From 67af2ea91f393f68a71732446976c2c4f90087e7 Mon Sep 17 00:00:00 2001
From: William Kendrick
Date: Wed, 25 Apr 2007 17:22:28 +0000
Subject: [PATCH] Added information on right+[Alt] for alternative input
methods in Text tool. Added missing information on [Tab] to complete text
input in Text tool.
---
docs/README.txt | 830 ++++++++++++++++++++++++------------------
docs/html/README.html | 45 ++-
2 files changed, 504 insertions(+), 371 deletions(-)
diff --git a/docs/README.txt b/docs/README.txt
index 85a15cabd..ec753f4a3 100644
--- a/docs/README.txt
+++ b/docs/README.txt
@@ -3,13 +3,13 @@
A simple drawing program for children
- Copyright 2002-2006 by Bill Kendrick and others
+ Copyright 2002-2007 by Bill Kendrick and others
New Breed Software
bill@newbreedsoftware.com
http://www.tuxpaint.org/
- June 14, 2002 - October 26, 2006
+ June 14, 2002 - April 24, 2007
--------------------------------------------------------------------------
@@ -273,531 +273,633 @@ Available Tools
Press [Enter] or [Return] and the text will be drawn onto
the picture and the cursor will move down one line.
- Click elsewhere in the picture and the current line of text
- will move there, where you can continue editing.
+ Alternatively, press [Tab] and the text will be drawn onto
+ the picture, but the cursor will move to the right of the
+ text, rather than down a line, and to the left. (This can be
+ useful to create a line of text with mixed colors, fonts,
+ styles and sizes: Like this.)
+
+ Clicking elsewhere in the picture while the text entry is
+ still active causes the current line of text to move to that
+ location (where you can continue editing it).
+
+ International Character Input
+
+ Tux Paint allows inputting characters in
+ different languages. Most Latin characters
+ (A-Z, n, egrave;, etc.) can by entered
+ directly. Some languages require that Tux Paint
+ be switched into an alternate input mode before
+ entering, and some characters must be composed
+ using numerous keypresses.
+
+ When Tux Paint's locale is set to one of the
+ supported languages that require an alternate
+ input mode, press the right [Alt] or
+ right [Option] key to toggle between the normal
+ (Latin character) and locale-specific modes.
+
+ Currently supported locales, and their input
+ methods, are listed below. Note: Many fonts do
+ not include all characters for all languages.
+
+ * Japanese -- Romanized Hiragana and
+ Katakana
+ * Korean -- Hangul 2-Bul
--------------------------------------------------------------------------
- Magic (Special Effects)
+ Magic (Special Effects)
- The 'Magic' tool is actually a set of special tools. Select
- one of the "magic" effects from the selector on the right,
- and then click and drag around the picture to apply the
- effect.
+ The 'Magic' tool is actually a set of special
+ tools. Select one of the "magic" effects from
+ the selector on the right, and then click and
+ drag around the picture to apply the effect.
- Rainbow
- This is similar to the paint brush, but as you
- move the mouse around, it goes through all of
- the colors in the rainbow.
+ Rainbow
+ This is similar to the paint brush,
+ but as you move the mouse around, it
+ goes through all of the colors in the
+ rainbow.
- Sparkles
- This draws glowing yellow sparkles on the
- picture.
+ Sparkles
+ This draws glowing yellow sparkles on
+ the picture.
- Mirror
- When you click the mouse in your picture with
- the "Mirror" magic effect selected, the entire
- image will be reversed, turning it into a
- mirror image.
+ Mirror
+ When you click the mouse in your
+ picture with the "Mirror" magic
+ effect selected, the entire image
+ will be reversed, turning it into a
+ mirror image.
- Flip
- Similar to "Mirror." Click and the entire image
- will be turned upside-down.
+ Flip
+ Similar to "Mirror." Click and the
+ entire image will be turned
+ upside-down.
- Blur
- This makes the picture fuzzy wherever you drag
- the mouse.
+ Blur
+ This makes the picture fuzzy wherever
+ you drag the mouse.
- Smudge
- This pushes the colors around under the mouse,
- like finger painting with wet paint.
+ Smudge
+ This pushes the colors around under
+ the mouse, like finger painting with
+ wet paint.
- Fade
- This fades the colors wherever you drag the
- mouse. (Do it to the same spot many times, and
- it will eventually become white.)
+ Fade
+ This fades the colors wherever you
+ drag the mouse. (Do it to the same
+ spot many times, and it will
+ eventually become white.)
- Darken
- This dakrens the colors wherever you drag the
- mouse. (Do it to the same spot many times, and
- it will eventually become black.)
+ Darken
+ This dakrens the colors wherever you
+ drag the mouse. (Do it to the same
+ spot many times, and it will
+ eventually become black.)
- Chalk
- This makes parts of the picture (where you move
- the mouse) look like a chalk drawing.
+ Chalk
+ This makes parts of the picture
+ (where you move the mouse) look like
+ a chalk drawing.
- Blocks
- This makes the picture blocky looking
- ("pixelated") wherever you drag the mouse.
+ Blocks
+ This makes the picture blocky looking
+ ("pixelated") wherever you drag the
+ mouse.
- Negative
- This inverts the colors wherever you drag the
- mouse. (e.g., white becomes black, and vice
- versa.)
+ Negative
+ This inverts the colors wherever you
+ drag the mouse. (e.g., white becomes
+ black, and vice versa.)
- Tint
- This changes the parts of the picture to the
- selected color.
+ Tint
+ This changes the parts of the picture
+ to the selected color.
- Drip
- This makes the paint "drip" wherever you move
- the mouse.
+ Drip
+ This makes the paint "drip" wherever
+ you move the mouse.
- Cartoon
- This makes the picture look like a cartoon --
- with thick outlines and solid colors --
- wherever you move the mouse.
+ Cartoon
+ This makes the picture look like a
+ cartoon -- with thick outlines and
+ solid colors -- wherever you move the
+ mouse.
- Fill
- This floods the picture with a color. It lets
- you quickly fill parts of the picture, as if it
- were a coloring book.
+ Fill
+ This floods the picture with a color.
+ It lets you quickly fill parts of the
+ picture, as if it were a coloring
+ book.
--------------------------------------------------------------------------
- Eraser
+ Eraser
- This tool is similar to the Paint Brush. Wherever you click
- (or click and drag), the picture will be erased either to
- white, or to the background picture, if you began the
- current drawing with a 'Starter' image.
+ This tool is similar to the Paint Brush.
+ Wherever you click (or click and drag), the
+ picture will be erased either to white, or to
+ the background picture, if you began the
+ current drawing with a 'Starter' image.
- A number of eraser sizes are available.
+ A number of eraser sizes are available.
- As you move the mouse around, a square outline follows the
- pointer, showing what part of the picture will be erased to
- white.
+ As you move the mouse around, a square outline
+ follows the pointer, showing what part of the
+ picture will be erased to white.
- As you erase, a "squeaky clean" eraser/wiping sound is
- played.
+ As you erase, a "squeaky clean" eraser/wiping
+ sound is played.
--------------------------------------------------------------------------
Other Controls
- Undo
+ Undo
- Clicking this tool will undo the last drawing action. You
- can even undo more than once!
+ Clicking this tool will undo the last drawing
+ action. You can even undo more than once!
- Note: You can also press [Control]-[Z] on the keyboard to
- undo.
+ Note: You can also press [Control]-[Z] on the
+ keyboard to undo.
--------------------------------------------------------------------------
- Redo
+ Redo
- Clicking this tool will redo the drawing action you just
- "undid" with the 'Undo' button.
+ Clicking this tool will redo the drawing
+ action you just "undid" with the 'Undo'
+ button.
- As long as you don't draw again, you can redo as many times
- as you had "undone!"
+ As long as you don't draw again, you can redo
+ as many times as you had "undone!"
- Note: You can also press [Control]-[R] on the keyboard to
- redo.
+ Note: You can also press [Control]-[R] on the
+ keyboard to redo.
--------------------------------------------------------------------------
- New
+ New
- Clicking the "New" button will start a new drawing. You will
- first be asked whether you really want to do this.
+ Clicking the "New" button will start a new
+ drawing. You will first be asked whether you
+ really want to do this.
- Note: You can also press [Control]-[N] on the keyboard to
- start a new drawing.
+ Note: You can also press [Control]-[N] on the
+ keyboard to start a new drawing.
--------------------------------------------------------------------------
- Open
+ Open
- This shows you a list of all of the pictures you've saved.
- If there are more than can fit on the screen, use the "Up"
- and "Down" arrows at the top and bottom of the list to
- scroll through the list of pictures.
+ This shows you a list of all of the pictures
+ you've saved. If there are more than can fit
+ on the screen, use the "Up" and "Down" arrows
+ at the top and bottom of the list to scroll
+ through the list of pictures.
- Click a picture to select it, then...
+ Click a picture to select it, then...
- * Click the green "Open" button at the lower left of
- the list to load the selected picture.
+ * Click the green "Open" button at the
+ lower left of the list to load the
+ selected picture.
- (Alternatively, you can double-click a picture's icon
- to load it.)
+ (Alternatively, you can double-click a
+ picture's icon to load it.)
- * Click the brown "Erase" (trash can) button at the
- lower right of the list to erase the selected
- picture. (You will be asked to confirm.)
+ * Click the brown "Erase" (trash can)
+ button at the lower right of the list
+ to erase the selected picture. (You
+ will be asked to confirm.)
- * Click the blue "Slides" (slide projector) button at
- the lower left to go to slideshow mode. See "Slides",
- below, for details.
+ * Click the blue "Slides" (slide
+ projector) button at the lower left to
+ go to slideshow mode. See "Slides",
+ below, for details.
- * Or click the red "Back" arrow button at the lower
- right of the list to cancel and return to the picture
- you were drawing.
+ * Or click the red "Back" arrow button
+ at the lower right of the list to
+ cancel and return to the picture you
+ were drawing.
- 'Starter' Images
+ 'Starter' Images
- Along with pictures you've created, Tux Paint can provided
- 'Starter' images. Opening them is like creating a new
- picture, except that the picture isn't blank. 'Starters'
- can be like a page from a coloring book (a black-and-white
- outline of a picture, which you can then color in), or
- like a 3D photograph, where you draw the bits in between.
+ Along with pictures you've created,
+ Tux Paint can provided 'Starter' images.
+ Opening them is like creating a new
+ picture, except that the picture isn't
+ blank. 'Starters' can be like a page from a
+ coloring book (a black-and-white outline of
+ a picture, which you can then color in), or
+ like a 3D photograph, where you draw the
+ bits in between.
- 'Starter' images have a green background in the 'Open'
- screen. (Normal images have a blue background.) When you
- load a 'Starter,' draw on it, and then click 'Save,' it
- creates a new picture (it doesn't overwrite the original
- 'Starter,' so you can use it again later).
+ 'Starter' images have a green background in
+ the 'Open' screen. (Normal images have a
+ blue background.) When you load a
+ 'Starter,' draw on it, and then click
+ 'Save,' it creates a new picture (it
+ doesn't overwrite the original 'Starter,'
+ so you can use it again later).
- If choose to open a picture, and your current drawing hasn't
- been saved, you will be prompted as to whether you want to
- save it or not. (See "Save," below.)
+ If choose to open a picture, and your current
+ drawing hasn't been saved, you will be
+ prompted as to whether you want to save it or
+ not. (See "Save," below.)
- Note: You can also press [Control]-[O] on the keyboard to
- get the 'Open' dialog.
+ Note: You can also press [Control]-[O] on the
+ keyboard to get the 'Open' dialog.
--------------------------------------------------------------------------
- Save
+ Save
- This saves your current picture.
+ This saves your current picture.
- If you haven't saved it before, it will create a new entry
- in the list of saved images. (i.e., it will create a new
- file)
+ If you haven't saved it before, it will
+ create a new entry in the list of saved
+ images. (i.e., it will create a new file)
- Note: It won't ask you anything (e.g., for a filename). It
- will simply save the picture, and play a "camera shutter"
- sound effect.
+ Note: It won't ask you anything (e.g., for a
+ filename). It will simply save the picture,
+ and play a "camera shutter" sound effect.
- If you HAVE saved the picture before, or this is a picture
- you just loaded using the "Open" command, you will first be
- asked whether you want to save over the old version, or
- create a new entry (a new file).
+ If you HAVE saved the picture before, or this
+ is a picture you just loaded using the "Open"
+ command, you will first be asked whether you
+ want to save over the old version, or create
+ a new entry (a new file).
- (NOTE: If either the "saveover" or "saveovernew" options are
- set, it won't ask before saving over. See the "Options"
- documentation.)
+ (NOTE: If either the "saveover" or
+ "saveovernew" options are set, it won't ask
+ before saving over. See the "Options"
+ documentation.)
- Note: You can also press [Control]-[S] on the keyboard to
- save.
+ Note: You can also press [Control]-[S] on the
+ keyboard to save.
--------------------------------------------------------------------------
- Print
+ Print
- Click this button and your picture will be printed!
+ Click this button and your picture will be
+ printed!
- On most platforms, you can also hold the [Alt] key while
- clicking the 'Print' button to get a printer dialog, as long
- as you're not running Tux Paint in fullscreen mode. See
- below.
+ On most platforms, you can also hold the
+ [Alt] key while clicking the 'Print' button
+ to get a printer dialog, as long as you're
+ not running Tux Paint in fullscreen mode. See
+ below.
- Disabling Printing
+ Disabling Printing
- If the "noprint" option was set (either with
- "noprint=yes" in Tux Paint's configuration
- file, or using "--noprint" on the
- command-line), the "Print" button will be
- disabled.
+ If the "noprint" option was set
+ (either with "noprint=yes" in
+ Tux Paint's configuration file, or
+ using "--noprint" on the
+ command-line), the "Print" button
+ will be disabled.
- See the "Options" documentation.)
+ See the "Options" documentation.)
- Restricting Printing
+ Restricting Printing
- If the "printdelay" option was used (either
- with "printdelay=SECONDS" in the configuration
- file, or using "--printdelay=SECONDS" on the
- command-line), you can only print once every
- SECONDS seconds.
+ If the "printdelay" option was used
+ (either with "printdelay=SECONDS" in
+ the configuration file, or using
+ "--printdelay=SECONDS" on the
+ command-line), you can only print
+ once every SECONDS seconds.
- For example, with "printdelay=60", you can
- print only once a minute.
+ For example, with "printdelay=60",
+ you can print only once a minute.
- See the "Options" documentation.)
+ See the "Options" documentation.)
- Printing Commands
+ Printing Commands
- (Linux and Unix only)
+ (Linux and Unix only)
- Tux Paint prints by generating a PostScript
- representation of the drawing and sending it to
- an external program. By default, the program
- is:
+ Tux Paint prints by generating a
+ PostScript representation of the
+ drawing and sending it to an external
+ program. By default, the program is:
- lpr
+ lpr
- This command can be changed by setting the
- "printcommand" value in Tux Paint's
- configuration file.
+ This command can be changed by
+ setting the "printcommand" value in
+ Tux Paint's configuration file.
- If the [Alt] key on the keyboard is being
- pushed while clicking the 'Print' button, as
- long as you're not in fullscreen mode, an
- alternative program is run. By default, the
- program is KDE's graphical print dialog:
+ If the [Alt] key on the keyboard is
+ being pushed while clicking the
+ 'Print' button, as long as you're not
+ in fullscreen mode, an alternative
+ program is run. By default, the
+ program is KDE's graphical print
+ dialog:
- kprinter
+ kprinter
- This command can be changed by setting the
- "altprintcommand" value in Tux Paint's
- configuration file.
+ This command can be changed by
+ setting the "altprintcommand" value
+ in Tux Paint's configuration file.
- For information on how to change the printing
- commands, see the "Options" documentation.
+ For information on how to change the
+ printing commands, see the "Options"
+ documentation.
- Printer Settings
+ Printer Settings
- (Windows only)
+ (Windows only)
- By default, Tux Paint simply prints to the
- default printer with default settings when the
- 'Print' button is pushed.
+ By default, Tux Paint simply prints
+ to the default printer with default
+ settings when the 'Print' button is
+ pushed.
- However, if you hold the [Alt] key on the
- keyboard while pushing the button, as long as
- you're not in fullscreen mode, a Windows print
- dialog will appear, where you can change the
- settings.
+ However, if you hold the [Alt] key on
+ the keyboard while pushing the
+ button, as long as you're not in
+ fullscreen mode, a Windows print
+ dialog will appear, where you can
+ change the settings.
- You can have the printer configuration changes
- stored by using the "printcfg" option, either
- by using "--printcfg" on the command-line, or
- "printcfg=yes" in Tux Paint's own configuration
- file ("tuxpaint.cfg").
+ You can have the printer
+ configuration changes stored by using
+ the "printcfg" option, either by
+ using "--printcfg" on the
+ command-line, or "printcfg=yes" in
+ Tux Paint's own configuration file
+ ("tuxpaint.cfg").
- If the "printcfg" option is used, printer
- settings will be loaded from the file
- "print.cfg" in your personal folder (see
- below). Any changes will be saved there as
- well.
+ If the "printcfg" option is used,
+ printer settings will be loaded from
+ the file "print.cfg" in your personal
+ folder (see below). Any changes will
+ be saved there as well.
- See the "Options" documentation.)
+ See the "Options" documentation.)
- Printer Dialog Options
+ Printer Dialog Options
- By default, Tux Paint only shows the printer
- dialog (or, on Linux/Unix, runs the
- "altprintcommand", e.g., "kprinter" instead of
- "lpr") if the [Alt] key is held while clicking
- the 'Print' button.
+ By default, Tux Paint only shows the
+ printer dialog (or, on Linux/Unix,
+ runs the "altprintcommand", e.g.,
+ "kprinter" instead of "lpr") if the
+ [Alt] key is held while clicking the
+ 'Print' button.
- However, this behavior can be changed. You can
- have the printer dialog always appear by using
- "--altprintalways" on the command-line, or
- "altprint=always" in Tux Paint's configuration
- file. Or, you can prevent the [Alt] key from
- having any effect by using "--altprintnever",
- or "altprint=never".
+ However, this behavior can be
+ changed. You can have the printer
+ dialog always appear by using
+ "--altprintalways" on the
+ command-line, or "altprint=always" in
+ Tux Paint's configuration file. Or,
+ you can prevent the [Alt] key from
+ having any effect by using
+ "--altprintnever", or
+ "altprint=never".
- See the "Options" documentation.)
+ See the "Options" documentation.)
--------------------------------------------------------------------------
- Slides
+ Slides
- The "Slides" button is available in the "Open" dialog. It
- displays a list of your saved files, similar to the "Open"
- dialog, but without listing 'Starter' images.
+ The "Slides" button is available in the
+ "Open" dialog. It displays a list of your
+ saved files, similar to the "Open" dialog,
+ but without listing 'Starter' images.
- Click each of the images you wish to display in a
- slideshow-style presentation, one by one. A digit will
- appear over each image, letting you know in which order they
- will be displayed.
+ Click each of the images you wish to display
+ in a slideshow-style presentation, one by
+ one. A digit will appear over each image,
+ letting you know in which order they will be
+ displayed.
- You can click a selected image to unselect it (take it out
- of your slideshow).
+ You can click a selected image to unselect it
+ (take it out of your slideshow).
- A sliding scale at the lower left of the screen (next to the
- "Play" button) can be used to adjust the speed of the
- slideshow, from slowest to fastest. Choose the leftmost
- setting to disable automatic advancement -- you will need to
- press a key or click to go to the next slide (see below).
+ A sliding scale at the lower left of the
+ screen (next to the "Play" button) can be
+ used to adjust the speed of the slideshow,
+ from slowest to fastest. Choose the leftmost
+ setting to disable automatic advancement --
+ you will need to press a key or click to go
+ to the next slide (see below).
- When you're ready, click the "Play" button to begin the
- slideshow. (Note: If you hadn't selected ANY images, then
- ALL images will be played in the slideshow.)
+ When you're ready, click the "Play" button to
+ begin the slideshow. (Note: If you hadn't
+ selected ANY images, then ALL images will be
+ played in the slideshow.)
- During the slideshow, press [Space], [Enter] or [Return] or
- the [Right Arrow], or click the "Next" button at the lower
- left, to manually advance to the next slide. Press [Left] to
- go back to the previous slide.
+ During the slideshow, press [Space], [Enter]
+ or [Return] or the [Right Arrow], or click
+ the "Next" button at the lower left, to
+ manually advance to the next slide. Press
+ [Left] to go back to the previous slide.
- Press [Escape], or click the "Back" button at the lower
- right, to exit the slideshow and return to the slideshow
- image selection screen.
+ Press [Escape], or click the "Back" button at
+ the lower right, to exit the slideshow and
+ return to the slideshow image selection
+ screen.
- Click "Back" in the slideshow image selection screen to
- return to the "Open" dialog.
+ Click "Back" in the slideshow image selection
+ screen to return to the "Open" dialog.
- Quit
+ Quit
- Clicking the "Quit" button, closing the Tux Paint window, or
- pushing the [Escape] key will quit Tux Paint.
+ Clicking the "Quit" button, closing the
+ Tux Paint window, or pushing the [Escape] key
+ will quit Tux Paint.
- You will first be prompted as to whether you really want to
- quit.
+ You will first be prompted as to whether you
+ really want to quit.
- If you choose to quit, and you haven't saved the current
- picture, you will first be asked if wish to save it. If it's
- not a new image, you will then be asked if you want to save
- over the old version, or create a new entry. (See "Save"
- above.)
+ If you choose to quit, and you haven't saved
+ the current picture, you will first be asked
+ if wish to save it. If it's not a new image,
+ you will then be asked if you want to save
+ over the old version, or create a new entry.
+ (See "Save" above.)
- NOTE: If the image is saved, it will be reloaded
- automatically the next time you run Tux Paint!
+ NOTE: If the image is saved, it will be
+ reloaded automatically the next time you run
+ Tux Paint!
- NOTE: The "Quit" button and [Escape] key can be disabled
- (e.g., by selecting "Disable 'Quit' Button" in
- Tux Paint Config. or running Tux Paint with the "--noquit"
- command-line option).
+ NOTE: The "Quit" button and [Escape] key can
+ be disabled (e.g., by selecting
+ "Disable 'Quit' Button" in Tux Paint Config.
+ or running Tux Paint with the "--noquit"
+ command-line option).
- In that case, the "window close" button on Tux Paint's title
- bar (if not in fullscreen mode) or the [Alt] + [F4] key
- sequence may be used to quit.
+ In that case, the "window close" button on
+ Tux Paint's title bar (if not in fullscreen
+ mode) or the [Alt] + [F4] key sequence may be
+ used to quit.
- If neither of those are possible, the key sequence of
- [Shift] + [Control] + [Escape] may be used to quit. (See the
- "Options" documentation.)
+ If neither of those are possible, the key
+ sequence of [Shift] + [Control] + [Escape]
+ may be used to quit. (See the "Options"
+ documentation.)
- Sound Muting
+ Sound Muting
- There is no on-screen control button at this time, but by
- pressing [Alt] + [S], sound effects can be disabled and
- re-enabled (muted and unmuted) while the program is running.
+ There is no on-screen control button at this
+ time, but by pressing [Alt] + [S], sound
+ effects can be disabled and re-enabled (muted
+ and unmuted) while the program is running.
- Note that if sounds are completely disabled (e.g., by
- unselecting "Enable Sound Effects" in Tux Paint Config or
- running Tux Paint with the "--nosound" command-line option),
- the [Alt] + [S] key sequence has no effect. (i.e., it cannot
- be used to turn on sounds when the parent/teach wants them
- disabled.)
+ Note that if sounds are completely disabled
+ (e.g., by unselecting "Enable Sound Effects"
+ in Tux Paint Config or running Tux Paint with
+ the "--nosound" command-line option), the
+ [Alt] + [S] key sequence has no effect.
+ (i.e., it cannot be used to turn on sounds
+ when the parent/teach wants them disabled.)
--------------------------------------------------------------------------
Loading Other Pictures into Tux Paint
- Since Tux Paint's 'Open' dialog only displays pictures you created with
- Tux Paint, what if you want to load some other picture or photograph
- into Tux Paint to edit?
+ Since Tux Paint's 'Open' dialog only displays pictures you
+ created with Tux Paint, what if you want to load some
+ other picture or photograph into Tux Paint to edit?
- To do so, you simply need to convert the picture into a PNG (Portable
- Network Graphic) image file, and place it in Tux Paint's "saved"
- directory:
+ To do so, you simply need to convert the picture into a
+ PNG (Portable Network Graphic) image file, and place it in
+ Tux Paint's "saved" directory:
- Windows
- Inside the user's "Application Data" folder, e.g.: "C:\Documents
- and Settings\(user name)\Application Data\TuxPaint\saved\"
+ Windows
+ Inside the user's "Application Data" folder,
+ e.g.: "C:\Documents and
+ Settings\(user name)\Application
+ Data\TuxPaint\saved\"
- Mac OS X
- Inside the user's "Library" folder:
- "/Users/(user name)/Library/Application
- Support/Tux Paint/saved/"
+ Mac OS X
+ Inside the user's "Library" folder:
+ "/Users/(user name)/Library/Application
+ Support/Tux Paint/saved/"
- Linux/Unix
- Inside a hidden ".tuxpaint" directory, in the user's home
- directory: "$(HOME)/.tuxpaint/saved/"
+ Linux/Unix
+ Inside a hidden ".tuxpaint" directory, in the
+ user's home directory:
+ "$(HOME)/.tuxpaint/saved/"
Using 'tuxpaint-import'
- Linux and Unix users can use the "tuxpaint-import" shell script which
- gets installed when you install Tux Paint. It uses some NetPBM tools
- to convert the image ("anytopnm"), resize it so that it will fit in
- Tux Paint's canvas ("pnmscale"), and convert it to a PNG ("pnmtopng").
