Color data is dynamically stored. This will allow loading from another source (e.g., a file). By default, copies what's compiled in via colors.h.

This commit is contained in:
William Kendrick 2006-09-10 02:05:19 +00:00
parent 4f902a3397
commit 4da9ae7c25
2 changed files with 51 additions and 9 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 14, 2002 - February 17, 2006
June 14, 2002 - September 9, 2006
$Id$
*/
@ -50,13 +50,13 @@ enum
COLOR_BROWN,
COLOR_TAN,
COLOR_BEIGE,
NUM_COLORS
NUM_DEFAULT_COLORS
};
/* Hex codes: */
const int color_hexes[NUM_COLORS][3] = {
const int default_color_hexes[NUM_DEFAULT_COLORS][3] = {
{0, 0, 0}, /* Black */
{128, 128, 128}, /* Dark grey */
{192, 192, 192}, /* Light grey */
@ -79,7 +79,7 @@ const int color_hexes[NUM_COLORS][3] = {
/* Color names: */
const char *const color_names[NUM_COLORS] = {
const char *const default_color_names[NUM_DEFAULT_COLORS] = {
gettext_noop("Black!"),
gettext_noop("Dark grey! Some people spell it “dark gray”."),
gettext_noop("Light grey! Some people spell it “light gray”."),