Sync EXTENDING docs after note styling

This commit is contained in:
Bill Kendrick 2022-03-31 00:55:09 -07:00
parent 09756c3d51
commit 5fe0850827
18 changed files with 388 additions and 394 deletions

View file

@ -36,7 +36,7 @@
and other content used by Tux Paint, you can do so fairly easily by simply
adding, changing, or removing files where Tux Paint looks for them.
Note: You'll need to re-launch Tux Paint for the changes to take effect.
💡 Note: You'll need to re-launch Tux Paint for the changes to take effect.
Where Files Go
@ -87,7 +87,7 @@ Standard Files
will make the content available to any user that launches
this copy (icon) of Tux Paint.
Note: If you install a newer version of Tux Paint and replace or
💡 Note: If you install a newer version of Tux Paint and replace or
discard the old version, you will lose changes made by following
the instructions above, so keep backups of your new content
(stamps, brushes, etc.).
@ -185,7 +185,7 @@ Brush Options
Add a line containing the line "frames=N" to the brush's data
file, where "N" is the number of frames in the brush.
Note: If you'd rather the frames be flipped through randomly,
Note: If you'd rather the frames be flipped through randomly,
rather than sequentially, also add a line containing "random" to
the brush's data file.
@ -228,7 +228,7 @@ Brush Options
Place the brush image PNGs (and any data text files) in the "brushes"
directory.
Note: If your new brushes all come out as solid squares or rectangles,
💡 Note: If your new brushes all come out as solid squares or rectangles,
it's because you forgot to use alpha transparency! See the 'PNG
documentation' in Tux Paint for more information and tips.
@ -255,17 +255,17 @@ Stamp Images
SVGs are vector-based, and will be scaled appropriately for the canvas
size being used in Tux Paint.
Note: If your new PNG-based stamps all come out as solid squares or
💡 Note: If your new PNG-based stamps all come out as solid squares or
rectangles, it's because you forgot to use alpha transparency! See the
'PNG documentation' in Tux Paint for more information and tips.
Note: If your new SVG stamps seem to have a lot of whitespace, make sure
💡 Note: If your new SVG stamps seem to have a lot of whitespace, make sure
the SVG 'document' is no larger than the shape(s) within. If they are
being clipped, make sure the 'document' is large enough to contain the
shape(s). See the 'SVG documentation' in Tux Paint for more information
and tips.
Advanced Users: The 'Advanced Stamps How-To' document describes, in
Advanced Users: The 'Advanced Stamps How-To' document describes, in
detail, how to make PNG images which will scale perfectly when used as
stamps in Tux Paint.
@ -329,7 +329,7 @@ Stamp Sound Effects
If no localized sound effect can be loaded, Tux Paint will attempt
to load the 'default' sound file. (e.g., "stamp.wav")
Note: Also consider using descriptive sounds; see 'Stamp Descriptive
💡 Note: Also consider using descriptive sounds; see 'Stamp Descriptive
Sound', below.
Stamp Descriptive Sound
@ -507,7 +507,7 @@ Pre-Mirrored and Flipped Stamps
"_flip" in the name, and/or an image that is both mirrored and flipped, by
naming it "_mirror_flip".
Note: If the user flips and mirrors an image, and a pre-drawn
💡 Note: If the user flips and mirrors an image, and a pre-drawn
"_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it
will be used, and mirrored or flipped, respectively.
@ -578,7 +578,7 @@ Scene-Style Starters
in Tux Paint, the 'starter' images will appear in the screen that appears,
after the various solid color choices.
Note: 'Starters' are 'attached' to saved pictures, via a small text file
💡 Note: 'Starters' are 'attached' to saved pictures, via a small text file
that has the same name as the saved file, but with ".dat" as the
extension. This allows it to continue to affect the drawing even after Tux
Paint has been quit, or another picture is loaded or a new image is
@ -615,8 +615,8 @@ Scene-Style Starters
in Tux Paint, the 'template' images will appear in the screen that
appears, after the various solid color choices.
Note: 'Templates' are 'attached' to saved pictures, via a small text file
that has the same name as the saved file, but with ".dat" as the
💡 Note: 'Templates' are 'attached' to saved pictures, via a small text
file that has the same name as the saved file, but with ".dat" as the
extension. This allows it to continue to affect the drawing even after Tux
Paint has been quit, or another picture is loaded or a new image is
created. (In other words, if you base a drawing on a 'template' image, it
@ -657,7 +657,7 @@ Scene-Style Starters
* Virtraal
* Lokalize
Note: It is best to always work off of the latest Tux Paint text catalog
💡 Note: It is best to always work off of the latest Tux Paint text catalog
template ("tuxpaint.pot"), since new text is added, and old text is
occasionally changed. The text catalog for the upcoming, unreleased
version of Tux Paint can be found in Tux Paint's Git repository (see:
@ -676,7 +676,7 @@ Scene-Style Starters
the Git source code repository so that you may commit your changes
directly.
Note: Support for new locales requires making additions to Tux Paint's
💡 Note: Support for new locales requires making additions to Tux Paint's
source code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to the
Makefile, to ensure the ".po" files are compiled into ".mo" files, and
available for use at runtime.
@ -730,15 +730,15 @@ Scene-Style Starters
30AD ki -
30AE gi -
Note: Blank lines within the ".im" file will be ignored, as will any text
following a "#" (pound/hash) character — it can be used to denote
Note: Blank lines within the ".im" file will be ignored, as will any
text following a "#" (pound/hash) character — it can be used to denote
comments, as seen in the example above.
Note: Meanings of the flags are locale-specific, and are processed by the
language-specific source code in "src/im.c". For example, "b" is used in
Korean to handle Batchim, which may carry over to the next character.
💡 Note: Meanings of the flags are locale-specific, and are processed by
the language-specific source code in "src/im.c". For example, "b" is used
in Korean to handle Batchim, which may carry over to the next character.
Note: Support for new input methods requires making additions to Tux
💡 Note: Support for new input methods requires making additions to Tux
Paint's source code ("/src/im.c"), and requires updates to the Makefile,
to ensure the ".im" files are available for use at runtime.
@ -764,7 +764,7 @@ Layout overview file ("qwerty.layout")
keysymdefs keysymdef.h
keyboardlist qwerty.layout default.layout
Note: Blank lines within the ".layout" file will be ignored, as will any
Note: Blank lines within the ".layout" file will be ignored, as will any
text following a "#" (pound/hash) character — it can be used to denote
comments, as seen in the example above.
@ -892,7 +892,7 @@ Keysym definitions file ("keysymdef.h")
X Window System. It defines the Unicode values of each keycap (e.g.,
"XK_equal" corresponds to "U+003D", for the character "=" ("EQUALS SIGN").
Note: This file is not compiled into Tux Paint, but is read and parsed at
runtime.
💡 Note: This file is not compiled into Tux Paint, but is read and parsed
at runtime.
It is unlikely that any modification will be required of this file.