+ Linux and Unix users can use the "tuxpaint-import" shell
+ script which gets installed when you install Tux Paint.
+ It uses some NetPBM tools to convert the image
+ ("anytopnm"), resize it so that it will fit in
+ Tux Paint's canvas ("pnmscale"), and convert it to a PNG
+ ("pnmtopng").
- It also uses the "date" command to get the current time and date,
- which is the file-naming convention Tux Paint uses for saved files.
- (Remember, you are never asked for a 'filename' when you go to Save or
- Open pictures!)
+ It also uses the "date" command to get the current time
+ and date, which is the file-naming convention Tux Paint
+ uses for saved files. (Remember, you are never asked for
+ a 'filename' when you go to Save or Open pictures!)
- To use 'tuxpaint-import', simply run the command from a command-line
- prompt and provide it the name(s) of the file(s) you wish to convert.
+ To use 'tuxpaint-import', simply run the command from a
+ command-line prompt and provide it the name(s) of the
+ file(s) you wish to convert.
- They will be converted and placed in your Tux Paint 'saved' directory.
- (Note: If you're doing this for a different user - e.g., your child,
- you'll need to make sure to run the command under their account.)
+ They will be converted and placed in your Tux Paint
+ 'saved' directory. (Note: If you're doing this for a
+ different user - e.g., your child, you'll need to make
+ sure to run the command under their account.)
- Example:
+ Example:
- $ tuxpaint-import grandma.jpg
- grandma.jpg -> /home/username/.tuxpaint/saved/20020921123456.png
- jpegtopnm: WRITING A PPM FILE
+ $ tuxpaint-import grandma.jpg
+ grandma.jpg ->
+ /home/username/.tuxpaint/saved/20020921123456.png
+ jpegtopnm: WRITING A PPM FILE
- The first line ("tuxpaint-import grandma.jpg") is the command to run.
- The following two lines are output from the program while it's
- working.
+ The first line ("tuxpaint-import grandma.jpg") is the
+ command to run. The following two lines are output from
+ the program while it's working.
- Now you can load Tux Paint, and a version of that original picture
- will be available under the 'Open' dialog. Just double-click its icon!
+ Now you can load Tux Paint, and a version of that
+ original picture will be available under the 'Open'
+ dialog. Just double-click its icon!
Doing it Manually
- Windows, Mac OS X and BeOS users must currently do the conversion
- manually.
+ Windows, Mac OS X and BeOS users must currently do the
+ conversion manually.
- Load a graphics program that is capable of both loading your picture
- and saving a PNG format file. (See the documentation file "PNG.txt"
- for a list of suggested software, and other references.)
+ Load a graphics program that is capable of both loading
+ your picture and saving a PNG format file. (See the
+ documentation file "PNG.txt" for a list of suggested
+ software, and other references.)
- Reduce the size of the image to no wider than 448 pixels across and no
- taller than 376 pixels tall. (i.e., the maximum size is 448 x 376
- pixels)
+ Reduce the size of the image to no wider than 448 pixels
+ across and no taller than 376 pixels tall. (i.e., the
+ maximum size is 448 x 376 pixels)
- Save the picture in PNG format. It is highly recommended that you name
- the filename using the current date and time, since that's the
- convention Tux Paint uses:
+ Save the picture in PNG format. It is highly recommended
+ that you name the filename using the current date and
+ time, since that's the convention Tux Paint uses:
- YYYYMMDDhhmmss.png
+ YYYYMMDDhhmmss.png
- * YYYY = Year
- * MM = Month (01-12)
- * DD = Day (01-31)
- * HH = Hour, in 24-hour format (00-23)
- * mm = Minute (00-59)
- * ss = Second (00-59)
+ * YYYY = Year
+ * MM = Month (01-12)
+ * DD = Day (01-31)
+ * HH = Hour, in 24-hour format (00-23)
+ * mm = Minute (00-59)
+ * ss = Second (00-59)
- e.g.:
+ e.g.:
- 20020921130500 - for September 21, 2002, 1:05:00pm
+ 20020921130500 - for September 21, 2002, 1:05:00pm
- Place this PNG file in your Tux Paint 'saved' directory. (See above.)
