Android fix for magic tools under 64 bits devices by Terrence Sheflin, see 345d3cc78a

This commit is contained in:
Pere Pujal i Carabantes 2022-07-20 23:38:04 +02:00
parent 79c246976c
commit 73c1cabac1
3 changed files with 15 additions and 2 deletions

View file

@ -20,12 +20,18 @@
#include "android_assets.h"
AAssetManager * asset_manager = NULL;
char* nativelibdir = NULL;
AAssetDir * open_asset_dir(char * dirname)
{
return AAssetManager_openDir(asset_manager, dirname);
}
char* get_nativelibdir()
{
return nativelibdir;
}
void load_assets_dir(char * dirname, tp_ftw_str ** ffilenames, unsigned * num_file_names)
{
AAssetDir* assetDir = AAssetManager_openDir(asset_manager, dirname);
@ -70,6 +76,12 @@ JNIEXPORT jboolean Java_org_tuxpaint_tuxpaintActivity_managertojni(JNIEnv * env,
return 1;
}
JNIEXPORT void Java_org_tuxpaint_tuxpaintActivity_setnativelibdir(JNIEnv * env, jclass clazz, jstring path)
{
const char *cpath = (*env)->GetStringUTFChars(env, path, NULL);
nativelibdir = strdup(cpath);
(*env)->ReleaseStringUTFChars(env, path, cpath);
}
void load_brushes_from_assets(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer, const char * dirname, void (*fn) (SDL_Surface * screen,