indent blind.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:37:40 -07:00
parent d62e1ec901
commit 5b76d99ae6

View file

@ -33,54 +33,54 @@
int BLIND_RADIUS = 16; int BLIND_RADIUS = 16;
int BLIND_OPAQUE = 20; int BLIND_OPAQUE = 20;
int BLIND_THICKNESS = 30; int BLIND_THICKNESS = 30;
int blind_side; /* 0 top, 1 left, 2 bottom, 3 right */ int blind_side; /* 0 top, 1 left, 2 bottom, 3 right */
static Uint8 blind_r, blind_g, blind_b, blind_light; static Uint8 blind_r, blind_g, blind_b, blind_light;
enum blind_sides{ enum blind_sides
{
BLIND_SIDE_TOP, BLIND_SIDE_TOP,
BLIND_SIDE_LEFT, BLIND_SIDE_LEFT,
BLIND_SIDE_BOTTOM, BLIND_SIDE_BOTTOM,
BLIND_SIDE_RIGHT}; BLIND_SIDE_RIGHT
};
enum blind_tools{ enum blind_tools
{
BLIND_TOOL_BLIND, BLIND_TOOL_BLIND,
BLIND_NUMTOOLS}; BLIND_NUMTOOLS
};
Mix_Chunk * blind_snd; Mix_Chunk *blind_snd;
// Prototypes // Prototypes
Uint32 blind_api_version(void); Uint32 blind_api_version(void);
void blind_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void blind_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blind_init(magic_api * api); int blind_init(magic_api * api);
int blind_get_tool_count(magic_api * api); int blind_get_tool_count(magic_api * api);
SDL_Surface * blind_get_icon(magic_api * api, int which); SDL_Surface *blind_get_icon(magic_api * api, int which);
char * blind_get_name(magic_api * api, int which); char *blind_get_name(magic_api * api, int which);
char * blind_get_description(magic_api * api, int which, int mode); char *blind_get_description(magic_api * api, int which, int mode);
int blind_requires_colors(magic_api * api, int which); int blind_requires_colors(magic_api * api, int which);
void blind_release(magic_api * api, int which, void blind_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void blind_shutdown(magic_api * api); void blind_shutdown(magic_api * api);
void blind_paint_blind(void * ptr_to_api, int which_tool, void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void blind_drag(magic_api * api, int which, SDL_Surface * canvas, void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void blind_click(magic_api * api, int which, int mode, void blind_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blind_modes(magic_api * api, int which); int blind_modes(magic_api * api, int which);
// Housekeeping functions // Housekeeping functions
Uint32 blind_api_version(void) Uint32 blind_api_version(void)
{ {
return(TP_MAGIC_API_VERSION); return (TP_MAGIC_API_VERSION);
} }
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{ {
blind_r = r; blind_r = r;
blind_g = g; blind_g = g;
@ -91,10 +91,10 @@ int blind_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blind.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%s/sounds/magic/blind.ogg", api->data_directory);
blind_snd = Mix_LoadWAV(fname); blind_snd = Mix_LoadWAV(fname);
return(1); return (1);
} }
int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
@ -102,24 +102,25 @@ int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return BLIND_NUMTOOLS; return BLIND_NUMTOOLS;
} }
SDL_Surface * blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/blind.png", snprintf(fname, sizeof(fname), "%s/images/magic/blind.png", api->data_directory);
api->data_directory);
return(IMG_Load(fname)); return (IMG_Load(fname));
} }
char * blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Blind")); return strdup(gettext_noop("Blind"));
} }
char * blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{ {
return strdup(gettext_noop("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds.")); return
strdup(gettext_noop
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
} }
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
@ -128,24 +129,26 @@ int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
} }
void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED) void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
Mix_FreeChunk(blind_snd); Mix_FreeChunk(blind_snd);
} }
// Interactivity functions // Interactivity functions
void blind_paint_blind(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED, void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api * api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2, (blind_b + blind_light) / 2)); api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2,
(blind_b + blind_light) / 2));
} }
/* void blind_do_blind(void * ptr_to_api, int which_tool, /* void blind_do_blind(void * ptr_to_api, int which_tool,
@ -159,31 +162,31 @@ void blind_paint_blind(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
*/ */
void blind_drag(magic_api * api, int which, SDL_Surface * canvas, void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Rect * update_rect)
{ {
int opaque; int opaque;
SDL_BlitSurface(snapshot, NULL, canvas, NULL); SDL_BlitSurface(snapshot, NULL, canvas, NULL);
switch (blind_side) switch (blind_side)
{ {
int i, j; int i, j;
case BLIND_SIDE_TOP: case BLIND_SIDE_TOP:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2); opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y;i >= 0; i -= BLIND_THICKNESS) for (i = y; i >= 0; i -= BLIND_THICKNESS)
{ {
blind_light = 255; blind_light = 255;
for (j=i; j > i - opaque/2; j--) for (j = i; j > i - opaque / 2; j--)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -=20; blind_light -= 20;
} }
for (j = i - opaque/2; j > i - opaque; j--) for (j = i - opaque / 2; j > i - opaque; j--)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light +=20; blind_light += 20;
} }
} }
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
@ -194,19 +197,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_BOTTOM: case BLIND_SIDE_BOTTOM:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2); opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y; i <= canvas->h; i += BLIND_THICKNESS) for (i = y; i <= canvas->h; i += BLIND_THICKNESS)
{ {
blind_light = 255; blind_light = 255;
for (j = i; j < i + opaque / 2; j++) for (j = i; j < i + opaque / 2; j++)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i + opaque / 2; j < i + opaque; j ++) for (j = i + opaque / 2; j < i + opaque; j++)
{ {
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
update_rect->x = 0; update_rect->x = 0;
update_rect->y = min(oy, y); update_rect->y = min(oy, y);
@ -218,19 +221,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_RIGHT: case BLIND_SIDE_RIGHT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2); opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i <= canvas->w; i += BLIND_THICKNESS) for (i = x; i <= canvas->w; i += BLIND_THICKNESS)
{ {
blind_light = 255; blind_light = 255;
for (j = i; j < i + opaque / 2; j++) for (j = i; j < i + opaque / 2; j++)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20; blind_light -= 20;
} }
for (j = i + opaque / 2; j < i + opaque; j ++) for (j = i + opaque / 2; j < i + opaque; j++)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20; blind_light += 20;
} }
} }
update_rect->x = min(ox, x); update_rect->x = min(ox, x);
update_rect->y = 0; update_rect->y = 0;
@ -242,19 +245,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_LEFT: case BLIND_SIDE_LEFT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2); opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i >= 0; i -= BLIND_THICKNESS) for (i = x; i >= 0; i -= BLIND_THICKNESS)
{ {
blind_light = 255; blind_light = 255;
for (j=i; j > i - opaque/2; j--) for (j = i; j > i - opaque / 2; j--)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -=20; blind_light -= 20;
} }
for (j = i - opaque/2; j > i - opaque; j--) for (j = i - opaque / 2; j > i - opaque; j--)
{ {
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind); api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light +=20; blind_light += 20;
} }
} }
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
update_rect->w = max(ox, x); update_rect->w = max(ox, x);
@ -266,37 +269,44 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
if (y < canvas->h / 2) if (y < canvas->h / 2)
{ {
if (x < y) blind_side = 1; /* left */ if (x < y)
else if (canvas->w - x < y) blind_side = 3; /* right */ blind_side = 1; /* left */
else blind_side = 0; /* top */ else if (canvas->w - x < y)
} blind_side = 3; /* right */
else else
{ blind_side = 0; /* top */
if (x < canvas->h - y) blind_side = 1; /* left */ }
else if (canvas->w - x < canvas->h - y) blind_side = 3; /* right */ else
else blind_side = 2; /* bottom */ {
} if (x < canvas->h - y)
blind_side = 1; /* left */
else if (canvas->w - x < canvas->h - y)
blind_side = 3; /* right */
else
blind_side = 2; /* bottom */
}
blind_drag(api, which, canvas, last, x, y, x, y, update_rect); blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
{ SDL_Surface * canvas ATTRIBUTE_UNUSED)
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
} }
int blind_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int blind_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_FULLSCREEN | MODE_PAINT); return (MODE_FULLSCREEN | MODE_PAINT);
} }