Whew - hq4x now rendering colors properly. Not catching YUV threshold, tho.

This commit is contained in:
William Kendrick 2003-12-21 00:28:30 +00:00
parent ce0f602b6e
commit 7487c3b31b
5 changed files with 303 additions and 311 deletions

View file

@ -28,7 +28,7 @@
#include "hqxx.h"
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y)
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha)
{
int bpp;
Uint8 * p;
@ -83,20 +83,35 @@ Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y)
/* SDL_UnlockSurface(surface); */
}
SDL_GetRGB(pixel, surface->format, &r, &g, &b);
pixel16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3);
if (alpha == NULL)
SDL_GetRGB(pixel, surface->format, &r, &g, &b);
else
SDL_GetRGBA(pixel, surface->format, &r, &g, &b, alpha);
pixel16 = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
return pixel16;
}
void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint16 pixel, Uint8 alpha)
{
int bpp;
Uint8 * p;
Uint8 r, g, b;
Uint32 sdlpixel;
/* Convert the 16bpp RGB-565 to the current surface's format: */
r = (pixel & 0xF800) >> 8;
g = ((pixel & 0x07E0) >> 5) << 2;
b = (pixel & 0x001F) << 3;
sdlpixel = SDL_MapRGBA(surface->format, r, g, b, alpha);
/* Assuming the X/Y values are within the bounds of this surface... */
if (x >= 0 && y >= 0 && x < surface->w && y < surface->h)
@ -121,27 +136,27 @@ void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
* to the pixel value sent in: */
if (bpp == 1)
*p = pixel;
*p = sdlpixel;
else if (bpp == 2)
*(Uint16 *)p = pixel;
*(Uint16 *)p = sdlpixel;
else if (bpp == 3)
{
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
p[0] = (sdlpixel >> 16) & 0xff;
p[1] = (sdlpixel >> 8) & 0xff;
p[2] = sdlpixel & 0xff;
}
else
{
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
p[0] = sdlpixel & 0xff;
p[1] = (sdlpixel >> 8) & 0xff;
p[2] = (sdlpixel >> 16) & 0xff;
}
}
else if (bpp == 4)
{
*(Uint32 *)p = pixel;
*(Uint32 *)p = sdlpixel;
}
/* SDL_UnlockSurface(surface); */
@ -150,18 +165,11 @@ void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
void InitLUTs(int * LUT16to32, int * RGBtoYUV)
void InitLUTs(int * RGBtoYUV)
{
int i, j, k, r, g, b, Y, u, v;
for (i = 0; i < 65536; i++)
{
LUT16to32[i] = (((i & 0xF800) << 8) +
((i & 0x07E0) << 5) +
((i & 0x001F) << 3));
}
for (i=0; i<32; i++)
for (i = 0; i < 32; i++)
{
for (j = 0; j < 64; j++)
{
@ -173,163 +181,152 @@ void InitLUTs(int * LUT16to32, int * RGBtoYUV)
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
RGBtoYUV[(i << 11) + (j << 5) + k] = (Y<<16) + (u<<8) + v;
RGBtoYUV[(i << 11) + (j << 5) + k] = (((Y & 0xF8) << 8) |
((u & 0xFE) << 3) |
(v >> 3));
}
}
}
}
inline void Interp0(SDL_Surface * dest, int x, int y, int c)
inline void Interp0(SDL_Surface * dest, int x, int y, Uint16 c, Uint8 alpha)
{
Uint8 r, g, b;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp1(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp1(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1 * 3 + c2) >> 2;
// c = (c1 * 3 + c2) >> 2;
c = ((((c1 & 0x07E0) * 3 + (c2 & 0x07E0)) & (0x07E0 << 2)) +
(((c1 & 0xF81F) * 3 + (c2 & 0xF81F)) & (0xF81F << 2))) >> 2;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp2(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp2(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1 * 2 + c2 + c3) >> 2;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
/* FIXME? */
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
// c = (c1 * 2 + c2 + c3) >> 2;
c = ((((c1 & 0x07E0) * 2 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 2)) +
(((c1 & 0xF81F) * 2 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 2)))
>> 2;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp3(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp3(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*7+c2)/8;
//c = (c1 * 7 + c2) / 8;
c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 7 + (c2 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 7 + (c2 & 0xF81F)) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp4(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp4(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*2+(c2+c3)*7)/16;
//c = (c1 * 2 + (c2 + c3) * 7) / 16;
c = ((((c1 & 0x00FF00) * 2 +
((c2 & 0x00FF00) +
(c3 & 0x00FF00)) * 7) & 0x000FF000) +
(((c1 & 0xFF00FF) * 2 +
((c2 & 0xFF00FF) +
(c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = ((((c1 & 0x00FF00) * 2 +
// ((c2 & 0x00FF00) +
// (c3 & 0x00FF00)) * 7) & 0x000FF000) +
// (((c1 & 0xFF00FF) * 2 +
// ((c2 & 0xFF00FF) +
// (c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 2 +
((c2 & 0x07E0) +
(c3 & 0x07E0)) * 7) & 0x7E00) +
(((c1 & 0xF81F) * 2 +
((c2 & 0xF81F) +
(c3 & 0xF81F)) * 7) & 0xF81F0)) >> 4;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp5(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp5(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1+c2) >> 1;
// c = (c1 + c2) >> 1;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) + (c2 & 0x07E0)) & (0x07E0 << 1)) +
(((c1 & 0xF81F) + (c2 & 0xF81F)) & (0xF81F << 1))) >> 1;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp6(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp6(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*5+c2*2+c3)/8;
// c = (c1 * 5 + c2 * 2 + c3) / 8;
c = ((((c1 & 0x00FF00) * 5 +
(c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF) * 5 +
(c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
// c = ((((c1 & 0x00FF00) * 5 +
// (c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 5 +
// (c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 5 +
(c2 & 0x07E0) * 2 + (c3 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 5 +
(c2 & 0xF81F) * 2 + (c3 & 0xF81F)) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp7(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp7(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1 * 6 + c2 + c3) / 8;
//c = (c1*6+c2+c3)/8;
c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
//c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
// >> 3;
c = ((((c1 & 0x07E0)*6 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F)*6 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 3)))
>> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp8(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*5+c2*3)/8;
c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
(((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = (c1 * 5 + c2 * 3) / 8;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
//c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
c = ((((c1 & 0x07E0) * 5 + (c2 & 0x07E0) * 3) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 5 + (c2 & 0xF81F) * 3) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline int Diff(unsigned int w1, unsigned int w2)
{
YUV1 = w1; /* RGBtoYUV[w1]; */
YUV2 = w2; /* RGBtoYUV[w2]; */
return ((abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY) ||
(abs((YUV1 & Umask) - (YUV2 & Umask)) > trU) ||
(abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV));
return ((abs((w1 & Ymask) - (w2 & Ymask)) > trY) ||
(abs((w1 & Umask) - (w2 & Umask)) > trU) ||
(abs((w1 & Vmask) - (w2 & Vmask)) > trV));
}