Workaround for api->data directory pointing to the local user directory at magic switchin. Giving proper credits.
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1 changed files with 13 additions and 3 deletions
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@ -2,10 +2,14 @@
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mosaic_shaped.c
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mosaic_shaped, Add a mosaic_shaped effect to the image using a combination of other tools.
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Requires the mosaic_shapedAll sharpen and noise tools.
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Tux Paint - A simple drawing program for children.
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Credits: Andrew Corcoran <akanewbie@gmail.com>
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Credits:
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* Andrew Corcoran <akanewbie@gmail.com> for the edge step used in hexagon
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* Whoever who wrote the "Fill" magic tool
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* Bill Kendrick for the code derived from api->touched
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* Pere Pujal for joining all toghether
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* Caroline Ford for the text descriptions
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Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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@ -100,6 +104,10 @@ Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b;
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int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b, mosaic_shaped_average_count;
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Uint32 pixel_average, black, white;
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/* FIXME This is just a workaround, the problem is that at switchin(),
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api->data_directory points to the local user directory instead of the system wide instalation. */
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char api_data_directory_at_init[1024];
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enum {
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TOOL_SQUARE,
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TOOL_HEX,
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@ -159,6 +167,7 @@ int mosaic_shaped_init(magic_api * api){
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
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mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
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}
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snprintf(api_data_directory_at_init, sizeof(api_data_directory_at_init), api->data_directory);
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return(1);
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}
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@ -404,7 +413,8 @@ void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSE
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canvas->format->Rmask,
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canvas->format->Gmask,
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canvas->format->Bmask, amask);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_pattern_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api_data_directory_at_init, mosaic_shaped_pattern_filenames[which]);
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mosaic_shaped_pattern = IMG_Load(fname);
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rect.w = mosaic_shaped_pattern->w;
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rect.h = mosaic_shaped_pattern->h;
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