Scaling starts to the edge to avoid bucket Fill spill over.
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3 changed files with 10 additions and 3 deletions
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@ -40,6 +40,12 @@ $Id$
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* Starter images can be in SVG (Scalable Vector Graphics) format.
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(Avoids loading PNG if SVG with the same name exists.)
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* When scaling/smearing a picture or Starter, to fit the current canvas
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size, it was not drawing on the far right or bottom edges, causing
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Fill tool to 'spill'. (Example: fill one of the puzzle pieces on the
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right or bottom of the 5x5 jigsaw Starter, and all pieces on the right
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and bottom would get filled, too.)
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* Starter images can be in KPX (Kid Pix Template) format.
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(These appear to simply be JPEG with 60 byte's worth of Mac OS
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resource fork header at the beginning.)
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@ -254,7 +254,7 @@ int compare_ftw_str(const void *v1, const void *v2)
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{
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const char *restrict const s1 = ((tp_ftw_str *) v1)->str;
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const char *restrict const s2 = ((tp_ftw_str *) v2)->str;
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return -strcmp(s1, s2);
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return -strcmp(s1, s2); /* FIXME: Should we try strcasecmp, to group things together despite uppercase/lowercase in filenames (e.g., Jigsaw* vs jigsaw* Starters)??? -bjk 2009.10.11 */
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}
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void tp_ftw(SDL_Surface * screen, char *restrict const dir, unsigned dirlen,
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - October 9, 2009
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June 14, 2002 - October 11, 2009
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$Id$
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*/
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@ -11890,9 +11890,10 @@ static int SDLCALL NondefectiveBlit(SDL_Surface * src, SDL_Rect * srcrect,
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}
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if (srcw < 1 || srch < 1)
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return -1; /* no idea what to return if nothing done */
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srch++; /* "++" is a tweak to get to edges -bjk 2009.10.11 */
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while (srch--)
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{
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int i = srcw;
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int i = srcw + 1; /* "+ 1" is a tweak to get to edges -bjk 2009.10.11 */
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while (i--)
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{
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putpixel(dst, i + dstx, srch + dsty,
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