Light: Support sizes
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b9eb81708a
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4e54ad7704
2 changed files with 35 additions and 11 deletions
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@ -41,6 +41,7 @@ https://tuxpaint.org/
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+ Clone
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+ Clone
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+ Confetti
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+ Confetti
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+ Googly Eyes
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+ Googly Eyes
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+ Light
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+ Metal Paint
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+ Metal Paint
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+ Negative & Opposite
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+ Negative & Opposite
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+ Pixels
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+ Pixels
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: February 12, 2023
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Last updated: April 20, 2023
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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@ -39,8 +39,12 @@
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static Mix_Chunk *light1_snd, *light2_snd;
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static Mix_Chunk *light1_snd, *light2_snd;
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static float light_h, light_s, light_v;
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static float light_h, light_s, light_v;
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static int light_radius = 8;
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/* Function prototypes: */
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Uint32 light_api_version(void);
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Uint32 light_api_version(void);
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int light_init(magic_api * api);
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int light_init(magic_api * api, Uint32 disabled_features);
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int light_get_tool_count(magic_api * api);
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int light_get_tool_count(magic_api * api);
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SDL_Surface *light_get_icon(magic_api * api, int which);
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SDL_Surface *light_get_icon(magic_api * api, int which);
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char *light_get_name(magic_api * api, int which);
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char *light_get_name(magic_api * api, int which);
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@ -64,6 +68,9 @@ void light_switchin(magic_api * api, int which, int mode,
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void light_switchout(magic_api * api, int which, int mode,
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void light_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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SDL_Surface * canvas);
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int light_modes(magic_api * api, int which);
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int light_modes(magic_api * api, int which);
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Uint8 light_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 light_default_size(magic_api * api, int which, int mode);
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void light_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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Uint32 light_api_version(void)
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Uint32 light_api_version(void)
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@ -73,7 +80,7 @@ Uint32 light_api_version(void)
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// No setup required:
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// No setup required:
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int light_init(magic_api * api)
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int light_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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{
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char fname[1024];
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char fname[1024];
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@ -142,17 +149,17 @@ static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
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float h, s, v, new_h, new_s, new_v;
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float h, s, v, new_h, new_s, new_v;
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float adj;
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float adj;
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for (yy = -8; yy < 8; yy++)
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for (yy = -light_radius; yy < light_radius; yy++)
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{
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{
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for (xx = -8; xx < 8; xx++)
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for (xx = -light_radius; xx < light_radius; xx++)
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{
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{
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if (api->in_circle(xx, yy, 8))
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if (api->in_circle(xx, yy, light_radius))
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{
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{
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pix = api->getpixel(canvas, x + xx, y + yy);
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pix = api->getpixel(canvas, x + xx, y + yy);
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SDL_GetRGB(pix, canvas->format, &r, &g, &b);
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SDL_GetRGB(pix, canvas->format, &r, &g, &b);
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adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
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adj = (((float) light_radius - 0.01) - sqrt(abs(xx * yy))) / (16.0 * (float) light_radius);
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api->rgbtohsv(r, g, b, &h, &s, &v);
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api->rgbtohsv(r, g, b, &h, &s, &v);
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@ -214,10 +221,10 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
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y = tmp;
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y = tmp;
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}
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}
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update_rect->x = ox - 8;
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update_rect->x = ox - light_radius;
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update_rect->y = oy - 8;
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update_rect->y = oy - light_radius;
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update_rect->w = (x + 8) - update_rect->x;
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update_rect->w = (x + light_radius) - update_rect->x;
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update_rect->h = (y + 8) - update_rect->y;
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update_rect->h = (y + light_radius) - update_rect->y;
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api->playsound(light1_snd, (x * 255) / canvas->w, 255);
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api->playsound(light1_snd, (x * 255) / canvas->w, 255);
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}
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}
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@ -278,3 +285,19 @@ int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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{
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return (MODE_PAINT);
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return (MODE_PAINT);
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}
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}
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Uint8 light_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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Uint8 light_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 2;
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}
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void light_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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light_radius = size * 4;
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}
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