More work on Fractal magic tool
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2 changed files with 91 additions and 37 deletions
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@ -6,7 +6,7 @@ Copyright (c) 2002-2024
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Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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2024.September.19 (0.9.34)
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2024.September.23 (0.9.34)
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* New Magic Tools:
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----------------
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* "Comic Dots", draws repeating dots (using a multiply blend)
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@ -17,7 +17,8 @@ https://tuxpaint.org/
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<https://freesound.org/people/humanoide9000/>
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+ Closes https://sourceforge.net/p/tuxpaint/feature-requests/257/
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* WIP "Fractal"
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* WIP "Fractal", a set of freehand drawing tools that
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recursively draw variations of the strokes
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+ Bill Kendrick <bill@newbreedsoftware.com>
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+ Closes https://sourceforge.net/p/tuxpaint/feature-requests/260/
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: September 19, 2024
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Last updated: September 23, 2024
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*/
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#include <stdio.h>
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@ -35,14 +35,19 @@ typedef struct pt_s {
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int x, y;
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} pt_t;
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#define MAX_PTS 1000
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#define MAX_PTS 512
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pt_t pts[MAX_PTS];
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int num_pts = 0;
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float fractal_click_x, fractal_click_y;
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static Mix_Chunk *fractal_snd;
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static int fractal_radius = 16;
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Uint8 fractal_r, fractal_g, fractal_b;
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/* These change during each recursive iteration */
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int fractal_radius_cur;
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Uint32 fractal_color;
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float fractal_opacity_cur;
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Uint32 fractal_api_version(void);
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int fractal_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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@ -73,7 +78,7 @@ Uint8 fractal_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 fractal_default_size(magic_api * api, int which, int mode);
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void fractal_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, int cx, int cy, float angle, float scale);
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void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, float cx, float cy, float angle, float scale, float opacity, int final);
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Uint32 fractal_api_version(void)
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{
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@ -129,51 +134,88 @@ static void do_fractal_circle(void *ptr, int which ATTRIBUTE_UNUSED,
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r, g, b;
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Uint32 pix;
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for (yy = -fractal_radius_cur; yy < fractal_radius_cur; yy++)
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{
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for (xx = -fractal_radius_cur; xx < fractal_radius_cur; xx++)
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{
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if (api->in_circle(xx, yy, fractal_radius_cur))
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if (fractal_opacity_cur < 1.0)
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{
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if (!api->touched(xx + x, yy + y))
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api->putpixel(canvas, xx + x, yy + y, fractal_color);
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SDL_GetRGB(api->getpixel(canvas, xx + x, yy + y), canvas->format, &r, &g, &b);
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r = (Uint8) (((float) r * (1.0 - fractal_opacity_cur)) + ((float) fractal_r * fractal_opacity_cur));
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g = (Uint8) (((float) g * (1.0 - fractal_opacity_cur)) + ((float) fractal_g * fractal_opacity_cur));
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b = (Uint8) (((float) b * (1.0 - fractal_opacity_cur)) + ((float) fractal_b * fractal_opacity_cur));
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}
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else
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{
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r = fractal_r;
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g = fractal_g;
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b = fractal_b;
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}
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pix = SDL_MapRGB(canvas->format, r, g, b);
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api->putpixel(canvas, xx + x, yy + y, pix);
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}
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}
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}
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void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, int cx, int cy, float angle, float scale)
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void do_fractal(magic_api * api, int which, SDL_Surface * canvas, int iter, float cx, float cy, float angle, float scale, float opacity, int final)
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{
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int i, x1, y1, x2, y2;
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int i;
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float x1, y1, x2, y2, nx, ny;
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float co, si;
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co = cosf(angle);
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si = sinf(angle);
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for (i = 0; i < num_pts - 1; i++) {
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x1 = pts[i].x - cx;
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y1 = pts[i].y - cy;
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x2 = pts[i + 1].x - cx;
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y2 = pts[i + 1].y - cy;
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x1 = (float) (pts[i].x);
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y1 = (float) (pts[i].y);
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x2 = (float) (pts[i + 1].x);
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y2 = (float) (pts[i + 1].y);
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x1 = x1 * scale;
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y1 = y1 * scale;
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x2 = x2 * scale;
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y2 = y2 * scale;
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/* Translate point relative to (0,0) origin */
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x1 -= cx;
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y1 -= cy;
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x2 -= cx;
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y2 -= cy;
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x1 = (cos(angle * M_PI / 180.0) * x1) - (sin(angle * M_PI / 180.0) * y1);
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y1 = (cos(angle * M_PI / 180.0) * y1) + (sin(angle * M_PI / 180.0) * x1);
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x2 = (cos(angle * M_PI / 180.0) * x2) - (sin(angle * M_PI / 180.0) * y2);
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y2 = (cos(angle * M_PI / 180.0) * y2) + (sin(angle * M_PI / 180.0) * x2);
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/* Rotate point */
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nx = (co * x1) - (si * y1);
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ny = (si * x1) + (co * y1);
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x1 = nx;
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y1 = ny;
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nx = (co * x2) - (si * y2);
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ny = (si * x2) + (co * y2);
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x2 = nx;
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y2 = ny;
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/* Scale point */
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x1 *= scale;
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y1 *= scale;
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x2 *= scale;
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y2 *= scale;
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/* Translate point back to starting position */
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x1 += cx;
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y1 += cy;
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x2 += cx;
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y2 += cy;
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fractal_radius_cur = iter;
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api->line((void *)api, which, canvas, NULL, x1, y1, x2, y2, 1, do_fractal_circle);
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}
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fractal_radius_cur = (iter / 2) + 1;
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fractal_opacity_cur = opacity;
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api->line((void *)api, which, canvas, NULL, (int) x1, (int) y1, (int) x2, (int) y2, (final ? 1 : 10), do_fractal_circle);
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if (iter > 1) {
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angle += 15.0;
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do_fractal(api, which, canvas, iter - 1, x1, y1, angle, scale * 1.1);
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if ((i % ((num_pts / 3) + 1)) == 1)
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{
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if (iter > 1)
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{
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do_fractal(api, which, canvas, iter / 2, x2, y2, angle + (45.0 / 180.0 * M_PI), scale * 0.66, opacity * 0.66, final);
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}
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}
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}
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}
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@ -186,9 +228,9 @@ void fractal_drag(magic_api * api, int which, SDL_Surface * canvas,
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num_pts++;
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}
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// SDL_BlitSurface(last, NULL, canvas, NULL);
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SDL_BlitSurface(last, NULL, canvas, NULL);
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do_fractal(api, which, canvas, fractal_radius, x, y, 0.0, 1.0);
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do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 0);
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update_rect->x = 0;
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update_rect->y = 0;
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@ -202,6 +244,8 @@ void fractal_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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{
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num_pts = 0;
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fractal_click_x = (float) x;
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fractal_click_y = (float) y;
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fractal_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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@ -210,6 +254,16 @@ void fractal_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSE
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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SDL_BlitSurface(last, NULL, canvas, NULL);
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do_fractal(api, which, canvas, fractal_radius, fractal_click_x, fractal_click_y, 0.0, 1.0, 1.0, 1);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(fractal_snd, (x * 255) / canvas->w, 255);
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}
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void fractal_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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@ -221,7 +275,9 @@ void fractal_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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void fractal_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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fractal_color = SDL_MapRGB(canvas->format, r, g, b);
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fractal_r = r;
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fractal_g = g;
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fractal_b = b;
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}
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int fractal_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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@ -247,15 +303,12 @@ int fractal_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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Uint8 fractal_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return 8;
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else
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return 0;
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return 4;
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}
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Uint8 fractal_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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return 2;
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}
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void fractal_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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