String cleanup.

This commit is contained in:
Adam Rakowski 2008-08-19 14:12:52 +00:00
parent f125648bcb
commit 504a1dc5e6

207
magic/src/puzzle.c Executable file
View file

@ -0,0 +1,207 @@
/*
puzzle.c v. 1.2
puzzle, Puzzle tool
Tux Paint - A simple drawing program for children.
Author: Adam 'foo-script' Rakowski ; foo-script@o2.pl
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include <time.h> //for time()
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#define RATIO 5 //change this value to get bigger puzzle
//TODO: Fullscreen mode
//In fullscreen mode RATIO _should_ be 1
//<=> puzzle_gcd=gcd(canvas->h, canvas->w);
//else not whole the screen will be affected
static Mix_Chunk * puzzle_snd;
static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value
static int rects_w, rects_h;
Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
int puzzle_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/puzzle.wav",
api->data_directory);
puzzle_snd = Mix_LoadWAV(fname);
return 1 ;
}
int puzzle_get_tool_count(magic_api * api)
{
return 1;
}
SDL_Surface * puzzle_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/puzzle.png",
api->data_directory);
return(IMG_Load(fname));
}
char * puzzle_get_name(magic_api * api, int which)
{
return(strdup(gettext_noop("Puzzle")));
}
char * puzzle_get_description(magic_api * api, int which, int mode)
{
if (mode==MODE_PAINT)
return strdup(gettext_noop("Select the area of image where would you like to make a mosaic"));
return strdup(gettext_noop("Click to make mosaic in fullscreen mode"));
}
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
api->playsound(puzzle_snd, 128, 255);
}
void puzzle_shutdown(magic_api * api)
{
if (puzzle_snd != NULL)
Mix_FreeChunk(puzzle_snd);
}
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
int puzzle_requires_colors(magic_api * api, int which)
{
return 0;
}
int gcd(int a, int b) //greatest common divisor
{
if (b==0) return a;
return gcd(b, a%b);
}
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
puzzle_gcd=RATIO*gcd(canvas->w, canvas->h);
rects_w=(unsigned int)canvas->w/puzzle_gcd;
rects_h=(unsigned int)canvas->h/puzzle_gcd;
}
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int puzzle_modes(magic_api * api, int which)
{
return(MODE_PAINT);
}
static void puzzle_draw(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 i, j, r; //r - random value
SDL_Rect rect_this, rect_that;
SDL_BlitSurface(canvas, NULL, snapshot, NULL);
if (!api->touched(x,y))
{
srand(rand());
r=rand()%4;
rect_that.x=x;
rect_that.y=y;
switch(r)
{
case 0: //upper
if (y>puzzle_gcd)
rect_that.y=y-puzzle_gcd;
break;
case 1: //right
if (x<canvas->w-puzzle_gcd)
rect_that.x=x-puzzle_gcd;
break;
case 2: //lower
if (y<canvas->h-puzzle_gcd)
rect_that.y=y-puzzle_gcd;
break;
case 3: //left
if (x>puzzle_gcd)
rect_that.x=x-puzzle_gcd;
break;
}
rect_this.x=x;
rect_this.y=y;
rect_this.h=rect_this.w=puzzle_gcd;
rect_that.h=rect_that.w=puzzle_gcd;
}
SDL_BlitSurface(canvas, &rect_this, canvas, &rect_that);
SDL_BlitSurface(snapshot, &rect_that, canvas, &rect_this);
}
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-puzzle_gcd/2);
puzzle_draw(api, which, canvas, last, x-1.5*puzzle_gcd/2, y-puzzle_gcd/2);
puzzle_draw(api, which, canvas, last, x+0.5*puzzle_gcd, y-puzzle_gcd/2);
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-1.5*puzzle_gcd);
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y+0.5*puzzle_gcd);
update_rect->x=0;
update_rect->y=0;
update_rect->h=canvas->h;
update_rect->w=canvas->w;
}
void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
puzzle_drag(api, which, canvas, last, x, y, x, y, update_rect);
}