indent puzzle.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:48:44 -07:00
parent 04580641df
commit 6a89ec2384

View file

@ -27,12 +27,12 @@
*/ */
#include <time.h> //for time() #include <time.h> //for time()
#include "tp_magic_api.h" #include "tp_magic_api.h"
#include "SDL_image.h" #include "SDL_image.h"
#include "SDL_mixer.h" #include "SDL_mixer.h"
#define RATIO 5 //change this value to get bigger puzzle #define RATIO 5 //change this value to get bigger puzzle
//TODO: Fullscreen mode //TODO: Fullscreen mode
//In fullscreen mode RATIO _should_ be 1 //In fullscreen mode RATIO _should_ be 1
@ -40,49 +40,48 @@
//else not whole the screen will be affected //else not whole the screen will be affected
static Mix_Chunk * puzzle_snd; static Mix_Chunk *puzzle_snd;
static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value. static int puzzle_gcd = 0; //length of side of each rectangle; 0 is temporary value.
// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
static int rects_w, rects_h;
SDL_Surface * canvas_backup;
Uint32 puzzle_api_version(void) ; // static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
static int rects_w, rects_h;
SDL_Surface *canvas_backup;
Uint32 puzzle_api_version(void);
int puzzle_init(magic_api * api); int puzzle_init(magic_api * api);
int puzzle_get_tool_count(magic_api * api); int puzzle_get_tool_count(magic_api * api);
SDL_Surface * puzzle_get_icon(magic_api * api, int which); SDL_Surface *puzzle_get_icon(magic_api * api, int which);
char * puzzle_get_name(magic_api * api, int which); char *puzzle_get_name(magic_api * api, int which);
char * puzzle_get_description(magic_api * api, int which, int mode); char *puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which, void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api); void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which); int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which); int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void * ptr, int which_tool, static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode, void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
int gcd(int a, int b); int gcd(int a, int b);
Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 puzzle_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
int puzzle_init(magic_api * api) int puzzle_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", api->data_directory);
api->data_directory);
puzzle_snd = Mix_LoadWAV(fname); puzzle_snd = Mix_LoadWAV(fname);
return 1 ; return 1;
} }
int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
@ -90,32 +89,31 @@ int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return 1; return 1;
} }
SDL_Surface * puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", api->data_directory);
api->data_directory);
return(IMG_Load(fname)); return (IMG_Load(fname));
} }
char * puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(strdup(gettext_noop("Puzzle"))); return (strdup(gettext_noop("Puzzle")));
} }
char * puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{ {
if (mode==MODE_PAINT) if (mode == MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle.")); return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode.")); return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
} }
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
@ -125,7 +123,8 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(puzzle_snd); Mix_FreeChunk(puzzle_snd);
} }
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -134,21 +133,26 @@ int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
return 0; return 0;
} }
int gcd(int a, int b) //greatest common divisor int gcd(int a, int b) //greatest common divisor
{ {
if (b==0) return a; if (b == 0)
return gcd(b, a%b); return a;
return gcd(b, a % b);
} }
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
puzzle_gcd=RATIO*gcd(canvas->w, canvas->h); puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
rects_w=(unsigned int)canvas->w/puzzle_gcd; rects_w = (unsigned int)canvas->w / puzzle_gcd;
rects_h=(unsigned int)canvas->h/puzzle_gcd; rects_h = (unsigned int)canvas->h / puzzle_gcd;
canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); canvas_backup =
SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
} }
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_backup); SDL_FreeSurface(canvas_backup);
canvas_backup = NULL; canvas_backup = NULL;
@ -156,17 +160,17 @@ void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_PAINT); return (MODE_PAINT);
} }
static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED, static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
Uint8 r; //r - random value Uint8 r; //r - random value
SDL_Rect rect_this, rect_that; SDL_Rect rect_this, rect_that;
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL); SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -175,70 +179,68 @@ static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
y = (y / puzzle_gcd) * puzzle_gcd; y = (y / puzzle_gcd) * puzzle_gcd;
if (!api->touched(x, y)) if (!api->touched(x, y))
{ {
srand(rand()); srand(rand());
r=rand()%4;
rect_that.x=x;
rect_that.y=y;
switch(r)
{
case 0: //upper
if (y>puzzle_gcd)
rect_that.y=y-puzzle_gcd;
break;
case 1: //right
if (x<canvas->w-puzzle_gcd)
rect_that.x=x-puzzle_gcd;
break;
case 2: //lower
if (y<canvas->h-puzzle_gcd)
rect_that.y=y-puzzle_gcd;
break;
case 3: //left
if (x>puzzle_gcd)
rect_that.x=x-puzzle_gcd;
break;
}
rect_this.x=x;
rect_this.y=y;
rect_this.h=rect_this.w=puzzle_gcd;
rect_that.h=rect_that.w=puzzle_gcd;
r = rand() % 4;
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this); rect_that.x = x;
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255); rect_that.y = y;
}
switch (r)
{
case 0: //upper
if (y > puzzle_gcd)
rect_that.y = y - puzzle_gcd;
break;
case 1: //right
if (x < canvas->w - puzzle_gcd)
rect_that.x = x - puzzle_gcd;
break;
case 2: //lower
if (y < canvas->h - puzzle_gcd)
rect_that.y = y - puzzle_gcd;
break;
case 3: //left
if (x > puzzle_gcd)
rect_that.x = x - puzzle_gcd;
break;
}
rect_this.x = x;
rect_this.y = y;
rect_this.h = rect_this.w = puzzle_gcd;
rect_that.h = rect_that.w = puzzle_gcd;
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
}
} }
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
{ {
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-puzzle_gcd/2); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x-1.5*puzzle_gcd/2, y-puzzle_gcd/2); puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x+0.5*puzzle_gcd, y-puzzle_gcd/2); puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2);
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-1.5*puzzle_gcd); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd);
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y+0.5*puzzle_gcd); puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd);
update_rect->x=0; update_rect->x = 0;
update_rect->y=0; update_rect->y = 0;
update_rect->h=canvas->h; update_rect->h = canvas->h;
update_rect->w=canvas->w; update_rect->w = canvas->w;
} }
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect); puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }