New Magic tool: Color Sep. (aka 3D Glasses)
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5 changed files with 232 additions and 2 deletions
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@ -6,7 +6,7 @@ Copyright (c) 2002-2023
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Various contributors (see below, and CHANGES.txt)
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https://tuxpaint.org/
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June 17, 2002 - February 7, 2023
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June 17, 2002 - February 21, 2023
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* Design and Coding:
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@ -137,6 +137,12 @@ June 17, 2002 - February 7, 2023
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(https://freesound.org/people/kentnelson64/sounds/647221/)
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Creative Commons 0 license by "kentnelson64"
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Color Sep. magic tool
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by Bill Kendrick <bill@newbreedsoftware.com>
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Color Sep. sound effect: "Sci-Fi Sensors"
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(https://freesound.org/people/Zarkonnen/sounds/168885/)
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Creative Commons 0 license by "Zarkonnen"
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Mouse accessibility code and keyboard access
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Ankit Choudary <ankit.goaldecided@gmail.com>, as part of GSOC 2010,
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with integration and fixes by Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2023.February.19 (0.9.29)
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2023.February.21 (0.9.29)
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* Improvements to "Stamp" tool:
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-----------------------------
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* Stamps may now be rotated.
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@ -48,6 +48,12 @@ https://tuxpaint.org/
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(Sound effected licensed as Creative Commons 0 (CC0 1.0)
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by https://freesound.org/people/kentnelson64/)
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* "Color Sep." (color separation) - Separate the colors of the
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image, e.g. Red vs Cyan, as in anaglyphic "3D glasses" images.
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Bill Kendrick <bill@newbreedsoftware.com>
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(Sound effected licensed as Creative Commons 0 (CC0 1.0)
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by https://freesound.org/people/Zarkonnen/)
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* [WIP] "Rivulet"; apply rivulets of water to the canvas
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- needs better icon
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- needs sound effect
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BIN
magic/icons/colorsep.png
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BIN
magic/icons/colorsep.png
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Binary file not shown.
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After Width: | Height: | Size: 2 KiB |
BIN
magic/sounds/colorsep.ogg
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BIN
magic/sounds/colorsep.ogg
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Binary file not shown.
218
magic/src/colorsep.c
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218
magic/src/colorsep.c
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@ -0,0 +1,218 @@
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/* colorsep.c
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Color separation effect (a la red/cyan aka red/blue 3D glasses).
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Bill Kendrick
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Last updated: February 21, 2023
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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enum {
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COLORSEP_MODE_RED_CYAN,
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COLORSEP_MODE_GREEN_PURPLE,
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COLORSEP_MODE_BLUE_YELLOW
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};
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Mix_Chunk *snd_effect = NULL;
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int colorsep_click_x, colorsep_click_y;
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int colorsep_mode = COLORSEP_MODE_RED_CYAN;
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Uint32 colorsep_api_version(void);
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int colorsep_init(magic_api * api);
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int colorsep_get_tool_count(magic_api * api);
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SDL_Surface *colorsep_get_icon(magic_api * api, int which);
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char *colorsep_get_name(magic_api * api, int which);
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int colorsep_get_group(magic_api * api, int which);
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char *colorsep_get_description(magic_api * api, int which, int mode);
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int colorsep_requires_colors(magic_api * api, int which);
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int colorsep_modes(magic_api * api, int which);
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void colorsep_shutdown(magic_api * api);
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void colorsep_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void colorsep_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void colorsep_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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void colorsep_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void colorsep_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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Uint32 colorsep_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int colorsep_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/colorsep.ogg",
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api->data_directory);
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snd_effect = Mix_LoadWAV(fname);
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return (1);
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}
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int colorsep_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *colorsep_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/colorsep.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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char *colorsep_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return strdup(gettext("Color Sep."));
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}
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int colorsep_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_COLOR_FILTERS;
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}
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char *colorsep_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return strdup(gettext("Click and drag to separate your picture's colors (based on your color choice: red from cyan, green from purple, or blue from yellow)."));
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}
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int colorsep_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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int colorsep_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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void colorsep_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (snd_effect != NULL)
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Mix_FreeChunk(snd_effect);
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}
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void
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colorsep_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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if (snd_effect != NULL)
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api->stopsound();
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/* (Start off as if they clicked off to the side a little, so that
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* quick click+release will split the image bit by bit */
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colorsep_click_x = x;
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colorsep_click_y = y;
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colorsep_drag(api, which, canvas, snapshot, x, y, x - 10, y, update_rect);
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}
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void
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colorsep_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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{
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int xx, yy, offset_x, offset_y;
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Uint8 r1, g1, b1, r2, g2, b2;
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offset_x = colorsep_click_x - x;
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offset_y = colorsep_click_y - y;
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api->playsound(snd_effect, (((-offset_x * 255) / canvas->w) + 128), 255);
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for (yy = 0; yy < canvas->h; yy++) {
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for (xx = 0; xx < canvas->w; xx++) {
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SDL_GetRGB(api->getpixel(snapshot, xx + offset_x / 2, yy + offset_y / 2), snapshot->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(snapshot, xx - offset_x / 2, yy - offset_y / 2), snapshot->format, &r2, &g2, &b2);
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if (colorsep_mode == COLORSEP_MODE_RED_CYAN) {
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r1, g2, b2));
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} else if (colorsep_mode == COLORSEP_MODE_GREEN_PURPLE) {
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r2, g1, b2));
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} else if (colorsep_mode == COLORSEP_MODE_BLUE_YELLOW) {
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r2, g2, b1));
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}
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void colorsep_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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void colorsep_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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r >>= 4;
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g >>= 4;
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b >>= 4;
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/* If the color chosen is very strong in some colors, separate it */
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if ((r > g && r > b) || (b > r && g > r)) {
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colorsep_mode = COLORSEP_MODE_RED_CYAN;
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} else if ((g > r && g > b) || (r > g && b > g)) {
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colorsep_mode = COLORSEP_MODE_GREEN_PURPLE;
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} else if ((b > r && b > g) || (r > b && g > b)) {
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colorsep_mode = COLORSEP_MODE_BLUE_YELLOW;
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} else {
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/* No winner? Default to the most comment, red/cyan */
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colorsep_mode = COLORSEP_MODE_RED_CYAN;
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}
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}
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void colorsep_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void colorsep_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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