indent puzzle.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:48:44 -07:00
parent 04580641df
commit 6a89ec2384

View file

@ -42,6 +42,7 @@
static Mix_Chunk *puzzle_snd; static Mix_Chunk *puzzle_snd;
static int puzzle_gcd = 0; //length of side of each rectangle; 0 is temporary value. static int puzzle_gcd = 0; //length of side of each rectangle; 0 is temporary value.
// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even! // static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
static int rects_w, rects_h; static int rects_w, rects_h;
SDL_Surface *canvas_backup; SDL_Surface *canvas_backup;
@ -53,33 +54,31 @@ SDL_Surface * puzzle_get_icon(magic_api * api, int which);
char *puzzle_get_name(magic_api * api, int which); char *puzzle_get_name(magic_api * api, int which);
char *puzzle_get_description(magic_api * api, int which, int mode); char *puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which, void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api); void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which); int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which); int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void * ptr, int which_tool, static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas, void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode, void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
int gcd(int a, int b); int gcd(int a, int b);
Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 puzzle_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
int puzzle_init(magic_api * api) int puzzle_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", api->data_directory);
api->data_directory);
puzzle_snd = Mix_LoadWAV(fname); puzzle_snd = Mix_LoadWAV(fname);
return 1; return 1;
@ -94,8 +93,7 @@ SDL_Surface * puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", api->data_directory);
api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
@ -125,7 +123,8 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(puzzle_snd); Mix_FreeChunk(puzzle_snd);
} }
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -136,19 +135,24 @@ int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
int gcd(int a, int b) //greatest common divisor int gcd(int a, int b) //greatest common divisor
{ {
if (b==0) return a; if (b == 0)
return a;
return gcd(b, a % b); return gcd(b, a % b);
} }
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
puzzle_gcd = RATIO * gcd(canvas->w, canvas->h); puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
rects_w = (unsigned int)canvas->w / puzzle_gcd; rects_w = (unsigned int)canvas->w / puzzle_gcd;
rects_h = (unsigned int)canvas->h / puzzle_gcd; rects_h = (unsigned int)canvas->h / puzzle_gcd;
canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); canvas_backup =
SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
} }
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_backup); SDL_FreeSurface(canvas_backup);
canvas_backup = NULL; canvas_backup = NULL;
@ -236,9 +240,7 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect); puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }