SND_TUXOK, /* "Ok" */
SND_THICK, /* Magic thick */
SND_THIN, /* Magic thin */
SND_FLIP, /* Magic flip */
SND_MIRROR, /* Magic mirror */
SND_NEGATIVE, /* Magic negative */
SND_BLUR, /* Magic blur */
SND_BLOCKS, /* Magic blocks */
SND_FADE, /* Magic fade */
SND_DARKEN, /* Magic darken */
SND_RAINBOW, /* Magic rainbow */
SND_SMUDGE, /* Magic smudge */
SND_TINT, /* Magic tint */
SND_CARTOON, /* Magic cartoon */
SND_BRICK, /* Magic brick */
SND_GRASS, /* Magic grass */
SND_KEYCLICK, /* Text tool keyboard click feedback */
SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
SND_RETURN, /* Text tool carriage return sound */
SND_SHRINK, /* Stamp shrink */
SND_GROW, /* Stamp grow */
SND_ITALIC_ON, /* Italic on */
SND_ITALIC_OFF, /* Italic off */
SND_AREYOUSURE, /* "Are you sure?" */
SND_YOUCANNOT, /* "No no no!" */
SND_TUXOK, /* "Ok" */
NUM_SOUNDS
};
/* Sound file filenames: */
static const char * sound_fnames[NUM_SOUNDS] = {
static const char *sound_fnames[NUM_SOUNDS] = {
DATA_PREFIX "sounds/harp.wav",
DATA_PREFIX "sounds/click.wav",
DATA_PREFIX "sounds/bleep.wav",
@ -136,4 +137,3 @@ static const char * sound_fnames[NUM_SOUNDS] = {
};
#endif