Don't call stopsound() in Magic shutdown()...
...causes a segfault at that point (Mixer already gone?!)
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@ -261,8 +261,6 @@ void comicdot_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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int i;
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api->stopsound();
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if (comicdot_snd != NULL)
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Mix_FreeChunk(comicdot_snd);
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