New Magic tool: Color Sep. (aka 3D Glasses)
This commit is contained in:
parent
1277ad5cf6
commit
71ea0358c2
5 changed files with 232 additions and 2 deletions
218
magic/src/colorsep.c
Normal file
218
magic/src/colorsep.c
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
/* colorsep.c
|
||||
|
||||
Color separation effect (a la red/cyan aka red/blue 3D glasses).
|
||||
Bill Kendrick
|
||||
|
||||
Last updated: February 21, 2023
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <libintl.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
enum {
|
||||
COLORSEP_MODE_RED_CYAN,
|
||||
COLORSEP_MODE_GREEN_PURPLE,
|
||||
COLORSEP_MODE_BLUE_YELLOW
|
||||
};
|
||||
|
||||
Mix_Chunk *snd_effect = NULL;
|
||||
int colorsep_click_x, colorsep_click_y;
|
||||
int colorsep_mode = COLORSEP_MODE_RED_CYAN;
|
||||
|
||||
Uint32 colorsep_api_version(void);
|
||||
int colorsep_init(magic_api * api);
|
||||
int colorsep_get_tool_count(magic_api * api);
|
||||
SDL_Surface *colorsep_get_icon(magic_api * api, int which);
|
||||
char *colorsep_get_name(magic_api * api, int which);
|
||||
int colorsep_get_group(magic_api * api, int which);
|
||||
char *colorsep_get_description(magic_api * api, int which, int mode);
|
||||
int colorsep_requires_colors(magic_api * api, int which);
|
||||
int colorsep_modes(magic_api * api, int which);
|
||||
void colorsep_shutdown(magic_api * api);
|
||||
void colorsep_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
|
||||
int y, SDL_Rect * update_rect);
|
||||
void colorsep_set_color(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
|
||||
void colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void colorsep_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
void colorsep_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
void colorsep_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas);
|
||||
|
||||
|
||||
Uint32 colorsep_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
int colorsep_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%ssounds/magic/colorsep.ogg",
|
||||
api->data_directory);
|
||||
snd_effect = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
int colorsep_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface *colorsep_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/colorsep.png",
|
||||
api->data_directory);
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *colorsep_get_name(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext("Color Sep."));
|
||||
}
|
||||
|
||||
int colorsep_get_group(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_COLOR_FILTERS;
|
||||
}
|
||||
|
||||
char *colorsep_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return strdup(gettext("Click and drag to separate your picture's colors (based on your color choice: red from cyan, green from purple, or blue from yellow)."));
|
||||
}
|
||||
|
||||
int colorsep_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int colorsep_modes(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
void colorsep_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (snd_effect != NULL)
|
||||
Mix_FreeChunk(snd_effect);
|
||||
}
|
||||
|
||||
void
|
||||
colorsep_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
if (snd_effect != NULL)
|
||||
api->stopsound();
|
||||
|
||||
/* (Start off as if they clicked off to the side a little, so that
|
||||
* quick click+release will split the image bit by bit */
|
||||
colorsep_click_x = x;
|
||||
colorsep_click_y = y;
|
||||
colorsep_drag(api, which, canvas, snapshot, x, y, x - 10, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
colorsep_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
int xx, yy, offset_x, offset_y;
|
||||
Uint8 r1, g1, b1, r2, g2, b2;
|
||||
|
||||
offset_x = colorsep_click_x - x;
|
||||
offset_y = colorsep_click_y - y;
|
||||
|
||||
api->playsound(snd_effect, (((-offset_x * 255) / canvas->w) + 128), 255);
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++) {
|
||||
for (xx = 0; xx < canvas->w; xx++) {
|
||||
SDL_GetRGB(api->getpixel(snapshot, xx + offset_x / 2, yy + offset_y / 2), snapshot->format, &r1, &g1, &b1);
|
||||
SDL_GetRGB(api->getpixel(snapshot, xx - offset_x / 2, yy - offset_y / 2), snapshot->format, &r2, &g2, &b2);
|
||||
|
||||
if (colorsep_mode == COLORSEP_MODE_RED_CYAN) {
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r1, g2, b2));
|
||||
} else if (colorsep_mode == COLORSEP_MODE_GREEN_PURPLE) {
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r2, g1, b2));
|
||||
} else if (colorsep_mode == COLORSEP_MODE_BLUE_YELLOW) {
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r2, g2, b1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
|
||||
|
||||
void colorsep_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void colorsep_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
Uint8 r, Uint8 g, Uint8 b,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
r >>= 4;
|
||||
g >>= 4;
|
||||
b >>= 4;
|
||||
|
||||
/* If the color chosen is very strong in some colors, separate it */
|
||||
if ((r > g && r > b) || (b > r && g > r)) {
|
||||
colorsep_mode = COLORSEP_MODE_RED_CYAN;
|
||||
} else if ((g > r && g > b) || (r > g && b > g)) {
|
||||
colorsep_mode = COLORSEP_MODE_GREEN_PURPLE;
|
||||
} else if ((b > r && b > g) || (r > b && g > b)) {
|
||||
colorsep_mode = COLORSEP_MODE_BLUE_YELLOW;
|
||||
} else {
|
||||
/* No winner? Default to the most comment, red/cyan */
|
||||
colorsep_mode = COLORSEP_MODE_RED_CYAN;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void colorsep_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void colorsep_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue