Ran through: astyle --unpad-paren --pad-oper --pad-header --add-brackets --style=allman --delete-empty-lines --break-blocks
This commit is contained in:
parent
1a31c28d40
commit
5d164e8254
2 changed files with 398 additions and 345 deletions
4
Makefile
4
Makefile
|
|
@ -244,8 +244,8 @@ DEFS:=-DVER_DATE=\"$(VER_DATE)\" -DVER_VERSION=\"$(VER_VERSION)\" \
|
|||
$(NOSOUNDFLAG) $(NOSVGFLAG) $(OLDSVGFLAG) $(NOPANGOFLAG) \
|
||||
$(MAEMOFLAG)
|
||||
|
||||
DEBUG_FLAGS:=
|
||||
#DEBUG_FLAGS:=-g
|
||||
#DEBUG_FLAGS:=
|
||||
DEBUG_FLAGS:=-g
|
||||
|
||||
MOUSE_CFLAGS:=-Isrc/$(MOUSEDIR) -D$(CURSOR_SHAPES)_CURSOR_SHAPES
|
||||
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@
|
|||
mosaic_shaped, Add a mosaic_shaped effect to the image using a combination of other tools.
|
||||
Tux Paint - A simple drawing program for children.
|
||||
|
||||
Credits:
|
||||
Credits:
|
||||
* Andrew Corcoran <akanewbie@gmail.com> for the edge step used in hexagon
|
||||
* Whoever who wrote the "Fill" magic tool
|
||||
* Whoever who wrote the "Fill" magic tool
|
||||
* Bill Kendrick for the code derived from api->touched
|
||||
* Pere Pujal for joining all toghether
|
||||
* Caroline Ford for the text descriptions
|
||||
|
|
@ -55,27 +55,27 @@ static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int
|
|||
static void deform(magic_api * api, SDL_Surface * srfc);
|
||||
static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int which, SDL_Rect * update_rect);
|
||||
static void mosaic_shaped_fill(void * ptr_to_api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y);
|
||||
SDL_Surface * last, int x, int y);
|
||||
|
||||
Uint32 mosaic_shaped_api_version(void);
|
||||
int mosaic_shaped_init(magic_api * api);
|
||||
int mosaic_shaped_get_tool_count(magic_api * api);
|
||||
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which);
|
||||
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which);
|
||||
char * mosaic_shaped_get_name(magic_api * api, int which);
|
||||
|
||||
char * mosaic_shaped_get_description(magic_api * api, int which, int mode);
|
||||
|
||||
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void mosaic_shaped_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
|
||||
void mosaic_shaped_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
|
||||
void mosaic_shaped_shutdown(magic_api * api);
|
||||
|
||||
|
|
@ -89,12 +89,12 @@ void mosaic_shaped_switchout(magic_api * api, int which, int mode, SDL_Surface *
|
|||
|
||||
int mosaic_shaped_modes(magic_api * api, int which);
|
||||
|
||||
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,int x,int y, int fill_edge, int fill_tile, int size, Uint32 color);
|
||||
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);
|
||||
|
||||
|
||||
|
||||
|
||||
static const int mosaic_shaped_AMOUNT= 300;
|
||||
static const int mosaic_shaped_AMOUNT = 300;
|
||||
static const int mosaic_shaped_RADIUS = 16;
|
||||
static const double mosaic_shaped_SHARPEN = 1.0;
|
||||
Uint8 * mosaic_shaped_counted;
|
||||
|
|
@ -108,11 +108,12 @@ Uint32 pixel_average, black, white;
|
|||
api->data_directory points to the local user directory instead of the system wide instalation. */
|
||||
char api_data_directory_at_init[1024];
|
||||
|
||||
enum {
|
||||
TOOL_SQUARE,
|
||||
TOOL_HEX,
|
||||
TOOL_IRREGULAR,
|
||||
mosaic_shaped_NUM_TOOLS
|
||||
enum
|
||||
{
|
||||
TOOL_SQUARE,
|
||||
TOOL_HEX,
|
||||
TOOL_IRREGULAR,
|
||||
mosaic_shaped_NUM_TOOLS
|
||||
};
|
||||
|
||||
static Mix_Chunk * mosaic_shaped_snd_effect[mosaic_shaped_NUM_TOOLS];
|
||||
|
|
@ -120,472 +121,524 @@ static SDL_Surface * canvas_shaped;
|
|||
static SDL_Surface * canvas_back;
|
||||
static SDL_Surface * mosaic_shaped_pattern;
|
||||
|
||||
const char * mosaic_shaped_snd_filenames[mosaic_shaped_NUM_TOOLS] = {
|
||||
"mosaic_shaped_square.ogg",
|
||||
"mosaic_shaped_hex.ogg",
|
||||
"mosaic_shaped_irregular.ogg", /* FIXME */ /*what's problem?*/
|
||||
const char * mosaic_shaped_snd_filenames[mosaic_shaped_NUM_TOOLS] =
|
||||
{
|
||||
"mosaic_shaped_square.ogg",
|
||||
"mosaic_shaped_hex.ogg",
|
||||
"mosaic_shaped_irregular.ogg", /* FIXME */ /*what's problem?*/
|
||||
};
|
||||
|
||||
const char * mosaic_shaped_icon_filenames[mosaic_shaped_NUM_TOOLS] = {
|
||||
"mosaic_shaped_square.png",
|
||||
"mosaic_shaped_hex.png",
|
||||
"mosaic_shaped_irregular.png",
|
||||
const char * mosaic_shaped_icon_filenames[mosaic_shaped_NUM_TOOLS] =
|
||||
{
|
||||
"mosaic_shaped_square.png",
|
||||
"mosaic_shaped_hex.png",
|
||||
"mosaic_shaped_irregular.png",
|
||||
};
|
||||
|
||||
const char * mosaic_shaped_pattern_filenames[mosaic_shaped_NUM_TOOLS] = {
|
||||
"mosaic_shaped_square_pattern.png",
|
||||
"mosaic_shaped_hex_pattern.png",
|
||||
"mosaic_shaped_irregular_pattern.png",
|
||||
const char * mosaic_shaped_pattern_filenames[mosaic_shaped_NUM_TOOLS] =
|
||||
{
|
||||
"mosaic_shaped_square_pattern.png",
|
||||
"mosaic_shaped_hex_pattern.png",
|
||||
"mosaic_shaped_irregular_pattern.png",
|
||||
};
|
||||
|
||||
const char * mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] = {
|
||||
gettext_noop("Square Mosaic"),
|
||||
gettext_noop("Hexagon Mosaic"),
|
||||
gettext_noop("Irregular Mosaic"),
|
||||
const char * mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] =
|
||||
{
|
||||
gettext_noop("Square Mosaic"),
|
||||
gettext_noop("Hexagon Mosaic"),
|
||||
gettext_noop("Irregular Mosaic"),
|
||||
|
||||
};
|
||||
|
||||
const char * mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] = {
|
||||
{gettext_noop("Click and move the mouse to add a square mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add a square mosaic to your entire picture."),},
|
||||
const char * mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] =
|
||||
{
|
||||
{
|
||||
gettext_noop("Click and move the mouse to add a square mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add a square mosaic to your entire picture."),
|
||||
},
|
||||
|
||||
{gettext_noop("Click and move the mouse to add a hexagonal mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add a hexagonal mosaic to your entire picture."),},
|
||||
{
|
||||
gettext_noop("Click and move the mouse to add a hexagonal mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
|
||||
},
|
||||
|
||||
{gettext_noop("Click and move the mouse to add an irregular mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add an irregular mosaic to your entire picture."),},
|
||||
{
|
||||
gettext_noop("Click and move the mouse to add an irregular mosaic to parts of your picture."),
|
||||
gettext_noop("Click to add an irregular mosaic to your entire picture."),
|
||||
},
|
||||
};
|
||||
|
||||
Uint32 mosaic_shaped_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
||||
//Load sounds
|
||||
int mosaic_shaped_init(magic_api * api){
|
||||
int i;
|
||||
char fname[1024];
|
||||
mosaic_shaped_pattern = NULL;
|
||||
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++){
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
|
||||
mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
snprintf(api_data_directory_at_init, sizeof(api_data_directory_at_init), api->data_directory);
|
||||
return(1);
|
||||
Uint32 mosaic_shaped_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
int mosaic_shaped_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
|
||||
return(mosaic_shaped_NUM_TOOLS);
|
||||
//Load sounds
|
||||
int mosaic_shaped_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char fname[1024];
|
||||
mosaic_shaped_pattern = NULL;
|
||||
|
||||
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
|
||||
{
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
|
||||
mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
snprintf(api_data_directory_at_init, sizeof(api_data_directory_at_init), api->data_directory);
|
||||
return (1);
|
||||
}
|
||||
|
||||
int mosaic_shaped_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (mosaic_shaped_NUM_TOOLS);
|
||||
}
|
||||
|
||||
// Load our icons:
|
||||
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which){
|
||||
char fname[1024];
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]);
|
||||
return(IMG_Load(fname));
|
||||
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char * mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
|
||||
return(strdup(gettext_noop(mosaic_shaped_names[which])));
|
||||
char * mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
||||
{
|
||||
return (strdup(gettext_noop(mosaic_shaped_names[which])));
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char * mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
|
||||
return(strdup(gettext_noop(mosaic_shaped_descs[which][mode-1])));
|
||||
char * mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
||||
{
|
||||
return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1])));
|
||||
}
|
||||
|
||||
//Calculates the grey scale value for a rgb pixel
|
||||
static int mosaic_shaped_grey(Uint8 r1,Uint8 g1,Uint8 b1){
|
||||
return 0.3*r1+.59*g1+0.11*b1;
|
||||
static int mosaic_shaped_grey(Uint8 r1, Uint8 g1, Uint8 b1)
|
||||
{
|
||||
return 0.3 * r1 + .59 * g1 + 0.11 * b1;
|
||||
}
|
||||
|
||||
// Do the effect for the full image
|
||||
static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED){
|
||||
int i, j, size;
|
||||
Uint32 mosaic_shaped_color;
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
int i, j, size;
|
||||
Uint32 mosaic_shaped_color;
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
|
||||
|
||||
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
|
||||
|
||||
for( i = 3; i < canvas->w - 3; i +=2)
|
||||
for (i = 3; i < canvas->w - 3; i += 2)
|
||||
{
|
||||
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
|
||||
api->update_progress_bar();
|
||||
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
|
||||
api->update_progress_bar();
|
||||
|
||||
for (j = 3; j < canvas->h - 3; j +=2)
|
||||
{
|
||||
if(!mosaic_shaped_done[canvas->w * j + i])
|
||||
if (!mosaic_shaped_counted[canvas->w * j + i])
|
||||
if(api->getpixel(canvas_shaped, i, j) != black )
|
||||
{
|
||||
mosaic_shaped_average_r = 0;
|
||||
mosaic_shaped_average_g = 0;
|
||||
mosaic_shaped_average_b = 0;
|
||||
mosaic_shaped_average_count = 0;
|
||||
|
||||
scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color);
|
||||
for (j = 3; j < canvas->h - 3; j += 2)
|
||||
{
|
||||
if (!mosaic_shaped_done[canvas->w * j + i])
|
||||
if (!mosaic_shaped_counted[canvas->w * j + i])
|
||||
if (api->getpixel(canvas_shaped, i, j) != black)
|
||||
{
|
||||
mosaic_shaped_average_r = 0;
|
||||
mosaic_shaped_average_g = 0;
|
||||
mosaic_shaped_average_b = 0;
|
||||
mosaic_shaped_average_count = 0;
|
||||
scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color);
|
||||
|
||||
if (mosaic_shaped_average_count > 0)
|
||||
{
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
size = 0;
|
||||
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
|
||||
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mosaic_shaped_average_count > 0)
|
||||
{
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
size = 0;
|
||||
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
|
||||
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Fills a tesera */
|
||||
static void mosaic_shaped_fill(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||
{
|
||||
Uint32 mosaic_shaped_color;
|
||||
int size;
|
||||
magic_api * api = (magic_api *) ptr_to_api;
|
||||
x = clamp(0, x, canvas->w - 1);
|
||||
y = clamp(0,y,canvas->h - 1);
|
||||
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
|
||||
mosaic_shaped_average_r = 0;
|
||||
mosaic_shaped_average_g = 0;
|
||||
mosaic_shaped_average_b = 0;
|
||||
mosaic_shaped_average_count = 0;
|
||||
if (api->getpixel(canvas_shaped, x, y) == black) return;
|
||||
scan_fill(api, canvas, canvas_shaped, x, y, 1, 0, 1, mosaic_shaped_color);
|
||||
Uint32 mosaic_shaped_color;
|
||||
int size;
|
||||
magic_api * api = (magic_api *) ptr_to_api;
|
||||
x = clamp(0, x, canvas->w - 1);
|
||||
y = clamp(0, y, canvas->h - 1);
|
||||
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
|
||||
mosaic_shaped_average_r = 0;
|
||||
mosaic_shaped_average_g = 0;
|
||||
mosaic_shaped_average_b = 0;
|
||||
mosaic_shaped_average_count = 0;
|
||||
|
||||
if (mosaic_shaped_average_count > 0)
|
||||
if (api->getpixel(canvas_shaped, x, y) == black)
|
||||
{
|
||||
size = 0;
|
||||
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
scan_fill(api, canvas, canvas_shaped, x, y, 0, 1, size, pixel_average);
|
||||
return;
|
||||
}
|
||||
|
||||
scan_fill(api, canvas, canvas_shaped, x, y, 1, 0, 1, mosaic_shaped_color);
|
||||
|
||||
if (mosaic_shaped_average_count > 0)
|
||||
{
|
||||
size = 0;
|
||||
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
scan_fill(api, canvas, canvas_shaped, x, y, 0, 1, size, pixel_average);
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on drag:
|
||||
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect){
|
||||
|
||||
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
|
||||
|
||||
update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
|
||||
update_rect->y = min(oy, y) - mosaic_shaped_pattern->h;
|
||||
update_rect->w = max(ox, x) + mosaic_shaped_pattern->w - update_rect->x;
|
||||
update_rect->h = max(oy, y) + mosaic_shaped_pattern->h - update_rect->y;
|
||||
api->playsound(mosaic_shaped_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
|
||||
update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
|
||||
update_rect->y = min(oy, y) - mosaic_shaped_pattern->h;
|
||||
update_rect->w = max(ox, x) + mosaic_shaped_pattern->w - update_rect->x;
|
||||
update_rect->h = max(oy, y) + mosaic_shaped_pattern->h - update_rect->y;
|
||||
api->playsound(mosaic_shaped_snd_effect[which], (x * 255) / canvas->w, 255);
|
||||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void mosaic_shaped_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect){
|
||||
|
||||
|
||||
if (mode == MODE_FULLSCREEN)
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_FULLSCREEN)
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
|
||||
do_mosaic_shaped_full(api, canvas, last, which, update_rect);
|
||||
|
||||
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
do_mosaic_shaped_full(api, canvas, last, which, update_rect);
|
||||
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
mosaic_shaped_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
else
|
||||
mosaic_shaped_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// No setup happened:
|
||||
void mosaic_shaped_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
//Clean up sounds
|
||||
int i;
|
||||
for(i=0; i<mosaic_shaped_NUM_TOOLS; i++){
|
||||
if(mosaic_shaped_snd_effect[i] != NULL){
|
||||
Mix_FreeChunk(mosaic_shaped_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
//Clean up sounds
|
||||
int i;
|
||||
|
||||
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
|
||||
{
|
||||
if (mosaic_shaped_snd_effect[i] != NULL)
|
||||
{
|
||||
Mix_FreeChunk(mosaic_shaped_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
mosaic_shaped_r = r;
|
||||
mosaic_shaped_g = g;
|
||||
mosaic_shaped_b = b;
|
||||
mosaic_shaped_r = r;
|
||||
mosaic_shaped_g = g;
|
||||
mosaic_shaped_b = b;
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Sharpen a pixel
|
||||
static void mosaic_shaped_sharpen_pixel(void * ptr,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last,
|
||||
int x, int y){
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
Uint8 r1, g1, b1;
|
||||
int grey;
|
||||
int i, j;
|
||||
double sobel_1 = 0, sobel_2 = 0;
|
||||
double temp;
|
||||
//Sobel weighting masks
|
||||
const int sobel_weights_1[3][3] = { {1, 2, 1},
|
||||
{0, 0, 0},
|
||||
{ -1, -2, -1}
|
||||
};
|
||||
const int sobel_weights_2[3][3] = { { -1, 0, 1},
|
||||
{ -2, 0, 2},
|
||||
{ -1, 0, 1}
|
||||
};
|
||||
sobel_1 = 0;
|
||||
sobel_2 = 0;
|
||||
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
for (i = -1; i < 2; i++)
|
||||
{
|
||||
for (j = -1; j < 2; j++)
|
||||
{
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
|
||||
grey = mosaic_shaped_grey(r1, g1, b1);
|
||||
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
|
||||
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
|
||||
}
|
||||
}
|
||||
|
||||
Uint8 r1, g1, b1;
|
||||
int grey;
|
||||
int i,j;
|
||||
double sobel_1=0,sobel_2=0;
|
||||
double temp;
|
||||
temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
|
||||
temp = (temp / 1443) * 255.0;
|
||||
|
||||
//Sobel weighting masks
|
||||
const int sobel_weights_1[3][3] = { {1,2,1},
|
||||
{0,0,0},
|
||||
{-1,-2,-1}};
|
||||
const int sobel_weights_2[3][3] = { {-1,0,1},
|
||||
{-2,0,2},
|
||||
{-1,0,1}};
|
||||
|
||||
sobel_1=0;
|
||||
sobel_2=0;
|
||||
for (i=-1;i<2;i++){
|
||||
for(j=-1; j<2; j++){
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(last, x+i, y+j), last->format, &r1, &g1, &b1);
|
||||
grey = mosaic_shaped_grey(r1,g1,b1);
|
||||
sobel_1 += grey * sobel_weights_1[i+1][j+1];
|
||||
sobel_2 += grey * sobel_weights_2[i+1][j+1];
|
||||
}
|
||||
}
|
||||
|
||||
temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
|
||||
temp = (temp/1443)*255.0;
|
||||
if (temp > 25)
|
||||
api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
|
||||
if (temp > 25)
|
||||
{
|
||||
api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
|
||||
{
|
||||
int y, x;
|
||||
int i, j;
|
||||
SDL_Rect rect;
|
||||
SDL_Surface * surf_aux;
|
||||
Uint32 amask;
|
||||
char fname[1024];
|
||||
int y, x;
|
||||
int i, j;
|
||||
SDL_Rect rect;
|
||||
SDL_Surface * surf_aux;
|
||||
Uint32 amask;
|
||||
char fname[1024];
|
||||
mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
|
||||
|
||||
mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
|
||||
if (mosaic_shaped_counted == NULL)
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
if (mosaic_shaped_counted == NULL)
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
|
||||
if (mosaic_shaped_done == NULL)
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
|
||||
|
||||
amask = ~(canvas->format->Rmask |
|
||||
canvas->format->Gmask |
|
||||
canvas->format->Bmask);
|
||||
if (mosaic_shaped_done == NULL)
|
||||
{
|
||||
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
amask = ~(canvas->format->Rmask |
|
||||
canvas->format->Gmask |
|
||||
canvas->format->Bmask);
|
||||
canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w + 10,
|
||||
canvas->h + 10,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api_data_directory_at_init, mosaic_shaped_pattern_filenames[which]);
|
||||
mosaic_shaped_pattern = IMG_Load(fname);
|
||||
rect.w = mosaic_shaped_pattern->w;
|
||||
rect.h = mosaic_shaped_pattern->h;
|
||||
|
||||
surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w + 10,
|
||||
canvas->h + 10,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
snprintf(fname, sizeof(fname), "%simages/magic/%s", api_data_directory_at_init, mosaic_shaped_pattern_filenames[which]);
|
||||
for (i = 0; i < surf_aux->w; i += mosaic_shaped_pattern->w)
|
||||
for (j = 0; j < surf_aux->h; j += mosaic_shaped_pattern->h)
|
||||
{
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
SDL_BlitSurface(mosaic_shaped_pattern, NULL, surf_aux, &rect);
|
||||
}
|
||||
|
||||
mosaic_shaped_pattern = IMG_Load(fname);
|
||||
rect.w = mosaic_shaped_pattern->w;
|
||||
rect.h = mosaic_shaped_pattern->h;
|
||||
for( i = 0; i < surf_aux->w; i += mosaic_shaped_pattern->w)
|
||||
for( j = 0; j < surf_aux->h; j += mosaic_shaped_pattern->h)
|
||||
{
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
SDL_BlitSurface(mosaic_shaped_pattern, NULL, surf_aux, &rect);
|
||||
}
|
||||
|
||||
if(which == TOOL_IRREGULAR)
|
||||
deform(api, surf_aux);
|
||||
SDL_SetAlpha(surf_aux, 0 , SDL_ALPHA_OPAQUE);
|
||||
SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
|
||||
SDL_FreeSurface(surf_aux);
|
||||
if (which == TOOL_IRREGULAR)
|
||||
{
|
||||
deform(api, surf_aux);
|
||||
}
|
||||
|
||||
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
|
||||
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
|
||||
SDL_SetAlpha(surf_aux, 0 , SDL_ALPHA_OPAQUE);
|
||||
SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
|
||||
SDL_FreeSurface(surf_aux);
|
||||
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
|
||||
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
|
||||
|
||||
/* Two black lines at the edges */
|
||||
for (i = 0; i < canvas->w; i++)
|
||||
{
|
||||
api->putpixel(canvas_shaped, i, 0, black);
|
||||
api->putpixel(canvas_shaped, i, 1, black);
|
||||
api->putpixel(canvas_shaped, i, canvas->h - 1, black);
|
||||
api->putpixel(canvas_shaped, i, canvas->h - 2, black);
|
||||
}
|
||||
|
||||
for (j = 0; j < canvas->h; j++)
|
||||
{
|
||||
api->putpixel(canvas_shaped, 0, j, black);
|
||||
api->putpixel(canvas_shaped, 1, j, black);
|
||||
api->putpixel(canvas_shaped, canvas->w - 1, j, black);
|
||||
api->putpixel(canvas_shaped, canvas->w - 2, j, black);
|
||||
}
|
||||
|
||||
/* Two black lines at the edges */
|
||||
for (i = 0; i < canvas->w; i++)
|
||||
{
|
||||
api->putpixel(canvas_shaped, i, 0, black);
|
||||
api->putpixel(canvas_shaped, i, 1, black);
|
||||
api->putpixel(canvas_shaped, i, canvas->h - 1, black);
|
||||
api->putpixel(canvas_shaped, i, canvas->h - 2, black);
|
||||
}
|
||||
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
|
||||
