Moving "Rivulet" magic src to a WIP subdir
Not ready for production.
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486
magic/src/WIP/rivulet.c
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486
magic/src/WIP/rivulet.c
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/* rivulet.c
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Applys a lense effect like rivulets of water dripping
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down a pane of glass. Applies an additive brush at
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the mouse pointer, and a subtractive brush slightly
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above (to simulate the water breaking up due to
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evaporation), only allowing the draw path to go downwards,
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and the left/right delta to change slightly (will not
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follow the mouse precisely). Upon release, the lense
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effect will be applied.
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Last updated: January 25, 2023
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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// #define DEBUG_RADIUS
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// #define DEBUG_ALPHA
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// #define DEBUG_ANGLE
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Mix_Chunk *snd_effect = NULL;
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SDL_Surface * rivulet_img_brush_add = NULL,
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* rivulet_img_brush_alpha = NULL,
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* rivulet_img_brush_sub = NULL,
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* rivulet_img_angles = NULL;
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SDL_Surface * rivulet_snapshot = NULL;
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int riv_x, riv_y;
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Uint8 * riv_radii = NULL,
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* riv_alpha = NULL,
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* riv_angles = NULL;
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Uint32 rivulet_api_version(void);
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int rivulet_init(magic_api * api);
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int rivulet_get_tool_count(magic_api * api);
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SDL_Surface *rivulet_get_icon(magic_api * api, int which);
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char *rivulet_get_name(magic_api * api, int which);
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int rivulet_get_group(magic_api * api, int which);
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char *rivulet_get_description(magic_api * api, int which, int mode);
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int rivulet_requires_colors(magic_api * api, int which);
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int rivulet_modes(magic_api * api, int which);
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void rivulet_shutdown(magic_api * api);
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void rivulet_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void rivulet_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void rivulet_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rivulet_line_callback_drag(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void rivulet_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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void rivulet_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rivulet_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void zero_riv_arrays(SDL_Surface * canvas);
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Uint32 rivulet_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int rivulet_init(magic_api * api)
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{
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char fname[1024];
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/* FIXME */
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// snprintf(fname, sizeof(fname), "%ssounds/magic/rivulet.ogg",
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// api->data_directory);
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// snd_effect = Mix_LoadWAV(fname);
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/* Load our images */
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-add.png",
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api->data_directory);
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rivulet_img_brush_add = IMG_Load(fname);
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if (rivulet_img_brush_add == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-alpha.png",
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api->data_directory);
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rivulet_img_brush_alpha = IMG_Load(fname);
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if (rivulet_img_brush_alpha == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-brush-sub.png",
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api->data_directory);
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rivulet_img_brush_sub = IMG_Load(fname);
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if (rivulet_img_brush_sub == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet-angles.png",
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api->data_directory);
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rivulet_img_angles = IMG_Load(fname);
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if (rivulet_img_angles == NULL)
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{
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fprintf(stderr, "Can't open %s\n", fname);
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return 0;
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}
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return (1);
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}
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int rivulet_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *rivulet_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/rivulet.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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char *rivulet_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return strdup(gettext("Rivulet"));
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}
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int rivulet_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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char *rivulet_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return(gettext("Click and drag downward to add water rivulets to your drawing"));
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}
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int rivulet_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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int rivulet_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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void rivulet_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (snd_effect != NULL)
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Mix_FreeChunk(snd_effect);
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if (rivulet_img_brush_add != NULL)
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SDL_FreeSurface(rivulet_img_brush_add);
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if (rivulet_img_brush_alpha != NULL)
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SDL_FreeSurface(rivulet_img_brush_alpha);
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if (rivulet_img_brush_sub != NULL)
