Ensure 3D Glasses uses the right colors ;)
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142cf588ba
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1 changed files with 9 additions and 3 deletions
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@ -186,9 +186,15 @@ colorsep_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_GetRGB(api->getpixel(snapshot, xx + offset_x / 2, yy + offset_y / 2), snapshot->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(snapshot, xx - offset_x / 2, yy - offset_y / 2), snapshot->format, &r2, &g2, &b2);
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r = (Uint8) ((float) r1 * colorsep_r_pct) + ((float) r2 * (1.0 - colorsep_r_pct));
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g = (Uint8) ((float) g1 * colorsep_g_pct) + ((float) g2 * (1.0 - colorsep_g_pct));
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b = (Uint8) ((float) b1 * colorsep_b_pct) + ((float) b2 * (1.0 - colorsep_b_pct));
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if (which == COLORSEP_TOOL_3DGLASSES) {
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r = r1;
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g = g2;
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b = b2;
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} else {
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r = (Uint8) ((float) r1 * colorsep_r_pct) + ((float) r2 * (1.0 - colorsep_r_pct));
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g = (Uint8) ((float) g1 * colorsep_g_pct) + ((float) g2 * (1.0 - colorsep_g_pct));
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b = (Uint8) ((float) b1 * colorsep_b_pct) + ((float) b2 * (1.0 - colorsep_b_pct));
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}
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
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}
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