+ Place this PNG file in your Tux Paint 'saved' directory.
+ (See above.)
--------------------------------------------------------------------------
Further Reading
- Other documentation included with Tux Paint (in the "docs"
- folder/directory) include:
+ Other documentation included with Tux Paint (in the "docs"
+ folder/directory) include:
- * AUTHORS.txt
- List of authors and contributors
- * CHANGES.txt
- Summary of changed between releases
- * COPYING.txt
- Copying license (The GNU General Public License)
- * INSTALL.txt
- Instructions for compiling/installing, when applicable
- * EXTENDING.html
- Detailed instructions on creating brushes, stamps and starters, and
- adding fonts, to extend Tux Paint.
- * OPTIONS.html
- Detailed instructions on command-line and configuration-file
- options, for those who don't want to use Tux Paint Config.
- * PNG.txt
- Notes on creating PNG format bitmapped images for use in Tux Paint
- * SVG.txt
- Notes on creating SVG format vector images for use in Tux Paint
+ * AUTHORS.txt
+ List of authors and contributors
+ * CHANGES.txt
+ Summary of changed between releases
+ * COPYING.txt
+ Copying license (The GNU General Public License)
+ * INSTALL.txt
+ Instructions for compiling/installing, when
+ applicable
+ * EXTENDING.html
+ Detailed instructions on creating brushes, stamps and
+ starters, and adding fonts, to extend Tux Paint.
+ * OPTIONS.html
+ Detailed instructions on command-line and
+ configuration-file options, for those who don't want
+ to use Tux Paint Config.
+ * PNG.txt
+ Notes on creating PNG format bitmapped images for use
+ in Tux Paint
+ * SVG.txt
+ Notes on creating SVG format vector images for use in
+ Tux Paint
--------------------------------------------------------------------------
How to Get Help
- If you need help, feel free to contact New Breed Software:
+ If you need help, feel free to contact New Breed Software:
- http://www.newbreedsoftware.com/
+ http://www.newbreedsoftware.com/
- You may also wish to participate in the numerous Tux Paint mailing
- lists:
+ You may also wish to participate in the numerous Tux Paint
+ mailing lists:
- http://www.tuxpaint.org/lists/
+ http://www.tuxpaint.org/lists/
diff --git a/docs/html/README.html b/docs/html/README.html
index 9c3a7c869..0f27e7aff 100644
--- a/docs/html/README.html
+++ b/docs/html/README.html
@@ -17,13 +17,13 @@ version
A simple drawing program for children
-Copyright 2002-2006 by Bill Kendrick and others
+
Copyright 2002-2007 by Bill Kendrick and others
New Breed Software
bill@newbreedsoftware.com
http://www.tuxpaint.org/
-June 14, 2002 - October 26, 2006
+June 14, 2002 - April 24, 2007
@@ -385,15 +385,46 @@ New Breed Software
Press [Enter] or [Return] and the text will be drawn
onto the picture and the cursor will move down one line.
+
+ Alternatively, press [Tab] and the text will be drawn onto
+ the picture, but the cursor will move to the right of the text,
+ rather than down a line, and to the left. (This can be useful to
+ create a line of text with mixed colors, fonts, styles and sizes:
+ Like this.)
- Click elsewhere in the picture and the current line of text will
- move there, where you can continue editing.
+ Clicking elsewhere in the picture while the text entry is still
+ active causes the current line of text to move to that location
+ (where you can continue editing it).
-
-
- 

+
+ - International Character Input
+ -
+
Tux Paint allows inputting characters in different languages.
+ Most Latin characters (A-Z,
+ ñ, egrave;, etc.) can by entered directly.
+ Some languages require that Tux Paint be switched into an
+ alternate input mode before entering, and some characters must be
+ composed using numerous keypresses.
+
+ When Tux Paint's locale is set to one of the supported
+ languages that require an alternate input mode, press
+ the right [Alt] or right [Option] key to
+ toggle between the normal (Latin character) and locale-specific
+ modes.
+
+ Currently supported locales, and their input methods, are listed
+ below. Note: Many fonts do not include all characters for
+ all languages.
+
+ - Japanese — Romanized Hiragana and Katakana
+
- Korean — Hangul 2-Bul
+
+
+
+