Whew - hq4x now rendering colors properly. Not catching YUV threshold, tho.
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5 changed files with 303 additions and 311 deletions
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@ -4,6 +4,6 @@
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#include "SDL.h"
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void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
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int LUT16to32[65536], int RGBtoYUV[65536]);
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int RGBtoYUV[65536]);
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#endif
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