Sync EXTENDING docs after note styling
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@ -36,7 +36,7 @@
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and other content used by Tux Paint, you can do so fairly easily by simply
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adding, changing, or removing files where Tux Paint looks for them.
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Note: You'll need to re-launch Tux Paint for the changes to take effect.
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💡 Note: You'll need to re-launch Tux Paint for the changes to take effect.
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Where Files Go
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@ -87,7 +87,7 @@ Standard Files
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will make the content available to any user that launches
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this copy (icon) of Tux Paint.
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Note: If you install a newer version of Tux Paint and replace or
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💡 Note: If you install a newer version of Tux Paint and replace or
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discard the old version, you will lose changes made by following
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the instructions above, so keep backups of your new content
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(stamps, brushes, etc.).
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@ -185,7 +185,7 @@ Brush Options
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Add a line containing the line "frames=N" to the brush's data
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file, where "N" is the number of frames in the brush.
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Note: If you'd rather the frames be flipped through randomly,
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⚙ Note: If you'd rather the frames be flipped through randomly,
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rather than sequentially, also add a line containing "random" to
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the brush's data file.
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@ -228,7 +228,7 @@ Brush Options
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Place the brush image PNGs (and any data text files) in the "brushes"
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directory.
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Note: If your new brushes all come out as solid squares or rectangles,
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💡 Note: If your new brushes all come out as solid squares or rectangles,
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it's because you forgot to use alpha transparency! See the 'PNG
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documentation' in Tux Paint for more information and tips.
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@ -255,17 +255,17 @@ Stamp Images
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SVGs are vector-based, and will be scaled appropriately for the canvas
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size being used in Tux Paint.
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Note: If your new PNG-based stamps all come out as solid squares or
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💡 Note: If your new PNG-based stamps all come out as solid squares or
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rectangles, it's because you forgot to use alpha transparency! See the
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'PNG documentation' in Tux Paint for more information and tips.
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Note: If your new SVG stamps seem to have a lot of whitespace, make sure
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💡 Note: If your new SVG stamps seem to have a lot of whitespace, make sure
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the SVG 'document' is no larger than the shape(s) within. If they are
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being clipped, make sure the 'document' is large enough to contain the
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shape(s). See the 'SVG documentation' in Tux Paint for more information
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and tips.
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Advanced Users: The 'Advanced Stamps How-To' document describes, in
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⚙ Advanced Users: The 'Advanced Stamps How-To' document describes, in
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detail, how to make PNG images which will scale perfectly when used as
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stamps in Tux Paint.
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@ -329,7 +329,7 @@ Stamp Sound Effects
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If no localized sound effect can be loaded, Tux Paint will attempt
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to load the 'default' sound file. (e.g., "stamp.wav")
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Note: Also consider using descriptive sounds; see 'Stamp Descriptive
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💡 Note: Also consider using descriptive sounds; see 'Stamp Descriptive
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Sound', below.
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Stamp Descriptive Sound
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@ -507,7 +507,7 @@ Pre-Mirrored and Flipped Stamps
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"_flip" in the name, and/or an image that is both mirrored and flipped, by
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naming it "_mirror_flip".
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Note: If the user flips and mirrors an image, and a pre-drawn
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💡 Note: If the user flips and mirrors an image, and a pre-drawn
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"_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it
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will be used, and mirrored or flipped, respectively.
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@ -578,7 +578,7 @@ Scene-Style Starters
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in Tux Paint, the 'starter' images will appear in the screen that appears,
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after the various solid color choices.
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Note: 'Starters' are 'attached' to saved pictures, via a small text file
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💡 Note: 'Starters' are 'attached' to saved pictures, via a small text file
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that has the same name as the saved file, but with ".dat" as the
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extension. This allows it to continue to affect the drawing even after Tux
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Paint has been quit, or another picture is loaded or a new image is
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@ -615,8 +615,8 @@ Scene-Style Starters
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in Tux Paint, the 'template' images will appear in the screen that
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appears, after the various solid color choices.
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Note: 'Templates' are 'attached' to saved pictures, via a small text file
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that has the same name as the saved file, but with ".dat" as the
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💡 Note: 'Templates' are 'attached' to saved pictures, via a small text
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file that has the same name as the saved file, but with ".dat" as the
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extension. This allows it to continue to affect the drawing even after Tux
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Paint has been quit, or another picture is loaded or a new image is
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created. (In other words, if you base a drawing on a 'template' image, it
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@ -657,7 +657,7 @@ Scene-Style Starters
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* Virtraal
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* Lokalize
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Note: It is best to always work off of the latest Tux Paint text catalog
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💡 Note: It is best to always work off of the latest Tux Paint text catalog
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template ("tuxpaint.pot"), since new text is added, and old text is
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occasionally changed. The text catalog for the upcoming, unreleased
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version of Tux Paint can be found in Tux Paint's Git repository (see:
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@ -676,7 +676,7 @@ Scene-Style Starters
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the Git source code repository so that you may commit your changes
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directly.
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Note: Support for new locales requires making additions to Tux Paint's
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💡 Note: Support for new locales requires making additions to Tux Paint's
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source code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to the
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Makefile, to ensure the ".po" files are compiled into ".mo" files, and
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available for use at runtime.
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@ -730,15 +730,15 @@ Scene-Style Starters
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30AD ki -
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30AE gi -
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Note: Blank lines within the ".im" file will be ignored, as will any text
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following a "#" (pound/hash) character — it can be used to denote
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⚙ Note: Blank lines within the ".im" file will be ignored, as will any
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text following a "#" (pound/hash) character — it can be used to denote
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comments, as seen in the example above.
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Note: Meanings of the flags are locale-specific, and are processed by the
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language-specific source code in "src/im.c". For example, "b" is used in
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Korean to handle Batchim, which may carry over to the next character.
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💡 Note: Meanings of the flags are locale-specific, and are processed by
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the language-specific source code in "src/im.c". For example, "b" is used
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in Korean to handle Batchim, which may carry over to the next character.
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Note: Support for new input methods requires making additions to Tux
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💡 Note: Support for new input methods requires making additions to Tux
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Paint's source code ("/src/im.c"), and requires updates to the Makefile,
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to ensure the ".im" files are available for use at runtime.
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@ -764,7 +764,7 @@ Layout overview file ("qwerty.layout")
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keysymdefs keysymdef.h
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keyboardlist qwerty.layout default.layout
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Note: Blank lines within the ".layout" file will be ignored, as will any
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⚙ Note: Blank lines within the ".layout" file will be ignored, as will any
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text following a "#" (pound/hash) character — it can be used to denote
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comments, as seen in the example above.
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@ -892,7 +892,7 @@ Keysym definitions file ("keysymdef.h")
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X Window System. It defines the Unicode values of each keycap (e.g.,
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"XK_equal" corresponds to "U+003D", for the character "=" ("EQUALS SIGN").
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Note: This file is not compiled into Tux Paint, but is read and parsed at
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runtime.
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💡 Note: This file is not compiled into Tux Paint, but is read and parsed
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at runtime.
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It is unlikely that any modification will be required of this file.
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