Bring ribbon.c & smooth.c out of WIP; add new tools...
...squiggly lines and loop-the-loops.
This commit is contained in:
parent
4b77cc7526
commit
644176874c
3 changed files with 238 additions and 100 deletions
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@ -6,7 +6,22 @@ Copyright (c) 2002-2023
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Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2023.May.20 (0.9.31)
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2023.May.22 (0.9.31)
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* New Magic Tools:
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----------------
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* WIP Loops - Draw loop-the-loops.
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Bill Kendrick <bill@newbreedsoftware.com>
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* WIP Ribbon - Paints a flowing, fixed-length ribbon.
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Bill Kendrick <bill@newbreedsoftware.com>
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* WIP Smooth - Freehand paintbrush with a smoothing effect (Bezier curve)
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h/t Pere for the idea
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Bill Kendrick <bill@newbreedsoftware.com>
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* WIP Squiggles - Draw squiggly shapes.
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Bill Kendrick <bill@newbreedsoftware.com>
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* Localization Updates:
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---------------------
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* Russian translaton
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@ -9,7 +9,7 @@
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Idea: Pere Pujal i Carabantes (https://sourceforge.net/p/tuxpaint/feature-requests/238/)
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Based on: calligraphy.c by Bill Kendrick
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Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2023 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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@ -28,7 +28,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: May 16, 2023
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Last updated: May 22, 2023
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*/
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#include <stdio.h>
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@ -39,8 +39,40 @@
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#include "SDL_mixer.h"
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#include <math.h>
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static Mix_Chunk *smooth_snd;
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static int smooth_r, smooth_g, smooth_b;
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enum {
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TOOL_SMOOTH,
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TOOL_SQUIGGLES,
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TOOL_LOOPS,
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NUM_TOOLS
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};
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char * smooth_snd_fnames[NUM_TOOLS] = {
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"rainbow.ogg", // FIXME
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"rainbow.ogg", // FIXME
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"rainbow.ogg", // FIXME
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};
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char * smooth_names[NUM_TOOLS] = {
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gettext_noop("Smooth"),
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gettext_noop("Squiggles"),
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gettext_noop("Loops"),
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};
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char * smooth_descrs[NUM_TOOLS] = {
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gettext_noop("Click and drag the mouse around to draw in freehand; it will be smoothed when you let go."),
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gettext_noop("Click and drag the mouse around to draw squiggles."),
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gettext_noop("Click and drag the mouse around to draw loop-the-loops."),
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};
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int smooth_sizes[NUM_TOOLS] = {
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8,
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4,
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8,
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};
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static Mix_Chunk *smooth_snds[NUM_TOOLS];
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static Uint32 smooth_color;
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static int smooth_size;
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typedef struct
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{
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@ -49,7 +81,8 @@ typedef struct
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#define MAX_CTRL_POINTS 4096
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static Point2D smooth_control_points[MAX_CTRL_POINTS];
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static int num_input_points, smooth_capture;
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static int num_input_points = 0, smooth_capture = 0;
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int smooth_squiggle_angle = 0, smooth_squiggle_rad = 0;
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/* Local Function Prototypes */
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static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t);
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@ -64,6 +97,8 @@ char *smooth_get_name(magic_api * api, int which);
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int smooth_get_group(magic_api * api, int which);
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char *smooth_get_description(magic_api * api, int which, int mode);
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static void smooth_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void smooth_squiggle_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y);
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void smooth_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void smooth_click(magic_api * api, int which, int mode,
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@ -87,9 +122,12 @@ void smooth_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
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int smooth_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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int i;
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snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory); // FIXME
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smooth_snd = Mix_LoadWAV(fname);
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for (i = 0; i < NUM_TOOLS; i++) {
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, smooth_snd_fnames[i]);
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smooth_snds[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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@ -102,7 +140,7 @@ Uint32 smooth_api_version(void)
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// Only one tool:
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int smooth_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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return (NUM_TOOLS);
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}
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// Load our icon:
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@ -115,9 +153,9 @@ SDL_Surface *smooth_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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}
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// Return our name, localized:
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char *smooth_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *smooth_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext_noop("Smooth")));
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return (strdup(gettext(smooth_names[which])));
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}
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// Return our group
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@ -128,31 +166,86 @@ int smooth_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSE
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// Return our description, localized:
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char *smooth_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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int which, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to draw in freehand; it will be smoothed when you let go.")));
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return (strdup(gettext(smooth_descrs[which])));
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}
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static void smooth_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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static void smooth_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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SDL_Rect dest;
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if (which == TOOL_SMOOTH) {
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/* FIXME */
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dest.x = x;
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dest.y = y;
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dest.w = smooth_size;
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dest.h = smooth_size;
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SDL_FillRect(canvas, &dest, smooth_color);
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} else if (which == TOOL_LOOPS) {
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/* FIXME */
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dest.x = x;
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dest.y = y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, 0);
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SDL_FillRect(canvas, &dest, smooth_color);
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} else if (which == TOOL_SQUIGGLES) {
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api->putpixel(canvas, x, y, smooth_color);
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}
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}
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void smooth_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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#define LOOP_RAD_CALC (smooth_size * 10)
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static void smooth_squiggle_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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if (num_input_points < MAX_CTRL_POINTS) {
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magic_api *api = (magic_api *) ptr;
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int xx1, yy1, xx2, yy2, i;
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xx2 = x + (cos(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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yy2 = y - (sin(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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for (i = 0; i < 3; i++) {
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xx1 = xx2;
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yy1 = yy2;
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if (which == TOOL_LOOPS) {
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smooth_squiggle_angle += 5;
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smooth_squiggle_rad = LOOP_RAD_CALC;
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} else if (which == TOOL_SQUIGGLES) {
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smooth_squiggle_angle += (rand() % 5) + 5;
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smooth_squiggle_rad += ((rand() % 3 * smooth_size) - smooth_size);
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if (smooth_squiggle_rad < 5) {
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smooth_squiggle_rad += 5;
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} else if (smooth_squiggle_rad >= 15 * smooth_size) {
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smooth_squiggle_rad -= ((rand() % 10) + 10);
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}
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}
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xx2 = x + (cos(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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yy2 = y - (sin(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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api->line((void *)api, which, canvas, last, xx1, yy1, xx2, yy2, 1, smooth_linecb);
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}
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if (smooth_squiggle_angle >= 360) {
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smooth_squiggle_angle -= 360;
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}
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}
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void smooth_drag(magic_api * api, int which,
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SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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if (which == TOOL_SMOOTH) {
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if (num_input_points >= MAX_CTRL_POINTS) {
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return;
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}
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smooth_capture = (smooth_capture + 1) % 4;
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if (smooth_capture == 1) {
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@ -160,10 +253,15 @@ void smooth_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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smooth_control_points[num_input_points].x = x;
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smooth_control_points[num_input_points].y = y;
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}
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_linecb);
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}
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if (which == TOOL_SMOOTH) {
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_linecb);
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} else if (which == TOOL_SQUIGGLES || which == TOOL_LOOPS) {
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_squiggle_linecb);
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}
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if (which == TOOL_SMOOTH) {
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if (ox > x)
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{
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int tmp = ox;
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@ -184,30 +282,54 @@ void smooth_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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update_rect->y = oy - 16;
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update_rect->w = (x + 16) - update_rect->x;
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update_rect->h = (y + 16) - update_rect->y;
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} else if (which == TOOL_LOOPS) {
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// FIXME
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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} else if (which == TOOL_SQUIGGLES) {
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// FIXME
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
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api->playsound(smooth_snds[which], (x * 255) / canvas->w, 255);
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}
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void smooth_click(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void smooth_click(magic_api * api,
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int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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num_input_points = 0;
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smooth_control_points[num_input_points].x = x;
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smooth_control_points[num_input_points].y = y;
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smooth_capture = 0;
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api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
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if (which == TOOL_SQUIGGLES) {
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smooth_squiggle_angle = 0;
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smooth_squiggle_rad = 0;
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smooth_drag(api, which, canvas, last, x, y, x, y, update_rect);
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} else if (which == TOOL_LOOPS) {
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smooth_squiggle_angle = 0;
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smooth_squiggle_rad = LOOP_RAD_CALC;
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smooth_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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api->playsound(smooth_snds[which], (x * 255) / canvas->w, 255);
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}
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void smooth_release(magic_api * api ATTRIBUTE_UNUSED,
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void smooth_release(magic_api * api,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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if (which == TOOL_SMOOTH) {
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Point2D *curve;
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int p, i, n_points;
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@ -249,8 +371,9 @@ void smooth_release(magic_api * api ATTRIBUTE_UNUSED,
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free(curve);
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api->update_progress_bar();
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}
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}
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api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
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api->playsound(smooth_snds[which], (x * 255) / canvas->w, 255);
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update_rect->x = 0;
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update_rect->y = 0;
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@ -261,20 +384,20 @@ void smooth_release(magic_api * api ATTRIBUTE_UNUSED,
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void smooth_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (smooth_snd != NULL)
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Mix_FreeChunk(smooth_snd);
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int i;
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for (i = 0; i < NUM_TOOLS; i++) {
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if (smooth_snds[i] != NULL)
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Mix_FreeChunk(smooth_snds[i]);
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}
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}
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void smooth_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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void smooth_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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if (smooth_r == r && smooth_g == g && smooth_b == b)
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return;
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smooth_r = r;
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smooth_g = g;
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smooth_b = b;
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smooth_color = SDL_MapRGB(canvas->format, r, g, b);
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}
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int smooth_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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@ -368,19 +491,19 @@ int smooth_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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}
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Uint8 smooth_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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Uint8 smooth_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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return smooth_sizes[which];
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}
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Uint8 smooth_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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Uint8 smooth_default_size(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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return smooth_sizes[which] / 2;
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}
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void smooth_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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smooth_size = size;
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}
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