Removing warnings on magic smudge and sharpen by finaiized as a task in GCI
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bda0f95b55
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712e8295e9
2 changed files with 79 additions and 26 deletions
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@ -83,6 +83,36 @@ const char * sharpen_descs[sharpen_NUM_TOOLS][2] = {
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gettext_noop("Click to create a black and white silhouette of your entire picture.")},
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gettext_noop("Click to create a black and white silhouette of your entire picture.")},
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};
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};
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Uint32 sharpen_api_version(void);
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int sharpen_init(magic_api * api);
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int sharpen_get_tool_count(magic_api * api);
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SDL_Surface * sharpen_get_icon(magic_api * api, int which);
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char * sharpen_get_name(magic_api * api, int which);
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char * sharpen_get_description(magic_api * api, int which, int mode);
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static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1);
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static void do_sharpen_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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static void do_sharpen_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which);
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static void do_sharpen_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void sharpen_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void sharpen_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void sharpen_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void sharpen_shutdown(magic_api * api);
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void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int sharpen_requires_colors(magic_api * api, int which);
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void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int sharpen_modes(magic_api * api, int which);
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Uint32 sharpen_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 sharpen_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -101,7 +131,7 @@ int sharpen_init(magic_api * api){
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}
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}
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// We have multiple tools:
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// We have multiple tools:
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int sharpen_get_tool_count(magic_api * api)
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int sharpen_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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{
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return(sharpen_NUM_TOOLS);
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return(sharpen_NUM_TOOLS);
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}
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}
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@ -114,12 +144,12 @@ SDL_Surface * sharpen_get_icon(magic_api * api, int which){
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}
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}
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// Return our names, localized:
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// Return our names, localized:
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char * sharpen_get_name(magic_api * api, int which){
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char * sharpen_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
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return(strdup(gettext_noop(sharpen_names[which])));
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return(strdup(gettext_noop(sharpen_names[which])));
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}
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}
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// Return our descriptions, localized:
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// Return our descriptions, localized:
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char * sharpen_get_description(magic_api * api, int which, int mode){
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char * sharpen_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
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return(strdup(gettext_noop(sharpen_descs[which][mode-1])));
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return(strdup(gettext_noop(sharpen_descs[which][mode-1])));
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}
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}
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@ -186,7 +216,7 @@ static void do_sharpen_pixel(void * ptr, int which,
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// Do the effect for the full image
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// Do the effect for the full image
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static void do_sharpen_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
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static void do_sharpen_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
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magic_api * api = (magic_api *) ptr;
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// magic_api * api = (magic_api *) ptr;
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int x,y;
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int x,y;
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@ -250,14 +280,14 @@ void sharpen_click(magic_api * api, int which, int mode,
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}
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}
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// Affect the canvas on release:
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// Affect the canvas on release:
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void sharpen_release(magic_api * api, int which,
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void sharpen_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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// No setup happened:
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// No setup happened:
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void sharpen_shutdown(magic_api * api)
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void sharpen_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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{
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//Clean up sounds
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//Clean up sounds
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int i;
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int i;
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@ -269,25 +299,25 @@ void sharpen_shutdown(magic_api * api)
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}
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}
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// Record the color from Tux Paint:
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// Record the color from Tux Paint:
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void sharpen_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void sharpen_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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// Use colors:
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// Use colors:
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int sharpen_requires_colors(magic_api * api, int which)
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int sharpen_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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{
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return 0;
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return 0;
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}
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}
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void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void sharpen_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void sharpen_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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int sharpen_modes(magic_api * api, int which)
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int sharpen_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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{
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return(MODE_FULLSCREEN|MODE_PAINT);
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return(MODE_FULLSCREEN|MODE_PAINT);
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}
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}
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@ -40,6 +40,29 @@
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static Mix_Chunk * smudge_snd;
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static Mix_Chunk * smudge_snd;
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static Uint8 smudge_r, smudge_g, smudge_b;
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static Uint8 smudge_r, smudge_g, smudge_b;
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int smudge_init(magic_api * api);
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Uint32 smudge_api_version(void);
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SDL_Surface * smudge_get_icon(magic_api * api, int which);
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char * smudge_get_name(magic_api * api, int which);
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char * smudge_get_description(magic_api * api, int which, int mode);
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static void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void smudge_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void smudge_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void smudge_shutdown(magic_api * api);
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void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int smudge_requires_colors(magic_api * api, int which);
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void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int smudge_modes(magic_api * api, int which);
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int smudge_get_tool_count(magic_api * api);
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// No setup required:
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// No setup required:
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int smudge_init(magic_api * api)
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int smudge_init(magic_api * api)
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@ -56,7 +79,7 @@ int smudge_init(magic_api * api)
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Uint32 smudge_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 smudge_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// We have multiple tools:
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// We have multiple tools:
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int smudge_get_tool_count(magic_api * api)
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int smudge_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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{
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return(2);
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return(2);
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}
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}
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@ -77,7 +100,7 @@ SDL_Surface * smudge_get_icon(magic_api * api, int which)
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}
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}
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// Return our names, localized:
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// Return our names, localized:
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char * smudge_get_name(magic_api * api, int which)
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char * smudge_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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{
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if (which == 0)
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if (which == 0)
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return(strdup(gettext_noop("Smudge")));
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return(strdup(gettext_noop("Smudge")));
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@ -86,7 +109,7 @@ char * smudge_get_name(magic_api * api, int which)
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}
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}
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// Return our descriptions, localized:
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// Return our descriptions, localized:
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char * smudge_get_description(magic_api * api, int which, int mode)
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char * smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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{
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if (which == 0)
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if (which == 0)
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return(strdup(gettext_noop("Click and move the mouse around to smudge the picture.")));
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return(strdup(gettext_noop("Click and move the mouse around to smudge the picture.")));
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@ -169,7 +192,7 @@ void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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}
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// Affect the canvas on click:
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// Affect the canvas on click:
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void smudge_click(magic_api * api, int which, int mode,
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void smudge_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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int x, int y, SDL_Rect * update_rect)
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{
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{
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@ -177,21 +200,21 @@ void smudge_click(magic_api * api, int which, int mode,
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}
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}
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// Affect the canvas on click:
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// Affect the canvas on click:
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void smudge_release(magic_api * api, int which,
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void smudge_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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// No setup happened:
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// No setup happened:
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void smudge_shutdown(magic_api * api)
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void smudge_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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{
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if (smudge_snd != NULL)
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if (smudge_snd != NULL)
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Mix_FreeChunk(smudge_snd);
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Mix_FreeChunk(smudge_snd);
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}
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}
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// Record the color from Tux Paint:
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// Record the color from Tux Paint:
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void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
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{
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{
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smudge_r = r;
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smudge_r = r;
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smudge_g = g;
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smudge_g = g;
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}
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}
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// Use colors:
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// Use colors:
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int smudge_requires_colors(magic_api * api, int which)
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int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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{
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if (which == 0)
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if (which == 0)
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return 0;
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return 0;
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@ -207,15 +230,15 @@ int smudge_requires_colors(magic_api * api, int which)
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return 1;
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return 1;
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}
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}
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void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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{
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}
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}
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int smudge_modes(magic_api * api, int which)
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int smudge_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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{
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return(MODE_PAINT);
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return(MODE_PAINT);
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}
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}
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