this should fix the smudge boundries
This commit is contained in:
parent
df3c31531d
commit
6836e565b4
2 changed files with 50 additions and 60 deletions
|
|
@ -8,7 +8,7 @@ http://www.newbreedsoftware.com/tuxpaint/
|
||||||
|
|
||||||
|
|
||||||
2004.December.5 (0.9.15)
|
2004.December.5 (0.9.15)
|
||||||
* New clipped_getpixel function. It works on 3 sides so far. :-(
|
* getpixel function now considers edges as extending to infinity
|
||||||
Albert Cahalan <albert@users.sf.net>
|
Albert Cahalan <albert@users.sf.net>
|
||||||
|
|
||||||
* New smudge tool!
|
* New smudge tool!
|
||||||
|
|
|
||||||
108
src/tuxpaint.c
108
src/tuxpaint.c
|
|
@ -767,7 +767,6 @@ static SDL_Surface * thumbnail(SDL_Surface * src, int max_x, int max_y,
|
||||||
|
|
||||||
static Uint32 getpixel(SDL_Surface * surface, int x, int y);
|
static Uint32 getpixel(SDL_Surface * surface, int x, int y);
|
||||||
static void putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel);
|
static void putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel);
|
||||||
static Uint32 clipped_getpixel(SDL_Surface * surface, int x, int y);
|
|
||||||
static void clipped_putpixel(SDL_Surface * dest, int x, int y, Uint32 c);
|
static void clipped_putpixel(SDL_Surface * dest, int x, int y, Uint32 c);
|
||||||
|
|
||||||
static void debug(const char * const str);
|
static void debug(const char * const str);
|
||||||
|
|
@ -4181,13 +4180,13 @@ static void blit_magic(int x, int y, int button_down)
|
||||||
continue;
|
continue;
|
||||||
// it is on the circle, so grab it
|
// it is on the circle, so grab it
|
||||||
|
|
||||||
SDL_GetRGB(clipped_getpixel(canvas, x+ix-16, y+iy-16), last->format, &r, &g, &b);
|
SDL_GetRGB(getpixel(canvas, x+ix-16, y+iy-16), last->format, &r, &g, &b);
|
||||||
state[ix][iy][0] = rate*state[ix][iy][0] + (1.0-rate)*sRGB_to_linear_table[r];
|
state[ix][iy][0] = rate*state[ix][iy][0] + (1.0-rate)*sRGB_to_linear_table[r];
|
||||||
state[ix][iy][1] = rate*state[ix][iy][1] + (1.0-rate)*sRGB_to_linear_table[g];
|
state[ix][iy][1] = rate*state[ix][iy][1] + (1.0-rate)*sRGB_to_linear_table[g];
|
||||||
state[ix][iy][2] = rate*state[ix][iy][2] + (1.0-rate)*sRGB_to_linear_table[b];
|
state[ix][iy][2] = rate*state[ix][iy][2] + (1.0-rate)*sRGB_to_linear_table[b];
|
||||||
|
|
||||||
// opacity 100% --> new data not blended w/ existing data
|
// opacity 100% --> new data not blended w/ existing data
|
||||||
clipped_putpixel(canvas, x+ix-16, y+iy-16, SDL_MapRGB(canvas->format, linear_to_sRGB(state[ix][iy][0]), linear_to_sRGB(state[ix][iy][1]), linear_to_sRGB(state[ix][iy][2])));
|
putpixel(canvas, x+ix-16, y+iy-16, SDL_MapRGB(canvas->format, linear_to_sRGB(state[ix][iy][0]), linear_to_sRGB(state[ix][iy][1]), linear_to_sRGB(state[ix][iy][2])));
|
||||||
}
|
}
|
||||||
SDL_UnlockSurface(canvas);
|
SDL_UnlockSurface(canvas);
|
||||||
}
|
}
|
||||||
|
|
@ -7876,64 +7875,55 @@ static Uint32 getpixel(SDL_Surface * surface, int x, int y)
|
||||||
pixel = 0;
|
pixel = 0;
|
||||||
|
|
||||||
|
|
||||||
/* Assuming the X/Y values are within the bounds of this surface... */
|
/* get the X/Y values within the bounds of this surface */
|
||||||
|
if (x < 0)
|
||||||
if (x >= 0 && y >= 0 && x < surface -> w && y < surface -> h)
|
x = 0;
|
||||||
{
|
if (x > surface->w - 1)
|
||||||
/* SDL_LockSurface(surface); */
|
x = surface->w - 1;
|
||||||
|
if (y > surface->h - 1)
|
||||||
|
y = surface->h - 1;
|
||||||
/* Determine bytes-per-pixel for the surface in question: */
|
|
||||||
|
|
||||||
bpp = surface->format->BytesPerPixel;
|
|
||||||
|
|
||||||
|
|
||||||
/* Set a pointer to the exact location in memory of the pixel
|
|
||||||
in question: */
|
|
||||||
|
|
||||||
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
|
|
||||||
(y * surface->pitch) + /* Go down Y lines */
|
|
||||||
(x * bpp)); /* Go in X pixels */
|
|
||||||
|
|
||||||
|
|
||||||
/* Return the correctly-sized piece of data containing the
|
|
||||||
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
|
|
||||||
* RGB value) */
|
|
||||||
|
|
||||||
if (bpp == 1) /* 8-bit display */
|
|
||||||
pixel = *p;
|
|
||||||
else if (bpp == 2) /* 16-bit display */
|
|
||||||
pixel = *(Uint16 *)p;
|
|
||||||
else if (bpp == 3) /* 24-bit display */
|
|
||||||
{
|
|
||||||
/* Depending on the byte-order, it could be stored RGB or BGR! */
|
|
||||||
|
|
||||||
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
||||||
pixel = p[0] << 16 | p[1] << 8 | p[2];
|
|
||||||
else
|
|
||||||
pixel = p[0] | p[1] << 8 | p[2] << 16;
|
|
||||||
}
|
|
||||||
else if (bpp == 4) /* 32-bit display */
|
|
||||||
pixel = *(Uint32 *)p;
|
|
||||||
|
|
||||||
/* SDL_UnlockSurface(surface); */
|
|
||||||
}
|
|
||||||
|
|
||||||
return pixel;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static Uint32 clipped_getpixel(SDL_Surface * src, int x, int y)
|
|
||||||
{
|
|
||||||
if (x < 96)
|
|
||||||
x = 96;
|
|
||||||
if (x >= WINDOW_WIDTH - 96)
|
|
||||||
x = WINDOW_WIDTH - 96 - 1;
|
|
||||||
if (y < 0)
|
if (y < 0)
|
||||||
y = 0;
|
y = 0;
|
||||||
if (y >= 48 * 7 + 40 + HEIGHTOFFSET)
|
|
||||||
y = 48 * 7 + 40 + HEIGHTOFFSET - 1;
|
/* SDL_LockSurface(surface); */
|
||||||
return getpixel(src, x, y);
|
|
||||||
|
|
||||||
|
/* Determine bytes-per-pixel for the surface in question: */
|
||||||
|
|
||||||
|
bpp = surface->format->BytesPerPixel;
|
||||||
|
|
||||||
|
|
||||||
|
/* Set a pointer to the exact location in memory of the pixel
|
||||||
|
in question: */
|
||||||
|
|
||||||
|
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
|
||||||
|
(y * surface->pitch) + /* Go down Y lines */
|
||||||
|
(x * bpp)); /* Go in X pixels */
|
||||||
|
|
||||||
|
|
||||||
|
/* Return the correctly-sized piece of data containing the
|
||||||
|
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
|
||||||
|
* RGB value) */
|
||||||
|
|
||||||
|
if (bpp == 1) /* 8-bit display */
|
||||||
|
pixel = *p;
|
||||||
|
else if (bpp == 2) /* 16-bit display */
|
||||||
|
pixel = *(Uint16 *)p;
|
||||||
|
else if (bpp == 3) /* 24-bit display */
|
||||||
|
{
|
||||||
|
/* Depending on the byte-order, it could be stored RGB or BGR! */
|
||||||
|
|
||||||
|
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||||
|
pixel = p[0] << 16 | p[1] << 8 | p[2];
|
||||||
|
else
|
||||||
|
pixel = p[0] | p[1] << 8 | p[2] << 16;
|
||||||
|
}
|
||||||
|
else if (bpp == 4) /* 32-bit display */
|
||||||
|
pixel = *(Uint32 *)p;
|
||||||
|
|
||||||
|
/* SDL_UnlockSurface(surface); */
|
||||||
|
|
||||||
|
return pixel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue