Added TV & Rosette Magic tools.

This commit is contained in:
William Kendrick 2008-08-18 21:45:49 +00:00
parent 1765e36292
commit 6c3893fd41
4 changed files with 344 additions and 1 deletions

206
magic/src/rosette.c Normal file
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/*
rosette.c
Rosette Magic Tools Plugin + Picasso Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h> //for sin, cos, ...
#define ROSETTE_R 8 //circle's diameter
static int xmid, ymid;
struct rosette_rgb
{
Uint8 r, g, b;
};
struct rosette_rgb rosette_colors;
Mix_Chunk * rosette_snd;
// Housekeeping functions
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 rosette_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
void rosette_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
rosette_colors.r=r;
rosette_colors.g=g;
rosette_colors.b=b;
}
int rosette_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/rosette.wav", api->data_directory);
rosette_snd = Mix_LoadWAV(fname);
return(1);
}
int rosette_get_tool_count(magic_api * api)
{
return 2;
}
SDL_Surface * rosette_get_icon(magic_api * api, int which)
{
char fname[1024];
if (!which)
snprintf(fname, sizeof(fname), "%s/images/magic/rosette.png", api->data_directory);
else snprintf(fname, sizeof(fname), "%s/images/magic/picasso.png", api->data_directory);
return(IMG_Load(fname));
}
char * rosette_get_name(magic_api * api, int which) { if (!which) return strdup(gettext_noop("Rosette")); else return strdup(gettext_noop("Picasso"));}
char * rosette_get_description(magic_api * api, int which, int mode)
{
if (!which)
return strdup(gettext_noop("Click and start drawing your rosette"));
else
return strdup(gettext_noop("You can draw just like Picasso!"));
}
int rosette_requires_colors(magic_api * api, int which) { return 1; }
void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
}
void rosette_shutdown(magic_api * api)
{ Mix_FreeChunk(rosette_snd); }
// Interactivity functions
void rosette_circle(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
if (api->in_circle(xx - x , yy - y , ROSETTE_R/2))
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b));
}
void rosette_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
magic_api * api = (magic_api *) ptr;
double angle, angle_ph;
double xx, yy; //distance to the center of the image
int x1, y1, x2, y2;
xx=(double)(xmid-x);
yy=(double)(y-ymid);
if (which==0)
{
angle=2*M_PI/3; //an angle between brushes
x1=(int)(xx*cos(angle)-yy*sin(angle));
y1=(int)(xx*sin(angle)+yy*cos(angle));
x2=(int)(xx*cos(2*angle)-yy*sin(2*angle));
y2=(int)(xx*sin(2*angle)+yy*cos(2*angle));
}
else
{
angle=atan(yy/xx);
if ((xx<0) && (yy>0)) angle+=M_PI;
if ((xx<0) && (yy<0)) angle+=M_PI;
if ((xx>0) && (yy<0)) angle+=2*M_PI;
if ((y==ymid) && (xx<0)) angle=M_PI;
x1=(int)(xx*cos(2*angle)-yy*sin(2*angle));
y1=(int)(xx*sin(2*angle)-yy*cos(angle));
x2=(int)(xx*cos(2*angle)-yy*sin(2*angle));
y2=(int)(xx*sin(2*angle)+yy*cos(2*angle));
}
rosette_circle(api, which, canvas, snapshot, x, y);
rosette_circle(api, which, canvas, snapshot, (-1)*(x1-xmid), y1+ymid);
rosette_circle(api, which, canvas, snapshot, (-1)*(x2-xmid), y2+ymid);
}
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw);
update_rect->x=update_rect->y=0;
update_rect->w=canvas->w;
update_rect->h=canvas->h;
}
void rosette_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
xmid=canvas->w/2;
ymid=canvas->h/2;
}
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int rosette_modes(magic_api * api, int which)
{
return(MODE_PAINT);
}