Click and move -> Click and drag
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parent
04084af7e6
commit
6aed7d2c23
8 changed files with 14 additions and 14 deletions
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@ -131,7 +131,7 @@ char * calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUT
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char * calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(
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gettext_noop("Click and move the mouse around to draw in calligraphy.")));
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gettext_noop("Click and drag the mouse around to draw in calligraphy.")));
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}
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@ -100,7 +100,7 @@ const char * mosaic_names[mosaic_NUM_TOOLS] = {
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gettext_noop("Mosaic"),
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};
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const char * mosaic_descs[mosaic_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse to add a mosaic effect to parts of your picture."),
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{gettext_noop("Click and drag the mouse to add a mosaic effect to parts of your picture."),
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gettext_noop("Click to add a mosaic effect to your entire picture."),},
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};
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@ -153,17 +153,17 @@ const char * mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] =
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const char * mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] =
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{
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{
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gettext_noop("Click and move the mouse to add a square mosaic to parts of your picture."),
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gettext_noop("Click and drag the mouse to add a square mosaic to parts of your picture."),
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gettext_noop("Click to add a square mosaic to your entire picture."),
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},
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{
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gettext_noop("Click and move the mouse to add a hexagonal mosaic to parts of your picture."),
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gettext_noop("Click and drag the mouse to add a hexagonal mosaic to parts of your picture."),
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gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
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},
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{
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gettext_noop("Click and move the mouse to add an irregular mosaic to parts of your picture."),
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gettext_noop("Click and drag the mouse to add an irregular mosaic to parts of your picture."),
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gettext_noop("Click to add an irregular mosaic to your entire picture."),
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},
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};
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@ -103,7 +103,7 @@ char * negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
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{
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if (mode == MODE_PAINT)
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return(strdup(
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gettext_noop("Click and move the mouse around to make your painting negative."))); /* Does this make more sense? */
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gettext_noop("Click and drag the mouse around to make your painting negative."))); /* Does this make more sense? */
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else if (mode == MODE_FULLSCREEN)
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return(strdup(
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gettext_noop("Click to turn your painting into its negative.")));
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@ -63,7 +63,7 @@ const char * noise_names[noise_NUM_TOOLS] = {
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gettext_noop("Noise"),
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};
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const char * noise_descs[noise_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse to add noise to parts of your picture."),
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{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
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gettext_noop("Click to add noise to your entire picture."),},
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};
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@ -75,11 +75,11 @@ const char * sharpen_names[sharpen_NUM_TOOLS] = {
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gettext_noop("Silhouette")
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};
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const char * sharpen_descs[sharpen_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse to trace edges in parts of your picture."),
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{gettext_noop("Click and drag the mouse to trace edges in parts of your picture."),
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gettext_noop("Click to trace edges in your entire picture."),},
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{gettext_noop("Click and move the mouse to sharpen parts of your picture."),
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{gettext_noop("Click and drag the mouse to sharpen parts of your picture."),
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gettext_noop("Click to sharpen the entire picture."),},
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{gettext_noop("Click and move the mouse to create a black and white silhouette."),
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{gettext_noop("Click and drag the mouse to create a black and white silhouette."),
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gettext_noop("Click to create a black and white silhouette of your entire picture.")},
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};
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@ -112,9 +112,9 @@ char * smudge_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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char * smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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if (which == 0)
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return(strdup(gettext_noop("Click and move the mouse around to smudge the picture.")));
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return(strdup(gettext_noop("Click and drag the mouse around to smudge the picture.")));
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else /* if (which == 1) */
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return(strdup(gettext_noop("Click and move the mouse around to draw with wet, smudgy paint.")));
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return(strdup(gettext_noop("Click and drag the mouse around to draw with wet, smudgy paint.")));
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}
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// Do the effect:
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@ -72,9 +72,9 @@ const char * tint_names[tint_NUM_TOOLS] = {
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gettext_noop("Color & White") // It does more than this but more intuitive than threshold.
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};
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const char * tint_descs[tint_NUM_TOOLS][2] = {
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{gettext_noop("Click and move the mouse around to change the color of parts of your picture."),
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{gettext_noop("Click and drag the mouse around to change the color of parts of your picture."),
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gettext_noop("Click to change the color of your entire picture."),},
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{gettext_noop("Click and move the mouse around to turn parts of your picture into white and a color you choose."),
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{gettext_noop("Click and drag the mouse around to turn parts of your picture into white and a color you choose."),
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gettext_noop("Click to turn your entire picture into white and a color you choose.")}
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};
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