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SDL_FreeSurface(rivulet_img_brush_sub);
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if (rivulet_img_angles != NULL)
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SDL_FreeSurface(rivulet_img_angles);
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if (riv_radii != NULL)
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free(riv_radii);
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if (riv_alpha != NULL)
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free(riv_alpha);
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if (riv_angles != NULL)
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free(riv_angles);
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}
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void
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rivulet_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect)
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{
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riv_x = x;
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riv_y = y - 1;
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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if (snd_effect != NULL)
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{
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api->stopsound();
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api->playsound(snd_effect, (x * 255) / canvas->w, 255);
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}
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rivulet_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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void
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rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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{
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int old_riv_x, old_riv_y;
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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/* Don't go backwards */
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if (y <= riv_y)
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return;
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/* Don't stray too far left/right */
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if (x < riv_x - 2)
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x = riv_x - 2;
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if (x > riv_x + 2)
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x = riv_x + 2;
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old_riv_x = riv_x;
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old_riv_y = riv_y;
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riv_x = x;
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riv_y = y;
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api->line((void *) api, which, canvas, snapshot, old_riv_x, old_riv_y, riv_x, riv_y, 1,
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rivulet_line_callback_drag);
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/* FIXME */
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void
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rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y, /* ignored and reused in a for-loop */
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SDL_Rect * update_rect)
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{
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int src_x, src_y, idx;
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double radius, angle_deg, angle_rad;
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Uint8 alpha;
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Uint32 pix;
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Uint8 r, g, b, r1, g1, b1, r2, g2, b2;
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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/* Undo all of the placeholder drawings */
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SDL_BlitSurface(rivulet_snapshot, NULL, canvas, NULL);
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/* Apply the lense effect */
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for (y = 0; y < canvas->h; y++)
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{
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for (x = 0; x < canvas->w; x++)
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{
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idx = (y * canvas->w) + x;
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#if defined(DEBUG_RADIUS) || defined(DEBUG_ALPHA) || defined(DEBUG_ANGLE)
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int v;
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#if defined(DEBUG_RADIUS)
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v = riv_radii[idx];
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#elif defined(DEBUG_ALPHA)
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v = riv_alpha[idx];
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#else
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v = riv_angles[idx];
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#endif
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, v, 64, 64));
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#else
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radius = ((double) riv_radii[idx]);
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alpha = riv_alpha[idx] / 2;
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if (radius != 0.0) {
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/* Angle is stored as 0-255 (so 256 would be 360 degrees) */
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angle_deg = ((((double) riv_angles[idx]) / 256.0) * 360.0);
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angle_rad = (angle_deg * M_PI) / 180.0;
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src_x = x + cos(angle_rad) * radius;
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src_y = y - sin(angle_rad) * radius;
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pix = api->getpixel(rivulet_snapshot, x, y);
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SDL_GetRGB(pix, rivulet_snapshot->format, &r1, &g1, &b1);
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pix = api->getpixel(rivulet_snapshot, src_x, src_y);
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SDL_GetRGB(pix, rivulet_snapshot->format, &r2, &g2, &b2);
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r = ((r2 * alpha) / 255) + ((r1 * (255 - alpha) / 255));
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g = ((g2 * alpha) / 255) + ((g1 * (255 - alpha) / 255));
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b = ((b2 * alpha) / 255) + ((b1 * (255 - alpha) / 255));
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if (riv_radii[idx] > 128)
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{
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r = (r + riv_radii[idx]) / 2;
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g = (g + riv_radii[idx]) / 2;
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b = (b + riv_radii[idx]) / 2;
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
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}
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#endif
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void rivulet_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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{
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}
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void rivulet_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y)
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{
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magic_api * api;
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SDL_Rect dest;
