indent negative.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:48:18 -07:00
parent 5e83b2408d
commit 53a328e903

View file

@ -33,27 +33,22 @@
#include "SDL_image.h"
#include "SDL_mixer.h"
static Mix_Chunk * negative_snd;
static Mix_Chunk *negative_snd;
int negative_init(magic_api * api);
Uint32 negative_api_version(void);
int negative_get_tool_count(magic_api * api);
SDL_Surface * negative_get_icon(magic_api * api, int which);
char * negative_get_name(magic_api * api, int which);
char * negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
SDL_Surface *negative_get_icon(magic_api * api, int which);
char *negative_get_name(magic_api * api, int which);
char *negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void negative_shutdown(magic_api * api);
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int negative_requires_colors(magic_api * api, int which);
@ -66,90 +61,98 @@ int negative_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav", api->data_directory);
negative_snd = Mix_LoadWAV(fname);
return(1);
return (1);
}
Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 negative_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Only one tool:
int negative_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
return (1);
}
// Load our icon:
SDL_Surface * negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/negative.png",
api->data_directory);
return(IMG_Load(fname));
snprintf(fname, sizeof(fname), "%s/images/magic/negative.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our name, localized:
char * negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Negative")));
return (strdup(gettext_noop("Negative")));
}
// Return our description, localized:
char * negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return(strdup(
gettext_noop("Click and drag the mouse around to make your painting negative."))); /* Does this make more sense? */
return (strdup(gettext_noop("Click and drag the mouse around to make your painting negative."))); /* Does this make more sense? */
else if (mode == MODE_FULLSCREEN)
return(strdup(
gettext_noop("Click to turn your painting into its negative.")));
return (strdup(gettext_noop("Click to turn your painting into its negative.")));
else
return(NULL);
return (NULL);
}
// Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void do_negative(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
Uint8 r, g, b;
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
}
// Ask Tux Paint to call our 'do_negative()' callback over a line
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
@ -165,41 +168,40 @@ void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
// Ask Tux Paint to call our 'do_negative()' callback at a single point
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
Uint8 r, g, b;
for (yy = 0; yy < canvas->h; yy++)
{
for (xx = 0; xx < canvas->w; xx++)
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
int xx, yy;
Uint8 r, g, b;
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
for (yy = 0; yy < canvas->h; yy++)
{
for (xx = 0; xx < canvas->w; xx++)
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
}
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -211,7 +213,8 @@ void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// We don't use colors
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -221,15 +224,17 @@ int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
return 0;
}
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT | MODE_FULLSCREEN);
return (MODE_PAINT | MODE_FULLSCREEN);
}