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
|
||||
|
||||
for (j = 0; j < canvas->h; j++)
|
||||
{
|
||||
api->putpixel(canvas_shaped, 0, j, black);
|
||||
api->putpixel(canvas_shaped, 1, j, black);
|
||||
api->putpixel(canvas_shaped, canvas->w - 1, j, black);
|
||||
api->putpixel(canvas_shaped, canvas->w - 2, j, black);
|
||||
}
|
||||
if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
mosaic_shaped_sharpen_pixel(api, canvas_shaped, canvas, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
|
||||
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask,
|
||||
canvas->format->Gmask,
|
||||
canvas->format->Bmask, amask);
|
||||
|
||||
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
|
||||
|
||||
if(which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
|
||||
for (y = 0; y < canvas->h; y++){
|
||||
for (x=0; x < canvas->w; x++){
|
||||
mosaic_shaped_sharpen_pixel(api, canvas_shaped, canvas, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
reset_counter(canvas, mosaic_shaped_done);
|
||||
reset_counter(canvas, mosaic_shaped_counted);
|
||||
reset_counter(canvas, mosaic_shaped_done);
|
||||
}
|
||||
|
||||
void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
SDL_FreeSurface(canvas_shaped);
|
||||
SDL_FreeSurface(canvas_back);
|
||||
SDL_FreeSurface(mosaic_shaped_pattern);
|
||||
free (mosaic_shaped_counted);
|
||||
SDL_FreeSurface(canvas_shaped);
|
||||
SDL_FreeSurface(canvas_back);
|
||||
SDL_FreeSurface(mosaic_shaped_pattern);
|
||||
free(mosaic_shaped_counted);
|
||||
}
|
||||
|
||||
int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(MODE_PAINT|MODE_FULLSCREEN);
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
||||
void reset_counter(SDL_Surface * canvas, Uint8 * counter)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (j = 0; j < canvas->h; j++)
|
||||
for (i = 0; i < canvas->w; i++)
|
||||
counter[j * canvas->w + i] = 0;
|
||||
int i, j;
|
||||
|
||||
for (j = 0; j < canvas->h; j++)
|
||||
for (i = 0; i < canvas->w; i++)
|
||||
{
|
||||
counter[j * canvas->w + i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,int x,int y, int fill_edge, int fill_tile, int size, Uint32 color)
|
||||
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color)
|
||||
{
|
||||
int leftx, rightx;
|
||||
Uint8 r, g, b, a;
|
||||
int i;
|
||||
leftx = x - 1;
|
||||
rightx = x + 1;
|
||||
int leftx, rightx;
|
||||
Uint8 r, g, b, a;
|
||||
int i;
|
||||
|
||||
if (mosaic_shaped_counted[y * srfc->w + x] == 1) return (0);
|
||||
leftx = x - 1;
|
||||
rightx = x + 1;
|
||||
/*
|
||||
printf("x=%d, y=%d, fill_edge=%d\n", x, y, fill_edge);
|
||||
fflush(stdout);
|
||||
*/
|
||||
|
||||
if (api->getpixel(srfc, x, y) == black)
|
||||
if (mosaic_shaped_counted[y * canvas->w + x] == 1)
|
||||
{
|
||||
if (fill_edge == 1)
|
||||
fill_square(api, canvas, x, y, size, color);
|
||||
return(0); /* No need to check more */
|
||||
return (0);
|
||||
}
|
||||
if (fill_tile == 1)
|
||||
|
||||
if (api->getpixel(srfc, x, y) == black)
|
||||
{
|
||||
Uint32 shadow;
|
||||
Uint8 shr, shg, shb, sha;
|
||||
Uint8 cnvsr, cnvsg, cnvsb, cnvsa;
|
||||
shadow = api->getpixel(srfc, x, y);
|
||||
SDL_GetRGBA(shadow, srfc->format, &shr, &shg, &shb, &sha);
|
||||
SDL_GetRGBA(pixel_average, srfc->format, &cnvsr, &cnvsg, &cnvsb, &cnvsa);
|
||||
shadow = SDL_MapRGBA(canvas->format, (shr * cnvsr) /255, (shg * cnvsg) /255, (shb * cnvsb) /255, 0);//(shr + cnvsr) /2, ;
|
||||
api->putpixel(canvas, x, y, shadow);
|
||||
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
||||
mosaic_shaped_done[y * canvas->w + x] = 1;