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int w, h, half_w, half_h, idx;
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int src_x, src_y, dest_x, dest_y;
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Uint32 pix;
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Uint8 intensity, tmp;
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int alpha, radius;
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api = (magic_api *) ptr;
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w = rivulet_img_brush_add->w;
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h = rivulet_img_brush_add->h;
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half_w = w / 2;
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half_h = h / 2;
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/* Draw placeholder onto the image
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(no lense effect yet; will do at the very end) */
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dest.x = x - half_w;
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dest.y = y - half_h;
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dest.w = rivulet_img_brush_add->w;
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dest.h = rivulet_img_brush_add->h;
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SDL_BlitSurface(rivulet_img_brush_add, NULL, canvas, &dest);
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/* Adjust the displacement maps */
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for (src_y = 0; src_y <= h; src_y++) {
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dest_y = (y - half_h) + src_y;
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if (dest_y >= 0 && dest_y < canvas->h) {
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for (src_x = 0; src_x < w; src_x++) {
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dest_x = (x - half_w) + src_x;
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if (dest_x >= 0 && dest_x < canvas->w) {
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idx = (dest_y * canvas->w) + dest_x;
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/* Add alpha */
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pix = api->getpixel(rivulet_img_brush_alpha, src_x, src_y);
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SDL_GetRGB(pix, rivulet_img_brush_alpha->format, &intensity, &tmp, &tmp);
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alpha = ((int) riv_alpha[idx] + (int) (intensity));
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if (alpha > 255)
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alpha = 255;
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riv_alpha[idx] = (Uint8) alpha;
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/* Apply radius brush to radius displacement map */
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if (alpha > 0)
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{
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pix = api->getpixel(rivulet_img_brush_add, src_x, src_y);
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SDL_GetRGB(pix, rivulet_img_brush_add->format, &intensity, &tmp, &tmp);
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radius = ((int) riv_radii[idx] + (int) intensity - 128);
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if (radius < 0)
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radius = 0;
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if (radius > 255)
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radius = 255;
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riv_radii[idx] = radius;
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}
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/* Apply angle brush to angle displacement map */
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pix = api->getpixel(rivulet_img_angles, src_x, src_y);
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SDL_GetRGB(pix, rivulet_img_angles->format, &intensity, &tmp, &tmp);
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riv_angles[idx] = intensity;
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}
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}
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}
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}
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}
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void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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if (riv_radii == NULL)
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{
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riv_radii = (Uint8 *) malloc(sizeof(Uint8) * canvas->w * canvas->h);
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if (riv_radii == NULL)
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{
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fprintf(stderr, "rivulet: Cannot malloc() riv_radii!\n");
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return;
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}
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riv_alpha = (Uint8 *) malloc(sizeof(Uint8) * canvas->w * canvas->h);
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if (riv_alpha == NULL)
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{
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free(riv_radii);
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riv_radii = NULL;
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fprintf(stderr, "rivulet: Cannot malloc() riv_alpha!\n");
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return;
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}
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riv_angles = (Uint8 *) malloc(sizeof(Uint8) * canvas->w * canvas->h);
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if (riv_angles == NULL)
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{
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free(riv_radii);
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riv_radii = NULL;
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free(riv_alpha);
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riv_alpha = NULL;
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fprintf(stderr, "rivulet: Cannot malloc() riv_angles!\n");
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return;
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}
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}
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zero_riv_arrays(canvas);
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if (rivulet_snapshot == NULL)
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rivulet_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
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canvas->format->BitsPerPixel, canvas->format->Rmask,
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canvas->format->Gmask, canvas->format->Bmask,
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canvas->format->Amask);
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if (rivulet_snapshot != NULL)
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SDL_BlitSurface(canvas, NULL, rivulet_snapshot, NULL);
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}
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|
||||
void rivulet_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||
int which ATTRIBUTE_UNUSED,
|
||||
int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
zero_riv_arrays(canvas);
|
||||
}
|
||||
|
||||
void zero_riv_arrays(SDL_Surface * canvas)
|
||||
{
|
||||
if (riv_radii != NULL)
|
||||
memset(riv_radii, 0, (canvas->w * canvas->h));
|
||||
if (riv_alpha != NULL)
|
||||
memset(riv_alpha, 0, (canvas->w * canvas->h));
|
||||
if (riv_angles != NULL)
|
||||
memset(riv_angles, 0, (canvas->w * canvas->h));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue