Added noise and mosaic magic tools
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774c076406
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4c71ecdba1
4 changed files with 513 additions and 84 deletions
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@ -51,11 +51,6 @@ enum {
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sharpen_NUM_TOOLS
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};
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//Holder for the unnormalised edge values
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double* sharpen_temp;
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double sharpen_min=INT_MAX;
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double sharpen_max=0;
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const int THRESHOLD = 50;
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const int sharpen_RADIUS = 16;
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@ -102,8 +97,6 @@ int sharpen_init(magic_api * api){
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sharpen_snd_effect[i] = Mix_LoadWAV(fname);
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}
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sharpen_temp = (double*)malloc(api->canvas_w*api->canvas_h*sizeof(double));
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return(1);
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}
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@ -139,32 +132,53 @@ static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1){
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static void do_sharpen_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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Uint8 r1, g1, b1;
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//apply normalisation
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sharpen_temp[x*(canvas->h-1) + y]= ((sharpen_temp[x*(canvas->h-1) + y]-sharpen_min)/(sharpen_max-sharpen_min))*255.0;
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magic_api * api = (magic_api *) ptr;
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Uint8 r1, g1, b1;
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int grey;
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int i,j;
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double sobel_1=0,sobel_2=0;
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//Sobel weighting masks
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const int sobel_weights_1[3][3] = { {1,2,1},
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{0,0,0},
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{-1,-2,-1}};
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const int sobel_weights_2[3][3] = { {-1,0,1},
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{-2,0,2},
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{-1,0,1}};
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sobel_1=0;
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sobel_2=0;
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for (i=-1;i<2;i++){
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for(j=-1; j<2; j++){
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//No need to check if inside canvas, getpixel does it for us.
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SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
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grey = sharpen_grey(r1,g1,b1);
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sobel_1 += grey * sobel_weights_1[i+1][j+1];
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sobel_2 += grey * sobel_weights_2[i+1][j+1];
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}
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}
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double temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
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temp = (temp/1443)*255.0;
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// set image to white where edge value is below THRESHOLD
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if (which == TOOL_TRACE){
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if (sharpen_temp[x*(canvas->h-1) + y]<THRESHOLD)
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{
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if (temp<THRESHOLD){
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
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}
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}
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//Simply display the edge values - provides a nice black and white silhouette image
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else if (which == TOOL_SILHOUETTE){
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, sharpen_temp[x*(canvas->h-1) + y],
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sharpen_temp[x*(canvas->h-1) + y],
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sharpen_temp[x*(canvas->h-1) + y]));
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp));
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}
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//Add the edge values to the original image, creating a more distinct jump in contrast at edges
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else if(which == TOOL_SHARPEN){
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
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clamp(0.0, g1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
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clamp(0.0, b1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0)));
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0),
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clamp(0.0, g1 + SHARPEN * temp, 255.0),
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clamp(0.0, b1 + SHARPEN * temp, 255.0)));
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}
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}
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@ -251,10 +265,6 @@ void sharpen_shutdown(magic_api * api)
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Mix_FreeChunk(sharpen_snd_effect[i]);
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}
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}
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if (sharpen_temp != NULL){
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free(sharpen_temp);
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}
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}
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// Record the color from Tux Paint:
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@ -270,56 +280,6 @@ int sharpen_requires_colors(magic_api * api, int which)
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void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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int x, y;
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int grey;
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Uint8 r1, g1, b1;
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//For sobel calculation
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int i,j;
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int sobel_1,sobel_2;
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//For normalisation
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double min=INT_MAX;
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double max=0;
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//Sobel weighting masks
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const int sobel_weights_1[3][3] = { {1,2,1},
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{0,0,0},
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{-1,-2,-1}};
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const int sobel_weights_2[3][3] = { {-1,0,1},
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{-2,0,2},
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{-1,0,1}};
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for (y = 0; y < canvas->h; y++){
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for (x=0; x < canvas->w; x++){
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//Calculate Sobel edge values
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sobel_1=0;
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sobel_2=0;
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for (i=-1;i<2;i++){
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for(j=-1; j<2; j++){
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//No need to check if inside canvas, getpixel does it for us.
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SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
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grey = sharpen_grey(r1,g1,b1);
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sobel_1 += grey * sobel_weights_1[i+1][j+1];
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sobel_2 += grey * sobel_weights_2[i+1][j+1];
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}
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}
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//And store in temp variable
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//Cant just write to surface as they may not be 0-255 and surface will clamp them and lose data
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sharpen_temp[x*(canvas->h-1) + y] = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
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//Calculate normalisation
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if (sharpen_temp[x*(canvas->h-1) + y]<sharpen_min){
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sharpen_min=sharpen_temp[x*(canvas->h-1) + y];
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}
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if(sharpen_temp[x*(canvas->h-1) + y]>sharpen_max){
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sharpen_max=sharpen_temp[x*(canvas->h-1) + y];
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}
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}
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}
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}
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void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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