Using simple bilinear interpolation when scaling stamps up.
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3 changed files with 135 additions and 7 deletions
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@ -7,7 +7,7 @@ bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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June 17, 2002 - October 18, 2006
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June 17, 2002 - November 1, 2006
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$Id$
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@ -29,6 +29,9 @@ $Id$
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brick magic tools, improved stamp tinter, and other fixes by:
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Albert Cahalan <albert@users.sf.net>
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Bilinear interpolation code based on an example by Christian Graus
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( http://www.codeproject.com/cs/media/imageprocessing4.asp ).
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* Graphics
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@ -45,6 +48,7 @@ $Id$
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* Brushes created using The GIMP
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http://www.gimp.org/
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* Starter Images
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* Chicken
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@ -9,7 +9,7 @@ http://www.newbreedsoftware.com/tuxpaint/
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$Id$
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2006.October.26 (0.9.17)
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2006.November.2 (0.9.17)
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* Tool Improvements:
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------------------
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@ -17,6 +17,11 @@ $Id$
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(Experimental; build with "make nosvg" to disable SVG support and
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Cairo dependency.)
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* Bilinear interpolation (smoothing) is done to small bitmap (PNG)
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stamps when they are scaled up.
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(Based on example code by Christian Graus:
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http://www.codeproject.com/cs/media/imageprocessing4.asp )
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* Documentation Improvements:
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---------------------------
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* Discussed SVG Stamps in "Extending Tux Paint."
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