indent puzzle.c
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04580641df
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6a89ec2384
1 changed files with 111 additions and 109 deletions
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@ -27,12 +27,12 @@
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*/
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#include <time.h> //for time()
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#include <time.h> //for time()
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#define RATIO 5 //change this value to get bigger puzzle
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#define RATIO 5 //change this value to get bigger puzzle
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//TODO: Fullscreen mode
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//In fullscreen mode RATIO _should_ be 1
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@ -40,49 +40,48 @@
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//else not whole the screen will be affected
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static Mix_Chunk * puzzle_snd;
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static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
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// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
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static int rects_w, rects_h;
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SDL_Surface * canvas_backup;
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static Mix_Chunk *puzzle_snd;
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static int puzzle_gcd = 0; //length of side of each rectangle; 0 is temporary value.
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Uint32 puzzle_api_version(void) ;
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// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
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static int rects_w, rects_h;
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SDL_Surface *canvas_backup;
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Uint32 puzzle_api_version(void);
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int puzzle_init(magic_api * api);
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int puzzle_get_tool_count(magic_api * api);
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SDL_Surface * puzzle_get_icon(magic_api * api, int which);
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char * puzzle_get_name(magic_api * api, int which);
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char * puzzle_get_description(magic_api * api, int which, int mode);
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SDL_Surface *puzzle_get_icon(magic_api * api, int which);
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char *puzzle_get_name(magic_api * api, int which);
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char *puzzle_get_description(magic_api * api, int which, int mode);
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void puzzle_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void puzzle_shutdown(magic_api * api);
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void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int puzzle_requires_colors(magic_api * api, int which);
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void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int puzzle_modes(magic_api * api, int which);
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static void puzzle_draw(void * ptr, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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static void puzzle_draw(void *ptr, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void puzzle_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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int gcd(int a, int b);
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Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 puzzle_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int puzzle_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav", api->data_directory);
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puzzle_snd = Mix_LoadWAV(fname);
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return 1 ;
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return 1;
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}
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int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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@ -90,32 +89,31 @@ int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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return 1;
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}
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SDL_Surface * puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png", api->data_directory);
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return(IMG_Load(fname));
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return (IMG_Load(fname));
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}
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char * puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Puzzle")));
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return (strdup(gettext_noop("Puzzle")));
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}
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char * puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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char *puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode==MODE_PAINT)
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return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
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if (mode == MODE_PAINT)
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return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
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return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
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}
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void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -125,7 +123,8 @@ void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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Mix_FreeChunk(puzzle_snd);
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}
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void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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@ -134,21 +133,26 @@ int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
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return 0;
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}
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int gcd(int a, int b) //greatest common divisor
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int gcd(int a, int b) //greatest common divisor
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{
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if (b==0) return a;
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return gcd(b, a%b);
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if (b == 0)
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return a;
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return gcd(b, a % b);
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}
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void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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puzzle_gcd=RATIO*gcd(canvas->w, canvas->h);
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rects_w=(unsigned int)canvas->w/puzzle_gcd;
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rects_h=(unsigned int)canvas->h/puzzle_gcd;
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canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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puzzle_gcd = RATIO * gcd(canvas->w, canvas->h);
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rects_w = (unsigned int)canvas->w / puzzle_gcd;
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rects_h = (unsigned int)canvas->h / puzzle_gcd;
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canvas_backup =
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SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask,
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canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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SDL_FreeSurface(canvas_backup);
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canvas_backup = NULL;
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@ -156,17 +160,17 @@ void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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return (MODE_PAINT);
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}
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static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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Uint8 r; //r - random value
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static void puzzle_draw(void *ptr, int which_tool ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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Uint8 r; //r - random value
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SDL_Rect rect_this, rect_that;
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SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
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@ -175,70 +179,68 @@ static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
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y = (y / puzzle_gcd) * puzzle_gcd;
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if (!api->touched(x, y))
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{
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srand(rand());
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r=rand()%4;
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rect_that.x=x;
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rect_that.y=y;
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switch(r)
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{
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case 0: //upper
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if (y>puzzle_gcd)
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rect_that.y=y-puzzle_gcd;
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break;
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case 1: //right
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if (x<canvas->w-puzzle_gcd)
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rect_that.x=x-puzzle_gcd;
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break;
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case 2: //lower
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if (y<canvas->h-puzzle_gcd)
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rect_that.y=y-puzzle_gcd;
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break;
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case 3: //left
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if (x>puzzle_gcd)
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rect_that.x=x-puzzle_gcd;
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break;
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}
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rect_this.x=x;
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rect_this.y=y;
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rect_this.h=rect_this.w=puzzle_gcd;
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rect_that.h=rect_that.w=puzzle_gcd;
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{
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srand(rand());
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SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
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SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
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api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
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}
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r = rand() % 4;
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rect_that.x = x;
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rect_that.y = y;
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switch (r)
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{
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case 0: //upper
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if (y > puzzle_gcd)
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rect_that.y = y - puzzle_gcd;
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break;
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case 1: //right
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if (x < canvas->w - puzzle_gcd)
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rect_that.x = x - puzzle_gcd;
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break;
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case 2: //lower
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if (y < canvas->h - puzzle_gcd)
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rect_that.y = y - puzzle_gcd;
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break;
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case 3: //left
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if (x > puzzle_gcd)
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rect_that.x = x - puzzle_gcd;
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break;
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}
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rect_this.x = x;
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rect_this.y = y;
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rect_this.h = rect_this.w = puzzle_gcd;
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rect_that.h = rect_that.w = puzzle_gcd;
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SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
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SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
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api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
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}
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}
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void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect)
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{
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puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-puzzle_gcd/2);
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puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - puzzle_gcd / 2);
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puzzle_draw(api, which, canvas, last, x-1.5*puzzle_gcd/2, y-puzzle_gcd/2);
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puzzle_draw(api, which, canvas, last, x+0.5*puzzle_gcd, y-puzzle_gcd/2);
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puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-1.5*puzzle_gcd);
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puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y+0.5*puzzle_gcd);
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update_rect->x=0;
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update_rect->y=0;
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update_rect->h=canvas->h;
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update_rect->w=canvas->w;
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puzzle_draw(api, which, canvas, last, x - 1.5 * puzzle_gcd / 2, y - puzzle_gcd / 2);
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puzzle_draw(api, which, canvas, last, x + 0.5 * puzzle_gcd, y - puzzle_gcd / 2);
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puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y - 1.5 * puzzle_gcd);
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puzzle_draw(api, which, canvas, last, x - puzzle_gcd / 2, y + 0.5 * puzzle_gcd);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->h = canvas->h;
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update_rect->w = canvas->w;
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}
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void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
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puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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