Adding sound to magic Puzzle
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2 changed files with 1 additions and 1 deletions
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magic/sounds/puzzle.wav
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magic/sounds/puzzle.wav
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@ -117,7 +117,6 @@ void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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{
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api->playsound(puzzle_snd, 128, 255);
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}
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}
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void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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@ -215,6 +214,7 @@ static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
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SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
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SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
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SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
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SDL_BlitSurface(canvas_backup, &rect_that, canvas, &rect_this);
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api->playsound(puzzle_snd, (x * 255) / canvas->w, 255);
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}
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}
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}
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}
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