|
||||
if (fill_edge == 1)
|
||||
{
|
||||
fill_square(api, canvas, x, y, size, color);
|
||||
}
|
||||
|
||||
return (0); /* No need to check more */
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a);
|
||||
mosaic_shaped_average_r += r;
|
||||
mosaic_shaped_average_g +=g;
|
||||
mosaic_shaped_average_b += b;
|
||||
mosaic_shaped_average_count +=1;
|
||||
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
||||
}
|
||||
|
||||
/* Search right */
|
||||
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w))
|
||||
if (fill_tile == 1)
|
||||
{
|
||||
rightx ++;
|
||||
Uint32 shadow;
|
||||
Uint8 shr, shg, shb, sha;
|
||||
Uint8 cnvsr, cnvsg, cnvsb, cnvsa;
|
||||
shadow = api->getpixel(srfc, x, y);
|
||||
SDL_GetRGBA(shadow, srfc->format, &shr, &shg, &shb, &sha);
|
||||
SDL_GetRGBA(pixel_average, srfc->format, &cnvsr, &cnvsg, &cnvsb, &cnvsa);
|
||||
shadow = SDL_MapRGBA(canvas->format, (shr * cnvsr) / 255, (shg * cnvsg) / 255, (shb * cnvsb) / 255, 0); //(shr + cnvsr) /2, ;
|
||||
api->putpixel(canvas, x, y, shadow);
|
||||
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
||||
mosaic_shaped_done[y * canvas->w + x] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a);
|
||||
mosaic_shaped_average_r += r;
|
||||
mosaic_shaped_average_g += g;
|
||||
mosaic_shaped_average_b += b;
|
||||
mosaic_shaped_average_count += 1;
|
||||
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
||||
}
|
||||
|
||||
/* Search left */
|
||||
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0))
|
||||
/* Search right */
|
||||
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w))
|
||||
{
|
||||
leftx --;
|
||||
rightx ++;
|
||||
}
|
||||
|
||||
/* Top / bottom */
|
||||
for (i = leftx; i <= rightx; i++)
|
||||
/* Search left */
|
||||
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0))
|
||||
{
|
||||
if(y > 0) scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color);
|
||||
if(y + 1 < canvas->w) scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color);
|
||||
leftx --;
|
||||
}
|
||||
return (1);
|
||||
|
||||
/* Top / bottom */
|
||||
for (i = leftx; i <= rightx; i++)
|
||||
{
|
||||
if (y > 0)
|
||||
{
|
||||
scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color);
|
||||
}
|
||||
|
||||
if (y + 1 < canvas->w)
|
||||
{
|
||||
scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color);
|
||||
}
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color)
|
||||
{
|
||||
int i, j;
|
||||
for (i = (x - size); i < (x + 1 + size); i++)
|
||||
for(j = (y - size); j < (y + 1 + size); j++)
|
||||
{
|
||||
api->putpixel(canvas, i, j, color);
|
||||
}
|
||||
int i, j;
|
||||
|
||||
for (i = (x - size); i < (x + 1 + size); i++)
|
||||
for (j = (y - size); j < (y + 1 + size); j++)
|
||||
{
|
||||
api->putpixel(canvas, i, j, color);
|
||||
}
|
||||
}
|
||||
|
||||
void deform(magic_api * api, SDL_Surface * srfc)
|
||||
{
|
||||
int i, j;
|
||||
for (j = 0; j < srfc->h; j++)
|
||||
for (i = 0; i < srfc->w; i++)
|
||||
{
|
||||
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90 ) * 10 + 10, j));
|
||||
}
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < srfc->w; i++)
|
||||
for (j = 0; j < srfc->h; j++)
|
||||
{
|
||||
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90 ) * 10 + 10));
|
||||
}
|
||||
for (i = 0; i < srfc->w; i++)
|
||||
{
|
||||
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j));
|
||||
}
|
||||
|
||||
for (i = 0; i < srfc->w; i++)
|
||||
for (j = 0; j < srfc->h; j++)
|
||||
{
|
||||
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue