Merge branch 'master' into sdl2.0
This commit is contained in:
commit
6b167caa74
5 changed files with 44 additions and 24 deletions
2
data/brushes/rotating_dash.dat
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2
data/brushes/rotating_dash.dat
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@ -0,0 +1,2 @@
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rotate
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spacing=10
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BIN
data/brushes/rotating_dash.png
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BIN
data/brushes/rotating_dash.png
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After Width: | Height: | Size: 4.4 KiB |
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2021.November.8 (0.9.27)
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2021.November.15 (0.9.27)
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* New Magic Tools:
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----------------
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* "Lightning" - Draws a bolt of lightning striking between
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@ -66,6 +66,8 @@ $Id$
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arrow which can rotate at any angle, using the new
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"rotational" brush feature.
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* Added "rotating dash" brush.
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* Small icons appear on brush selection buttons denoting
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when the brush is animated and/or directional.
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(Closes https://sourceforge.net/p/tuxpaint/bugs/183/)
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@ -192,6 +194,11 @@ $Id$
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(e.g., when returning from the "Open" dialog).
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(Closes https://sourceforge.net/p/tuxpaint/feature-requests/186/)
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* Attempt to void crashing (by blowing up the stack) when doing
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a flood-fill of a complicated shape on a large canvas
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(e.g., `tuxpaint --3000x2000` with `starters/mosaic.svg`).
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(h/t Yang for reporting, and Pere for confirming)
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* Ports & Building
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----------------
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* Fix compilation error on Linux with HOST environment variable set.
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16
src/fill.c
16
src/fill.c
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@ -27,7 +27,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: October 24, 2021
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Last updated: November 15, 2021
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$Id$
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*/
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@ -64,7 +64,7 @@
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double colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
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Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct);
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void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside);
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void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside, Uint32 cnt);
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void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched);
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@ -133,10 +133,10 @@ Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct
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}
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void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched) {
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, x, y, cur_colr, old_colr, x1, y1, x2, y2, touched, 0);
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, x, y, cur_colr, old_colr, x1, y1, x2, y2, touched, 0, 0);
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}
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void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside)
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void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside, Uint32 cnt)
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{
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int fillL, fillR, narrowFillL, narrowFillR, i, outside;
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double in_line, closeness;
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@ -144,6 +144,10 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
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Uint32 px_colr;
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Uint8 touch_byt;
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/* Don't blow up the stack! */
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/* FIXME: Would be better to do this a more reliable way */
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if (cnt >= 20000)
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return;
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/* "Same" color? No need to fill */
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if (!would_flood_fill(canvas, cur_colr, old_colr))
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@ -313,7 +317,7 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
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)
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)
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{
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, i, y - 1, cur_colr, old_colr, x1, y1, x2, y2, touched, y_outside + 1);
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, i, y - 1, cur_colr, old_colr, x1, y1, x2, y2, touched, y_outside + 1, cnt + 1);
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}
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px_colr = getpixels[last->format->BytesPerPixel] (last, i, y + 1);
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@ -325,7 +329,7 @@ void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Texture * textu
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)
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)
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{
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, i, y + 1, cur_colr, old_colr, x1, y1, x2, y2, touched, y_outside + 1);
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simulate_flood_fill_outside_check(screen, texture, renderer, last, canvas, i, y + 1, cur_colr, old_colr, x1, y1, x2, y2, touched, y_outside + 1, cnt + 1);
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}
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}
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}
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - November 8, 2021
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June 14, 2002 - November 15, 2021
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*/
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#include "platform.h"
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@ -2071,7 +2071,7 @@ SDL_Joystick *joystick;
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static void mainloop(void);
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static void brush_draw(int x1, int y1, int x2, int y2, int update);
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static void blit_brush(int x, int y, int direction, int rotation, int * w, int * h);
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static void blit_brush(int x, int y, int direction, double rotation, int * w, int * h);
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static void stamp_draw(int x, int y);
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static void rec_undo_buffer(void);
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@ -6307,10 +6307,11 @@ static void draw_blinking_cursor(void)
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*/
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static void brush_draw(int x1, int y1, int x2, int y2, int update)
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{
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int dx, dy, y, frame_w, w, h;
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int dx, dy, y, frame_w, w, h, sz;
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int orig_x1, orig_y1, orig_x2, orig_y2, tmp;
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int direction, r;
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int direction;
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float m, b;
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double r;
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orig_x1 = x1;
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orig_y1 = y1;
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@ -6331,22 +6332,22 @@ static void brush_draw(int x1, int y1, int x2, int y2, int update)
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direction = BRUSH_DIRECTION_NONE;
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r = 0;
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r = -1.0;
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if (brushes_directional[cur_brush] || brushes_rotate[cur_brush])
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{
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r = brush_rotation(x1, y1, x2, y2);
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if (brushes_directional[cur_brush])
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{
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r = r + 22;
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if (r < 0)
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r = r + 360;
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r = r + 22.0;
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if (r < 0.0)
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r = r + 360.0;
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if (x1 != x2 || y1 != y2)
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direction = (r / 45);
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direction = (r / 45.0);
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}
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else
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{
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r = 270 - r;
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r = 270.0 - r;
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}
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}
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@ -6414,19 +6415,25 @@ static void brush_draw(int x1, int y1, int x2, int y2, int update)
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if (update)
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{
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update_canvas(orig_x1 - (w >> 1), orig_y1 - (h >> 1), orig_x2 + (w >> 1), orig_y2 + (h >> 1));
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sz = max(w,h);
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update_canvas(orig_x1 - sz, orig_y1 - sz, orig_x2 + sz, orig_y2 + sz);
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}
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}
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/**
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* Reset the brush counter, such that the next
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* attempt to draw something is guaranteed to
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* do so, regardless of the brushe's spacing.
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* Reset the brush counter, such that the next attempt to draw something
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* is either (a) guaranteed to do so, regardless of the brush's spacing
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* (for non-rotational brushes), or (b) requires the user to have moved
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* far enough to get a good idea of the angle they're drawing
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* (for rotational brushes).
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*/
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void reset_brush_counter(void)
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{
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brush_counter = 999;
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if (img_cur_brush_rotate)
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brush_counter = 0;
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else
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brush_counter = 999;
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}
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@ -6442,7 +6449,7 @@ void reset_brush_counter(void)
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* @param direction BRUSH_DIRECTION_... being drawn (for compass direction brushes)
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* @param rotation angle being drawn (for brushes which may rotate at any angle (0-360 degrees))
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*/
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static void blit_brush(int x, int y, int direction, int rotation, int * w, int * h)
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static void blit_brush(int x, int y, int direction, double rotation, int * w, int * h)
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{
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SDL_Rect src, dest;
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@ -6515,7 +6522,7 @@ static void blit_brush(int x, int y, int direction, int rotation, int * w, int *
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src.w = img_cur_brush_w;
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src.h = img_cur_brush_h;
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if (img_cur_brush_rotate)
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if (img_cur_brush_rotate && rotation != -1.0 /* only if we're moving */)
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{
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SDL_Surface * rotated_brush;
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