indent negative.c
This commit is contained in:
parent
5e83b2408d
commit
53a328e903
1 changed files with 82 additions and 77 deletions
|
|
@ -33,27 +33,22 @@
|
|||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
static Mix_Chunk * negative_snd;
|
||||
static Mix_Chunk *negative_snd;
|
||||
|
||||
int negative_init(magic_api * api);
|
||||
Uint32 negative_api_version(void);
|
||||
int negative_get_tool_count(magic_api * api);
|
||||
SDL_Surface * negative_get_icon(magic_api * api, int which);
|
||||
char * negative_get_name(magic_api * api, int which);
|
||||
char * negative_get_description(magic_api * api, int which, int mode);
|
||||
static void do_negative(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y);
|
||||
SDL_Surface *negative_get_icon(magic_api * api, int which);
|
||||
char *negative_get_name(magic_api * api, int which);
|
||||
char *negative_get_description(magic_api * api, int which, int mode);
|
||||
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
|
||||
void negative_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void negative_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect);
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void negative_shutdown(magic_api * api);
|
||||
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int negative_requires_colors(magic_api * api, int which);
|
||||
|
|
@ -66,90 +61,98 @@ int negative_init(magic_api * api)
|
|||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav",
|
||||
api->data_directory);
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav", api->data_directory);
|
||||
|
||||
negative_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return(1);
|
||||
return (1);
|
||||
}
|
||||
|
||||
Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
Uint32 negative_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
// Only one tool:
|
||||
int negative_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(1);
|
||||
return (1);
|
||||
}
|
||||
|
||||
// Load our icon:
|
||||
SDL_Surface * negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
SDL_Surface *negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/negative.png",
|
||||
api->data_directory);
|
||||
return(IMG_Load(fname));
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/negative.png", api->data_directory);
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
// Return our name, localized:
|
||||
char * negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(strdup(gettext_noop("Negative")));
|
||||
return (strdup(gettext_noop("Negative")));
|
||||
}
|
||||
|
||||
// Return our description, localized:
|
||||
char * negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
return(strdup(
|
||||
gettext_noop("Click and drag the mouse around to make your painting negative."))); /* Does this make more sense? */
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to make your painting negative."))); /* Does this make more sense? */
|
||||
else if (mode == MODE_FULLSCREEN)
|
||||
return(strdup(
|
||||
gettext_noop("Click to turn your painting into its negative.")));
|
||||
return (strdup(gettext_noop("Click to turn your painting into its negative.")));
|
||||
else
|
||||
return(NULL);
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
// Callback that does the negative color effect on a circle centered around x,y
|
||||
static void do_negative(void * ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y)
|
||||
static void do_negative(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
||||
{
|
||||
int xx, yy;
|
||||
Uint8 r, g, b;
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
|
||||
r = 0xFF - r;
|
||||
g = 0xFF - g;
|
||||
b = 0xFF - b;
|
||||
r = 0xFF - r;
|
||||
g = 0xFF - g;
|
||||
b = 0xFF - b;
|
||||
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ask Tux Paint to call our 'do_negative()' callback over a line
|
||||
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
SDL_LockSurface(last);
|
||||
SDL_LockSurface(canvas);
|
||||
|
||||
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative);
|
||||
|
||||
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
|
||||
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
|
|
@ -165,41 +168,40 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
|
||||
// Ask Tux Paint to call our 'do_negative()' callback at a single point
|
||||
void negative_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (mode == MODE_PAINT)
|
||||
negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
else
|
||||
{
|
||||
int xx, yy;
|
||||
Uint8 r, g, b;
|
||||
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
int xx, yy;
|
||||
Uint8 r, g, b;
|
||||
|
||||
r = 0xFF - r;
|
||||
g = 0xFF - g;
|
||||
b = 0xFF - b;
|
||||
for (yy = 0; yy < canvas->h; yy++)
|
||||
{
|
||||
for (xx = 0; xx < canvas->w; xx++)
|
||||
{
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
r = 0xFF - r;
|
||||
g = 0xFF - g;
|
||||
b = 0xFF - b;
|
||||
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -211,7 +213,8 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|||
}
|
||||
|
||||
// We don't use colors
|
||||
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -221,15 +224,17 @@ int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
|
|||
return 0;
|
||||
}
|
||||
|
||||
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(MODE_PAINT | MODE_FULLSCREEN);
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue