Ran source code through "indent -nbfda -npcs -npsl -bli0".
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38 changed files with 10816 additions and 10710 deletions
84
src/sounds.h
84
src/sounds.h
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@ -35,59 +35,60 @@
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#define SND_NONE -1
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enum {
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SND_HARP, /* Begin / New */
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SND_CLICK, /* Tool selections */
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SND_BLEEP, /* Selector selection */
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SND_BUBBLE, /* Color selection */
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SND_STAMP, /* Using stamp tool */
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SND_LINE_START, /* Using line tool */
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enum
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{
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SND_HARP, /* Begin / New */
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SND_CLICK, /* Tool selections */
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SND_BLEEP, /* Selector selection */
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SND_BUBBLE, /* Color selection */
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SND_STAMP, /* Using stamp tool */
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SND_LINE_START, /* Using line tool */
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SND_LINE_END,
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SND_SCROLL, /* Selector scroll buttons */
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SND_PAINT1, /* Sound while painting */
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SND_SCROLL, /* Selector scroll buttons */
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SND_PAINT1, /* Sound while painting */
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SND_PAINT2,
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SND_PAINT3,
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SND_PAINT4,
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SND_ERASER1, /* Sound while erasing */
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SND_ERASER1, /* Sound while erasing */
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SND_ERASER2,
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SND_SAVE, /* Save sound effect */
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SND_PROMPT, /* Prompt animation sound effect */
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SND_DRIP, /* Magic drip */
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SND_CHALK, /* Magic chalk */
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SND_SPARKLES1, /* Magic sparkles */
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SND_SAVE, /* Save sound effect */
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SND_PROMPT, /* Prompt animation sound effect */
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SND_DRIP, /* Magic drip */
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SND_CHALK, /* Magic chalk */
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SND_SPARKLES1, /* Magic sparkles */
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SND_SPARKLES2,
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SND_THICK, /* Magic thick */
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SND_THIN, /* Magic thin */
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SND_FLIP, /* Magic flip */
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SND_MIRROR, /* Magic mirror */
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SND_NEGATIVE, /* Magic negative */
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SND_BLUR, /* Magic blur */
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SND_BLOCKS, /* Magic blocks */
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SND_FADE, /* Magic fade */
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SND_DARKEN, /* Magic darken */
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SND_RAINBOW, /* Magic rainbow */
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SND_SMUDGE, /* Magic smudge */
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SND_TINT, /* Magic tint */
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SND_CARTOON, /* Magic cartoon */
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SND_BRICK, /* Magic brick */
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SND_GRASS, /* Magic grass */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_RETURN, /* Text tool carriage return sound */
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SND_SHRINK, /* Stamp shrink */
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SND_GROW, /* Stamp grow */
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SND_ITALIC_ON, /* Italic on */
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SND_ITALIC_OFF, /* Italic off */
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SND_AREYOUSURE, /* "Are you sure?" */
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SND_YOUCANNOT, /* "No no no!" */
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SND_TUXOK, /* "Ok" */
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SND_THICK, /* Magic thick */
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SND_THIN, /* Magic thin */
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SND_FLIP, /* Magic flip */
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SND_MIRROR, /* Magic mirror */
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SND_NEGATIVE, /* Magic negative */
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SND_BLUR, /* Magic blur */
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SND_BLOCKS, /* Magic blocks */
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SND_FADE, /* Magic fade */
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SND_DARKEN, /* Magic darken */
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SND_RAINBOW, /* Magic rainbow */
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SND_SMUDGE, /* Magic smudge */
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SND_TINT, /* Magic tint */
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SND_CARTOON, /* Magic cartoon */
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SND_BRICK, /* Magic brick */
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SND_GRASS, /* Magic grass */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_RETURN, /* Text tool carriage return sound */
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SND_SHRINK, /* Stamp shrink */
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SND_GROW, /* Stamp grow */
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SND_ITALIC_ON, /* Italic on */
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SND_ITALIC_OFF, /* Italic off */
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SND_AREYOUSURE, /* "Are you sure?" */
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SND_YOUCANNOT, /* "No no no!" */
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SND_TUXOK, /* "Ok" */
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NUM_SOUNDS
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};
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/* Sound file filenames: */
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static const char * sound_fnames[NUM_SOUNDS] = {
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static const char *sound_fnames[NUM_SOUNDS] = {
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DATA_PREFIX "sounds/harp.wav",
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DATA_PREFIX "sounds/click.wav",
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DATA_PREFIX "sounds/bleep.wav",
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@ -136,4 +137,3 @@ static const char * sound_fnames[NUM_SOUNDS] = {
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};
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#endif
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