Whew - hq4x now rendering colors properly. Not catching YUV threshold, tho.

This commit is contained in:
William Kendrick 2003-12-21 00:28:30 +00:00
parent ce0f602b6e
commit 7487c3b31b
5 changed files with 303 additions and 311 deletions

View file

@ -4,6 +4,6 @@
#include "SDL.h"
void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
int LUT16to32[65536], int RGBtoYUV[65536]);
int RGBtoYUV[65536]);
#endif