Added Magic tool API version API.
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22 changed files with 85 additions and 172 deletions
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@ -19,7 +19,6 @@ enum {
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Mix_Chunk * snd_effect[NUM_TOOLS];
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// No setup required:
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int blocks_chalk_drip_init(magic_api * api)
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{
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char fname[1024];
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@ -39,6 +38,9 @@ int blocks_chalk_drip_init(magic_api * api)
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return(1);
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}
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Uint32 blocks_chalk_drip_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// We have multiple tools:
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int blocks_chalk_drip_get_tool_count(magic_api * api)
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{
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@ -100,8 +102,9 @@ char * blocks_chalk_drip_get_description(magic_api * api, int which)
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// Do the effect:
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void do_example(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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void blocks_chalk_drip_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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int xx, yy;
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@ -210,7 +213,7 @@ void do_example(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y)
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{
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api->line(which, canvas, last, ox, oy, x, y, 1, do_example);
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api->line(which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb);
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api->playsound(snd_effect[which], (x * 255) / canvas->w, 255);
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}
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