Stamp group prev/next buttons always available, since they'll wrap around.

This commit is contained in:
William Kendrick 2007-05-06 13:40:35 +00:00
parent ea6cf6a1b3
commit 7031f5a654

View file

@ -22,7 +22,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 14, 2002 - March 22, 2007
June 14, 2002 - May 6, 2007
$Id$
*/
@ -8372,20 +8372,13 @@ static void draw_stamps(void)
/* Show prev button: */
button_color = img_black;
button_body = img_btn_up;
dest.x = WINDOW_WIDTH - 96;
dest.y = 40 + ((4 + TOOLOFFSET / 2) * 48);
if (stamp_group > 0)
{
button_color = img_black;
button_body = img_btn_up;
}
else
{
button_color = img_grey;
button_body = img_btn_off;
}
SDL_BlitSurface(button_body, NULL, screen, &dest);
dest.x = WINDOW_WIDTH - 96 + (48 - img_prev->w) / 2;
@ -8396,19 +8389,12 @@ static void draw_stamps(void)
/* Show next button: */
button_color = img_black;
button_body = img_btn_up;
dest.x = WINDOW_WIDTH - 48;
dest.y = 40 + ((4 + TOOLOFFSET / 2) * 48);
if (stamp_group < num_stamp_groups - 1)
{
button_color = img_black;
button_body = img_btn_up;
}
else
{
button_color = img_grey;
button_body = img_btn_off;
}
SDL_BlitSurface(button_body, NULL, screen, &dest);
dest.x = WINDOW_WIDTH - 48 + (48 - img_next->w) / 2;